Total War: WARHAMMER III

Total War: WARHAMMER III

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Abilities and Spells for Garrison Heroes - 6.3 Update
   
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graphical
Tags: mod
File Size
Posted
Updated
3.917 MB
Jun 22, 2024 @ 3:58am
Sep 3 @ 8:50am
7 Change Notes ( view )

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Abilities and Spells for Garrison Heroes - 6.3 Update

In 2 collections by BlackJackGear
Mod List Multiplayer
65 items
Fully Custom Garrison - Recommended Mods
10 items
Description
Report Bugs HERE [bjgmodding.atlassian.net]
Request Compatibility HERE [bjgmodding.atlassian.net]

Overview
Adds spells and abilities to garrison heroes.
Higher tier settlements add more spells and eventually allow overcasting.


Features
Spells and Abilities
Settlements add spells and abilities to their heroes in stages dependent on tier.

Tier 1 - Regular abilities, dwarf runes and spells of common rarity. (usually the first 2 spells in the lore)
Tier 2 - All previous and spells of uncommen rarity. (usually the middle 2 spells in the lore)
Tier 3 - All previous and spells of rare rarity. (Usually the last 2 spells in the lore)
Tier 4 - All previous and spells of unique rarity (unique characters), also allows overcasting.
Tier 5 - No additional benefits beyond tier 4.

Mod Support
Only supports vanilla heroes, will not cause issues with modded ones but simply does nothing for them.

Multiplayer Support
Fully multiplayer compatible.


Known Issues
If a hero is added to the garrison during the players turn, their abilities will only show up the next turn.
No plans to address this, if it annoys you leave a comment.


My Mods:


Thanks
Many thanks to the people over at Da Modding Den for all the tools and help they provide!
Without them none of this would have been possible!

Report Bugs HERE [bjgmodding.atlassian.net]
Request Compatibility HERE [bjgmodding.atlassian.net]
42 Comments
n.pedrazalis Sep 5 @ 7:51am 
THANKSS
BlackJackGear  [author] Aug 18 @ 7:22am 
"bjg_fcg_garrison_main" is from the custom garrison mod.
It should have nothing to do with this one, I will look into it tho.
Can you post this in the bugs discussion of the garrison mod as well, for completeness?
timotheose Aug 18 @ 6:53am 
I am getting a "bjg_fcg_garrison_main.lua" .. "line 1274" error in context viewer but can't seem to bring up more info than that. I've installed the compat mods that I can see as being relevant but woud like to use this mod as it seems awesome.

'local settlement_list = find_uicomponent(ui_comp, "settlement_list")
for s = 1, settlement_list:ChildCount() - 1 do
"

I've enabled logs for both the main game and the mod itself but don't see anythng in ether place that might help narrow down the issue.

help?
SpiralRazor Aug 8 @ 7:33am 
Got, it thanks!
BlackJackGear  [author] Aug 8 @ 2:03am 
@SpiralRazor sadly not, only vanilla
SpiralRazor Aug 7 @ 4:05pm 
Will this work with custom lores and units?
BlackJackGear  [author] Jul 22 @ 1:28pm 
@DarkSoucissoupe no idea sadly, I am playing a campaign with it right now and its working without issues
DarkSoucissoupe Jul 22 @ 1:11pm 
my current multiplayer campaign is bugged since the updates, we have infinite re-synchro or it said that the host leave for no reason. Is there a solution? thanks
BlackJackGear  [author] Jul 21 @ 1:37pm 
Updated for 6.2
BlackJackGear  [author] Jun 21 @ 6:40am 
Are the any ability changes in 6.2?
Might still bump the version number anyways...