Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Disasters reloaded
326 Comments
Mora 23 hours ago 
Dark prophecy cinematics contain gibberish subtitles and don't have any audio
Blader Dec 19 @ 11:07pm 
crush
Sageboba Dec 15 @ 4:09pm 
@Necromantien
Just to let you know, I had a cutscene play with French subtitles, despite your comment saying you think you translated everything. Thanks for the great mod.
Sergentmarine Dec 15 @ 11:32am 
@AI-Man This one is updated and that one isn't...
フロストー Dec 14 @ 2:02pm 
does this mod work with Victory Condition Overhaul ?
Prophet Of Merci Dec 12 @ 7:37am 
Open in google chrome, translated to english

About the mod
This mod was created based on Frodo45127's Dynamic Disasters mod, with his permission, according to the text he left on the mod's page:

"Development of this mod has been ended because I have neither the time nor the interest to continue it. Source code is at the bottom of the description if someone wants to continue it."

Original creator's Steam profile:
https://steamcommunity.com/id/frodo45127/myworkshopfiles/?appid=1142710

Original mod page:
https://steamcommunity.com/sharedfiles/filedetails/?id=2856219244

I decided to make it public. However, I recommend the Frodo's Dynamic Disasters mod https://steamcommunity.com/sharedfiles/filedetails/?id=3043070087&searchtext=dynamic , which remains faithful to the original mod if that is what interests you first.
Khazukan Kazakit-ha! Dec 8 @ 7:08pm 
does this mod fix some things in particular for the vanilla experience of the game?
Buffalo Dec 8 @ 3:27pm 
Could be great if this mod could work again with SFO like in past :cryptolove:
JadeCAT Dec 8 @ 3:06am 
@Necromantien I asked because the description here is exclusively in french and it is not obvious whether the mod itself has an english language version.
Thx for answer.

If possible, another question: can this mod be safely added mid-game?
AI-Man Dec 8 @ 2:21am 
what's the difference between your version and this one? https://steamcommunity.com/sharedfiles/filedetails/?id=3043070087
Necromantien  [author] Dec 8 @ 1:41am 
@JadeCAT It seems to me that all the mod is now in English. Afterwards, I may have forgotten to translate certain parts, in this case, do not hesitate to tell me and it will be corrected as soon as possible.
JadeCAT Dec 7 @ 12:59pm 
English translation?
Necromantien  [author] Dec 7 @ 10:10am 
Mod updated to introduce the new major factions in the invasions. Minor bug also fixed (see changelog). In any case, it is compatible for the 7.0.
Necromantien  [author] Dec 7 @ 3:13am 
I am looking today if a update is necessary for the 7.0. If that’s the case, a patch should be released today (if it doesn’t take long to fix of course)
SHIZZLE Dec 6 @ 5:55pm 
Let us know if it works in 7.0
kkc495 Dec 6 @ 6:21am 
working ? updated 7.0?
Buffalo Nov 27 @ 7:35am 
@Necromantien no way to make it compatible with sfo?
ps : On dit Chocolatine
未若柳絮因风起 Nov 24 @ 8:31am 
Great mod
LordDWM Nov 19 @ 11:51am 
Compatible with Radious mod?
TolmachevKost Nov 14 @ 5:12am 
I expressed myself incorrectly. The game didn't crash. It just freezed. After about 5 minutes of waiting, the disaster finally was launched! So, now I am going to enjoy this great mod, thank you!
Necromantien  [author] Oct 25 @ 9:13am 
I have no errors on the software that is used to create Warhammer 3 mods on new game updates. Moreover, I just tested an invasion (dark prophecy) and the invasion has started properly.

@TolmachevKost which invasion not working?
Necromantien  [author] Oct 25 @ 8:54am 
Hello, lately I haven’t had much opportunity to touch the mod. But I will check if there are any problems with the new versions of the game. If that’s the case, a fix should be released quite quickly.
Dunwall citizen Oct 23 @ 8:13pm 
@TolmachevKost, I had exactly the same issue. I tested the mod by only enabling this mod and its Chinese localisation and it still crashes. I'm afraid this mod is not working at 6.3
TolmachevKost Oct 16 @ 7:49am 
Game crashes just before the turn at which scenario must be launched... Did anybody else face this problem?
wombat Oct 16 @ 2:49am 
Thank you so much for this! it's a must have mod. Although if it's okay to request a Old World Campaign Map version would be really super appreciated.
molitere  [author] Sep 16 @ 12:04am 
@pienivihanen thx, no not necessary, the mod cut vanilla disaster.
pienivihanen Sep 15 @ 5:50pm 
Thanks for the great mod! However, I'm bit confused: When using this, do I still need to enable end game crisis main switch in the game setting when starting a new game, or does it matter?
FrostyNips Sep 12 @ 10:30am 
Hi there, love your mod! It has completley revitalized the endgame for me and as such I never play without it now!

