RimWorld

RimWorld

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Giddy-Up 2 Forked
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Mod, 1.4, 1.5
Tiedostokoko
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813.482 KB
13.5.2024 klo 14.40
29.9.2024 klo 11.12
4 muutosilmoitusta ( näytä )

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Giddy-Up 2 Forked

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Giddy-Up 2 Forked

Temporary version of Giddy-up 2, until official version is updated.

OwlChemist has been inactive for some time, and so it doesn't seem like the official version will get updated. I will try to keep the mod working, but I do not intend to add new features. If anyone is interested in taking over the mod officially, feel free to leave a comment or ping me on Discord.

All credits go to steamcommunity.com/id/owlchemist and Roolo.

See original mod here, and don't forget to support the original mod authors.

Release notes
  • 2.1.2 : Removed Source folder from mod (Should fix antivirus warning)
  • 2.1.3 : Fix problem with FactionRestriction deserialization (thanks feeddanoob[github.com])

Known bugs/Incompatibilities
  • Yayo's animation : animal models don't rotate. Fix : Disable animal animations
  • Giddy-Up 2 : Won't be able to kill pawns if original mod is installed. Fix : Unsubscribe from original mod
  • Biomes! Prehistoric : Warning in log, pawn position on back of Quetzal and Pteranodon are a little weird. Fix : Can be safely ignored.
  • Allies are helpful : Reported as not compatible

Bug reports
To report a bug, please leave a comment below and include a HugsLib log (CTRL + F12 while the game is running, and then paste the URL in your comment.)

Github[github.com]

If you need to contact me, do it through Discord : @clocknot[discord.com]

Original mod description
This is a renovated, overhauled fork of Giddy-Up, developed with permission from the original author Roolo. It's an all-in-one, containing all the modules in a single mod, internally modularized within the mod options. Giddy-Up allows pawns to ride animals around on the map, or even use them as battle mounts.
Suositut keskustelut Näytä kaikki (5)
3
6.1. klo 3.12
Trojan detected by kaspersky antivirus
xʙɪᴍʙɪᴋ
3
20.4. klo 21.41
Trojan detected by antivirus software.
Zaquerox
2
28.7.2024 klo 20.56
pls put on github
SeNtiX
202 kommenttia
Kham 11.6. klo 18.14 
@The Human Man yes.
The Human Man 11.6. klo 17.22 
Does this mod allow colonists to auto-mount if they have a far away job? Thats the main thing I want
ParagonRenegade 3.6. klo 19.44 
It is safe to use, I've used it for a long time.

There may be a bug though; when certain animals are mounted, they may refuse to properly follow their master after they are dismounted. they will also not properly follow attack commands.

You can fix this annoyance by pausing, having a drafted pawn mount the bugged animal, dismounting it immediately, undrafting your pawn, then drafting them again. It fixes the AI of the animals and has them follow and attack normally again.

This doesn't happen all the time, just with certain animals, and only part of the time.
TangentialThreat 3.6. klo 13.56 
This is safe to use...

Right?

Because I'm getting mixed messages here.
Galgen 1.6. klo 16.27 
I'm having an issue where pawns can't hit each other in melee combat and remain on standby. Their melee skill increases infinitely, and dodge prompts appear. How can I uninstall the mod mid-game?
RoboJesus 24.5. klo 12.30 
Have noticed an issue with pawns getting in a mounting/dismounting loop when trying to go to a bed to rest. Seems to only happen when i have a no riding zone set up over the area, but might be anecdotal. I have mounting spots setup (not in the no riding zone) so I'm unsure if this is an issue with my zoning or mount spots. Anyone else notice or have a solution for this?
Raluzo 20.5. klo 17.39 
For some reason i keep getting an error with Speak Up! so the riders wont ride back and just leav the animal there. I can't say what's causing it but for now i will keep speak up i think
Head 17.5. klo 13.03 
Please update this amazing mod
ZX Zero 15.5. klo 21.02 
To make only master ride the animal use this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2927035685
(WTH) era 15.5. klo 3.41 
I did a submod for dynamically setting faction restrictions (choosing which animals each faction can spawn with) if anyone's interested: https://steamcommunity.com/sharedfiles/filedetails/?id=3481641866

Especially nice for medieval runs :happy_creep: