Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Individual AI Enhancement Mod
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964.007 KB
May 24, 2024 @ 4:55am
Aug 28 @ 6:01am
34 Change Notes ( view )

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Individual AI Enhancement Mod

Description
*特别修改了MG42.
[士兵AI,载具AI改进.]
小队优化(小队成员适当独立)以及个体ai行为逻辑优化(如减少AI士兵进行蹲下和趴下切换的频率以及武器切换上的优化等).
ai步兵在行进中受到攻击时会立刻下趴(类似压制效果)
ai步兵班组更好的实现火力压制并且前进.
ai士兵在遇到手榴弹时优先躲在掩体里面而不是到处跑动.
修改了ai步兵单位对自身半径范围内敌对单位进行攻击的优先级,以提高步兵反装甲的能力和效率.
步兵的动作行为修改,以及机动性.
装甲单位优先打击装甲单位,极大程度解决了原版装甲ai在面对多个不同类型的攻击目标上处于摇摆不定的问题.
视野数据的重新调整,以改善ATgun对目标进行攻击选择,减少坦克在瞄准载具时会常常切换HE打击步兵单位的现象.
提高了站在墙后面的人往左右两边开火的效率.
彻底解决了关于掩体的bug,现在狙击手在掩体后不再一直躲避.
火炮和火箭炮单位将会自动向视野内敌人开火(非脚本),以支援己方部队.
载具寻路修改,并且减少车辆停止前进再转弯的情况,车辆单位将能够以更大角度转弯而不是停下来转向.
允许坦克单位在快速移动时进行射击
玩家士兵将会在一定情况下自动投掷烟雾弹以保护己方部队(测试中).
玩家士兵将会自动向敞篷类载具和掩体内敌人投掷白磷烟雾弹(测试中).
增强了游戏中步兵在掩体后和趴下的状态时的保护buff,现在士兵在战斗中偏向于趴下.
爆炸冲击波杀伤比原版小很多,主要靠破片杀伤人员.
现在子弹对士兵的杀伤效果比炮弹更有效果,高级步兵单位更耐炸.



Options provided for players who do not require unlimited ammunition mods or vehicle modification content
*Specially modified MG42.
[Soldier AI, vehicle AI improvement]
Optimization of squads (appropriate independence of squad members) and individual AI behavior logic optimization
When attacked while moving, AI infantry will immediately drop to the ground (similar to a suppressing effect)
AI infantry squads are better able to suppress fire and advance
When encountering grenades, AI soldiers prefer to hide in cover rather than running around
The priority of AI infantry units attacking enemy units within their own radius has been modified to improve the anti-armor capability and efficiency of infantry
The modification of the infantry's movement and mobility
Armor units prioritize attacking armor units, greatly solving the problem of the original armor AI being hesitant when facing multiple different types of attack targets
The adjustment of field of view data has been made to improve the ATgun's ability to select targets for attack, reducing the phenomenon of tanks frequently switching to HE to attack infantry units while aiming at vehicles
Improved the efficiency of people standing behind the wall firing from both sides.
Thoroughly resolved the bug related to cover, now snipers no longer constantly dodge behind cover.
Artillery and rocket artillery units will automatically fire at enemies within their field of vision (non-scripted) to support their own troops.
Vehicle pathfinding has been modified to reduce the number of situations where vehicles stop and turn again. Vehicle units will be able to turn at a larger angle instead of stopping and turning
Allow tank units to fire while moving quickly
Player soldiers will automatically throw smoke bombs under certain circumstances to protect their own troops (under testing)
Player soldiers will automatically throw white phosphorus smoke bombs at enemies in open vehicles and shelters (under testing)
Increased the protection buff for infantry when they are behind cover or crouching in the game. Now soldiers tend to crouch during combat
The blast wave damage is much smaller than the original version, mainly relying on fragments to kill personnel
Bullets are now more effective against soldiers than artillery shells, and advanced infantry units are more resistant to explosions

https://www.bilibili.com/video/BV15f42117Z3/?vd_source=d2b54374752391f17bfe21f23788478b&spm_id_from=333.788.videopod.sections

https://www.bilibili.com/video/BV16eg5zQE2J/?vd_source=d2b54374752391f17bfe21f23788478b

分离自 Derived from: https://steamcommunity.com/sharedfiles/filedetails/?id=3225523571
127 Comments
V.A.L. Commorby Sep 12 @ 11:50pm 
Can we please have a version without the smoke? Every conquest devolves into a medieval fistfight because every one and their mother is throwing SMOKE AND I CANT SEE ANYTHING AT ALL
DingleLovesMinors Sep 9 @ 11:09am 
good
YAMI[AI Test] Aug 31 @ 3:49am 
大佬可以让AI无视交战区域,只要车辆损坏了就可以下车修理吗?目前的AI宁愿呆在铁棺材里面暴毙都不会下来修车:steamsad: 明明坦克主炮和炮塔都已经动不了.
LTSDBE Aug 27 @ 12:55am 
有一说一我感觉AI丢手雷距离还是削弱一下吧,40米也太离谱了,这游戏换算一下的话20米就差不多了,不然AI一到中距离交战距离全丢手雷去了,正常情况想让步兵留一点手雷都不行:steamfacepalm:
bosho Aug 26 @ 3:46am 
can i use it with codex
stone Aug 25 @ 9:20pm 
向你反饋一下,用你本次修改的版本玩教學關最後一關(火之試煉)中醫療兵觸發環節會出現"你的醫療兵速度不過快"的對話方框而結束(之前的版本不會出現這種情況)(另外之前版本與最新版本的I.A.E.M.也會出現"你的醫療兵速度不過快"而結束情況)
22222222  [author] Aug 24 @ 7:28am 
@LTSDBE 还没更新呢,有bug
LTSDBE Aug 24 @ 2:58am 
大佬,目前AI丢烟丢雷频率太频繁了,基本上把把都是有烟就丢有视野就丢雷,以及AI在听命令前往空地的时候队形混乱,经常到了目标地然后又自动往前走找掩体,我想让一队AI在空地沿一字展开都做不到:steamfacepalm:
dgc2 Aug 22 @ 3:04pm 
also is it possible to make them move mopre instead of stay still and in cover all the time
dgc2 Aug 22 @ 1:27pm 
is this mod got the same tools and everything as the one linked or