Space Engineers

Space Engineers

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Nebulous Radar
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
4.481 MB
May 11, 2024 @ 4:02pm
Mar 9 @ 9:34pm
41 Change Notes ( view )

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Nebulous Radar

Description
This mod adds in a radar system similar to that of Nebulous Fleet Command. In order to use a radar, just place one down on a grid and sit down in it. In order to radar lock as well as use the jammer, use the toolbar actions.

Grid RCS is calculated via (LG blockcount * 0.05)^2*2.5+(SG blockcount * 0.05)^2*0.01+((Generated power in MW) * 0.5)^1.8

Radar detection mechanics are implimented from: http://nebfltcom.wikidot.com/mechanics:radar



Blocks Added:
Radar Station
- Radiated Power: 2500kW
- Aperture Size: 40m^2
- Gain: 40dB
- Sensitivity: -36dB
- Max range: 50km
- Noise Filter: 0dB
- Position Error: 70m
- Can Radar Lock: true

AWACS Radar
- Radiated Power: 5000kW
- Aperture Size: 25m^2
- Gain: 60dB
- Sensitivity: -40dB
- Max range: 120km
- Noise Filter: -1dB
- Position Error: 15m
- Can Radar Lock: true

Radar Station (SG)
- Radiated Power: 1400kW
- Aperture Size: 25m^2
- Gain: 30dB
- Sensitivity: -38dB
- Max range: 15km
- Noise Filter: 0dB
- Position Error: 100m
- Can Radar Lock: true

Basic Radar Station
- Radiated Power: 500kW
- Aperture Size: 25 m^2
- Gain: 25dB
- Sensitivity: -36dB
- Max range: 15km
- Noise Filter: 0dB
- Position Error: 100m
- Can Radar Lock: false

Radar Jammer
- Radiated Power: 3kW
- Gain: 20dB
- Max Range: 60km
- Area Effect Ratio: 0.4
- Cone Angle: 25 degrees
- Requires LOS: true

Jamming Pod
- Radiated Power: 2kW
- Gain: 10dB
- Max Range: 90km
- Area Effect Ratio: 0.2
- Cone Angle: 15 degrees
- Requires LOS: true



FAQ:
Does this work with weaponcore?
- No.
Will you make this compatible with weaponcore?
- No.



Discord Link: https://discord.gg/dxfxcnvXeh
Please report issues here.



CREDITS
All models by retrograde_orbit.
All scripts by Nerd e1.

REUPLOAD POLICY
Do not reupload this mod for any kind of use whatsoever.
Popular Discussions View All (2)
7
Jul 23 @ 5:21pm
Crash on Hosted Server
Zoms101
1
Sep 18, 2024 @ 5:16pm
Game crashed
Fallenq
84 Comments
Eevee Aug 24 @ 8:35pm 
how does the system work in caveman terms, ive throw it on my ship but i cant seem to be able to detect shit unless im 5km away.
Spocku Aug 14 @ 3:52am 
in other words, i should be able to sit in my base, lock onto something with a cruise missile bc its within range of the radar (sat is only 32km up) and hit it. Im not even seeing the hud markers from this mod for anything near me, just whats near the sat.
Spocku Aug 14 @ 3:44am 
So i built a satellite and put a radar on it (basic one, has 50km range) and linked it with a laser antenna. Its only showing me radar pings from near the sattelite and nothing on the planet that im pointing it at (a.k.a my base) but i can see the literal antennas on my hud from them. Does it not actually display that far
XY78 Aug 11 @ 10:53am 
Does the lock actually function like a vanilla lock? As in will weapons that are told to focus on locked target focus on a target locked through this mod beyond the 800m range? Does it integrate with AI blocks to let them lock onto targets using these radars? I see a comment about vanilla+ framework below mine. Do vanilla+ guided missiles lock onto targets?

If locking actually does copy vanilla lock-on mechanics, what happens if I lock onto a target with the vanilla lock-on while I lock onto a different target with this mod?
Spocku Aug 5 @ 1:38am 
small grid, large grid, both? Put it in the description plz lmao

also @Kieran514 it looks like hes making his own version of everything surrounded around vanilla+ which honestly is arguably better than WC
Kieran514 Jul 20 @ 9:36pm 
I know this isn't compatible with weaponcore, but what isn't working? Like, I know it wouldn't be able to help guide weapon fire, but what if we just use it to find grids? or does weapon core just break the whole thing?
Frosty Jul 11 @ 2:59pm 
The small grid civilian radar seems to have broken build states
Autumn Jul 10 @ 10:16pm 
In simpler terms than the hard math, how do you get ships to detect other ships better? Trying to test it out but I'm not having any luck at the moment
retrograde_orbit  [author] Jun 18 @ 10:15am 
The rotation controls don't have anything to do with radar. Since the radar blocks are LCD panels, that's actually the control to rotate the image/text on the screen.
Mnichu Jun 18 @ 10:08am 
what does the increase/decrease rotation even do?