Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your own troops become a lot less responsive, they stay in prone even if explicitly told to stand up.
But the most annoying thing is this mod seems to fuck with grenades by making them extremely inaccurate, where a AT nade thrown at 15 meters will miss by 2 tank lengths, and this change does not even seem to be documented on the mod page....
I combine this mod with the unit random state mod, which adds conditions like panic and bleed when troops take damage. Just these two in combination make the vanilla game very compelling
thank you for making this!
Pretty unfortunate as this mod makes the ai actually think and provides longer engagements