Any ETA on the arrival of the "Profiles" feature in the MCM? Mod is great but switching between all the different endtimes for every different campaign is alot.

Keep up the great work and thanks again for your awesome mod!
Dod Sep 4 @ 12:17pm 
AHHH WHY NO ENGLISH ME WANT KINGS ENGLISH!
Hannibal Sep 1 @ 8:41am 
Thank you for saving this mod. This is awesome. Any ideas on how to get it to work in multiplayer? I get a different game versions error even if it is the only mod enabled.
夜凡 Aug 24 @ 6:59am 
When the triggering round arrived, I waited for a long time—about 20 minutes—before proceeding to the next turn. I noticed that the diplomacy system worked normally: I could access the diplomacy interface with Dwarves and Wood Elves, but not with Greenskins and Vampires. However, the War Against the World button seemed to malfunction—all factions ended up declaring war on the entire world. This might be why I had to wait 20 minutes.

Do you have time to look into fixing this feature?
夜凡 Aug 24 @ 6:59am 
The mod is mostly functioning correctly, but it seems that the "War Against the World" button in the MCT settings—which allows declaring war globally or only against players and neighboring factions—is not working. I only used this mod and MCT for testing, with Deep Grudges, Greatest Waaagh!, Wild Hunt, and Vampire Ascension enabled. Among these, Wild Hunt and Deep Grudges had the diplomacy and War Against the World options turned on, while Vampire Ascension and Greatest Waaagh! had them turned off.
Axelrod13 Aug 23 @ 5:17am 
the invasions dont load at all, cant change mid campaign and dont work
TMR Aug 22 @ 9:43am 
Very good MOD, a must-have for playing Warhammer
yuzhonglu Aug 21 @ 4:54pm 
It doesn't load at all.
Necromantien  [author] Aug 21 @ 10:56am 
A bit more detail in case something isn't working would be greatly appreciated :)
I'm not a mind reader, and without precise feedback, it’ll be impossible to properly fix the bugs.
On my end, everything is working fine with the current version of the game.
ev0n Aug 19 @ 5:27pm 
This mod is absolutely broken. Do not download unless it gets a major update.
USA_Kobe Aug 18 @ 7:38pm 
Is it true that this mod has incompatability with Legendary Characters mod by Stratovarious? I faced an issue when disasters do not spawn and red lines about script errors appear in left upper side of screen. I guess these mods are incompatible but i'd like to know for sure. I'm in the middle of my Malakai's campaign( about 40th turn) and was planning to start disasters but they do not appear. Maybe someone had same problems-it will be great to find some solution or at least information how avoid such problem
Alan Aug 16 @ 8:54am 
Does not work
alparsoylerkaya Aug 8 @ 7:22am 
We tried in MP but couldnt get it to work
SKARBA Aug 4 @ 7:41am 
Thank you man!
jaksurf Aug 4 @ 3:27am 
Ups, isnt it normal that Archaon starts from turn 55-60?
Necromantien  [author] Aug 3 @ 7:39am 
Regarding the issue with Archaon, I just tested it on my end and didn’t encounter any problems.
Could you provide more details?
Did you perhaps get the invasion earlier because of a short or long victory?
Alpha Gong Gong Aug 3 @ 2:38am 
Same here, archaon allways pops up way before he should
Tea Jul 27 @ 5:58pm 
@lamp - also having issues with the Archaon disaster. Disabled it and it keeps triggering. Early too - turn 60
spacesource Jul 25 @ 6:52am 
@lampe I've experienced this many times too.

Question: Do the Skaven undercities ever stop spawning?
Lamp Jul 24 @ 9:12pm 
Just a heads up that the mod is not adhering to its menu settings. I keep getting the Archaon disaster, even after disabling the disasters in earlygame.
ӍcGrá†ћa™ Jul 23 @ 12:25am 
I think this is in need of an update; it seems to be freezing then crashing the game when the Disasters army is spawned in.
It worked one time. But I have replicated 3 crashes when it's time for the Disaster.
molitere  [author] Jul 22 @ 11:31pm 
@Dr. Squares @MrCrispyClone I just have the impression that you had the dark prophecy, so it's not several disasters, just one that is scripted with waves, on the other hand the fact of having it several times is either bad luck, or there is a slight problem in the random, but the best solution is to just cut what you no longer want in the configs.
MrCrispyClone Jul 22 @ 2:37pm 
@DrSquares Im having the exact same disaster order too. Must have played like 5 or 6 restarts of Karl. All the same