RimWorld

RimWorld

787 ratings
Giddy-Up 2 Forked
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Mod, 1.4, 1.5
File Size
Posted
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813.482 KB
May 13, 2024 @ 2:40pm
Sep 29, 2024 @ 11:12am
4 Change Notes ( view )

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Giddy-Up 2 Forked

Description
Giddy-Up 2 Forked

Temporary version of Giddy-up 2, until official version is updated.

OwlChemist has been inactive for some time, and so it doesn't seem like the official version will get updated. I will try to keep the mod working, but I do not intend to add new features. If anyone is interested in taking over the mod officially, feel free to leave a comment or ping me on Discord.

All credits go to steamcommunity.com/id/owlchemist and Roolo.

See original mod here, and don't forget to support the original mod authors.

Release notes
  • 2.1.2 : Removed Source folder from mod (Should fix antivirus warning)
  • 2.1.3 : Fix problem with FactionRestriction deserialization (thanks feeddanoob[github.com])

Known bugs/Incompatibilities
  • Yayo's animation : animal models don't rotate. Fix : Disable animal animations
  • Giddy-Up 2 : Won't be able to kill pawns if original mod is installed. Fix : Unsubscribe from original mod
  • Biomes! Prehistoric : Warning in log, pawn position on back of Quetzal and Pteranodon are a little weird. Fix : Can be safely ignored.
  • Allies are helpful : Reported as not compatible

Bug reports
To report a bug, please leave a comment below and include a HugsLib log (CTRL + F12 while the game is running, and then paste the URL in your comment.)

Github[github.com]

If you need to contact me, do it through Discord : @clocknot[discord.com]

Original mod description
This is a renovated, overhauled fork of Giddy-Up, developed with permission from the original author Roolo. It's an all-in-one, containing all the modules in a single mod, internally modularized within the mod options. Giddy-Up allows pawns to ride animals around on the map, or even use them as battle mounts.
Popular Discussions View All (5)
3
Jan 6 @ 3:12am
Trojan detected by kaspersky antivirus
xʙɪᴍʙɪᴋ
3
Apr 20 @ 9:41pm
Trojan detected by antivirus software.
Zaquerox
2
Jul 28, 2024 @ 8:56pm
pls put on github
SeNtiX
200 Comments
ParagonRenegade Jun 3 @ 7:44pm 
It is safe to use, I've used it for a long time.

There may be a bug though; when certain animals are mounted, they may refuse to properly follow their master after they are dismounted. they will also not properly follow attack commands.

You can fix this annoyance by pausing, having a drafted pawn mount the bugged animal, dismounting it immediately, undrafting your pawn, then drafting them again. It fixes the AI of the animals and has them follow and attack normally again.

This doesn't happen all the time, just with certain animals, and only part of the time.
TangentialThreat Jun 3 @ 1:56pm 
This is safe to use...

Right?

Because I'm getting mixed messages here.
Galgen Jun 1 @ 4:27pm 
I'm having an issue where pawns can't hit each other in melee combat and remain on standby. Their melee skill increases infinitely, and dodge prompts appear. How can I uninstall the mod mid-game?
RoboJesus May 24 @ 12:30pm 
Have noticed an issue with pawns getting in a mounting/dismounting loop when trying to go to a bed to rest. Seems to only happen when i have a no riding zone set up over the area, but might be anecdotal. I have mounting spots setup (not in the no riding zone) so I'm unsure if this is an issue with my zoning or mount spots. Anyone else notice or have a solution for this?
Raluzo May 20 @ 5:39pm 
For some reason i keep getting an error with Speak Up! so the riders wont ride back and just leav the animal there. I can't say what's causing it but for now i will keep speak up i think
Head May 17 @ 1:03pm 
Please update this amazing mod
ZX Zero May 15 @ 9:02pm 
To make only master ride the animal use this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2927035685
(WTH) era May 15 @ 3:41am 
I did a submod for dynamically setting faction restrictions (choosing which animals each faction can spawn with) if anyone's interested: https://steamcommunity.com/sharedfiles/filedetails/?id=3481641866

Especially nice for medieval runs :happy_creep:
Eskimo Joe May 5 @ 11:07am 
Sorry correction from Medieval Overhaul
Eskimo Joe May 5 @ 11:05am 
Hi anyone know what this error means? I get it when i try to right click a animal for mounting. It is a Griffon from Alpha Animals.

"Error trying to make float menu for Astoron: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 53E2AE62] Duplicate stacktrace, see ref for original"