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Also i think whats causing the script break on opening the MCT panel is this line in the settings menu
setup_automatic_difficulty(context:mct():get_mod_by_key("dynamic_disasters"):get_option_by_key("dynamic_disasters_automatic_difficulty_enable"):get_selected_setting());
should instead be
setup_automatic_difficulty(context:mct():get_mod_by_key("dynamic_disasters_reloaded"):get_option_by_key("dynamic_disasters_automatic_difficulty_enable"):get_selected_setting());
otherwise its trying to find a option that doesnt exist which is what bricks the scripts
More seriously, yes, it's normal. It's even an invasion that was worked on with my campaign army sets, so they're quite serious, more so than if the game chose the invasion armies itself.