Total War: WARHAMMER III

Total War: WARHAMMER III

302 ratings
True Unit Size (x2)
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Tags: mod
File Size
Posted
Updated
2.666 MB
May 16, 2024 @ 1:55am
Sep 6 @ 7:48am
29 Change Notes ( view )

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True Unit Size (x2)

In 1 collection by Void
True Unit Size MOD LIST
13 items
Description
If you like the Tru Unit Size mods and want to support my work, you can now support me by buying me a coffee. Any support is much appreciated!

[ko-fi.com]



What does this mod do?
This mod will double the number of all units in the game by 2x, except for single entities, which will have their HP doubled, as well as Lords and Heroes. Additionally, it makes small changes that keep the game balanced with the scale increased by 2x.
Changelog
- All "melee attack" stats of weapons that have this stat have the stat doubled.
Example: Emperor Karl Franz's Dragon Tooth (Unique) in Vanilla has 6 Melee attack and now has 12 Melee attack. This applies to all weapons and items in the game.
- The number of all units has been multiplied by two, except for Single Entity, some War Machines, Heroes and Lords, which have doubled HP.
- All passive regeneration from any source nerfed by 50%. Activable spells remain normal.
- Special army abilities for Nurgle, Slaanesh, and Khorne require double the kills to be activated. (Tzeentch remains standard)
- Direct damage increased by 100% against single entities.
- Direct damage for single entities increased by 100%
- Melee and missile damage for single entities and war machines increased by 100%.
- Units with passive abilities, such as "Hellblade" require double the kills to be activated.



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ATTENTION !!!
Before anything else, all the Base for this mod WERE NOT MADE BY ME. THEY WERE MADE BY:
Frodo45127.
(Nothing less than the creator of RPFM, the most popular modding tool for Total War. This guy is a freak LEGEND by the way...)
I only have his permission to upload his mod as a base and modify and tweak for all mods x1.5, x2, x3, x4, 5 and maintain the unit size mods on Steam through the workshop. So I would like to give him credit here, making it clear that these mods will only be possible thanks to him.
Consider using the launcher created by the author of the base code of this mod, Frodo45127. You can learn more about the launcher, which is not only used for Total War: Warhammer 3 but for all games in the Total War franchise, through this link on Reddit: https://www.reddit.com/r/totalwar/comments/1big53a/runcher_08_released_an_alternative_total_war_mod/
Link to the Launcher itself: https://github.com/Frodo45127/runcher/releases/tag/v0.8.0
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True Unit Size x1.5:
- https://steamcommunity.com/sharedfiles/filedetails/?id=3248186677

True Unit Size x2:
- https://steamcommunity.com/sharedfiles/filedetails/?id=3247567570

True Unit Size x3:
- https://steamcommunity.com/sharedfiles/filedetails/?id=3248676648

True Unit Size x4:
https://steamcommunity.com/sharedfiles/filedetails/?id=3263880947

True Unit Size x2(RADIOUS):
- https://steamcommunity.com/sharedfiles/filedetails/?id=3250960887

True Unit Size x3(RADIOUS):
- https://steamcommunity.com/sharedfiles/filedetails/?id=3254088138

True Unit Size SFO 1,5x:
- https://steamcommunity.com/sharedfiles/filedetails/?id=3270440417

True Unit Size SFO x2:
- https://steamcommunity.com/sharedfiles/filedetails/?id=3267840313

True Unit Size SFO x3:
- https://steamcommunity.com/sharedfiles/filedetails/?id=3272344400
346 Comments
Pwner1 Sep 15 @ 7:45am 
Time to combine with 2x of my super dudes and see what's up.
Mr_Bacons123 Sep 6 @ 1:42pm 
looks like it was submods for nanu's Dynamic Regiments of Renown that was causing the problem
Void  [author] Sep 6 @ 7:54am 
I made a change to the mod's healing. Previously, ALL healing sources were nerfed by 50% to prevent immortal Lords/Heros/Units.
Now, only passive regeneration is nerfed by 50%, and all activatable healing spells are at 100%. (Feedback on this change is welcome.)

- All passive regeneration from any source nerfed by 50%. Activable spells remain normal.
Void  [author] Sep 6 @ 6:33am 
@Mr_Bacons123
All the units you mentioned are correct.
Try it with just True Unit Size turned on, and see if it fixes the units.
Mr_Bacons123 Sep 5 @ 6:30pm 
awsome mod! immediately one of my favorite for the game! But im seeing some units not being doubled, like Bret men at arms variants, and kislev's basic Kossar variants, dwarven rangers and rangers with great weapons, miners with and without blasting charges. Empire knights and knight of the blazing sun, pistoliers went from 60 to 75 men per unit. anyone have a similar issue?
Farsight Sep 5 @ 11:02am 
You are a legend, thank you.
n.pedrazalis Sep 5 @ 7:47am 
THANK YOU
Sandro Sep 4 @ 11:11am 
thank for the update
GuyAintGOOD Sep 4 @ 12:34am 
epic, thankee mate. Also, cool profile pic Mr. ja to conformado com a derrota.
ceo Sep 3 @ 10:57pm 
thanks for your work, plz check magic and hero/units damage it seems doesn't change