Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Disasters reloaded
245 Comments
molitere  [author] 10 hours ago 
@SwordsMen Yes, it calms down a bit sometimes when reloading the save but as long as they haven't used their army number it sometimes lags.
SwordsMen 12 hours ago 
Yo, thanks for the great mod. Got some little issue. When first disaster happens, it generate massive turn lag on ai turn, not only on crisis faction, but every ai factions. Is this supposed to be happen?
promised consort May 30 @ 1:46pm 
@Redfrog I hope you will be able to do it
Redfog May 28 @ 4:19am 
is it okay with you guys if i make and upload a SFO version of this? (assuming i can get it to work)
Also i think whats causing the script break on opening the MCT panel is this line in the settings menu
setup_automatic_difficulty(context:mct():get_mod_by_key("dynamic_disasters"):get_option_by_key("dynamic_disasters_automatic_difficulty_enable"):get_selected_setting());

should instead be

setup_automatic_difficulty(context:mct():get_mod_by_key("dynamic_disasters_reloaded"):get_option_by_key("dynamic_disasters_automatic_difficulty_enable"):get_selected_setting());

otherwise its trying to find a option that doesnt exist which is what bricks the scripts
Vatonage May 22 @ 3:59pm 
Incompatible with SFO
김재규 May 19 @ 4:58am 
Does not work in SFO
Thuynder May 19 @ 1:33am 
Loading in with this mod in MP (and the english translation) causes a Player Aborted message. :((
molitere  [author] May 18 @ 11:50pm 
@Monson Thanks for starting my week with your message, it's perfectly funny! And good luck, I guess.

More seriously, yes, it's normal. It's even an invasion that was worked on with my campaign army sets, so they're quite serious, more so than if the game chose the invasion armies itself.
Monson May 18 @ 2:45pm 
Is Ogre endgame supposed to be that strong? I decided to turn it down to 80% difficulty because I wanted a midgame crisis (forced it to spawn turn 50), thinking that I would be able to handle it quickly and then turn to the greenskin endgame crisis (at 130% difficulty) happening in another 7 turns... now there are 33 obese 'starving' men and their armies of Thundertusks and Maneaters chasing me down asking if I'd go better with Hollandaise or Worcestshire sauce and my griffon is starting to get tired. Please send help
性感泰拉,在线电音 May 18 @ 2:11am 
这么喜欢直接在家里虚空刷怪,我建议你直接在每个玩家城镇边上都刷个满编出来,一回合几十次手动不得爽死你?不同天灾在玩家老家内战起来给我整笑了
抄啥不好抄混沌魔域机制,你看那个B模式有人玩吗
GK May 15 @ 12:06pm 
There seems to be a problem. Every time I adjust the difficulty curve to 500, I only brush enemies with a difficulty of 200
Dr. Squares May 14 @ 6:15am 
@Maxalotl, there is one. Just search for the mod with same name titled English Translation
pce15 May 13 @ 6:44pm 
Can't Chaos Dwarves run Chaos Invasion??
Maxalotl May 10 @ 1:08pm 
heya! are there any plans for a translation? this update with new disasters happened when I was unaware and I have been shoved through a few cut-scenes entirely in french and I have no idea what's happening
molitere  [author] Apr 30 @ 4:06am 
@SpooNNNeedle no, just invasion will be full random
SpooNNNeedle Apr 29 @ 8:08pm 
is MCT absolutely required? I'll be playing in multiplayer, and my group gets a lot of desync issues when using MCT, but this looks like a really nice way to spice up a campaign
Sordragon Apr 27 @ 8:59am 
@EGWDR Do you have this mod installed Mod Configuration Tool - v0.9 Beta?
EGWDR Apr 27 @ 7:37am 
I cant for the life of me get the events to trigger, even when running with just this mod and mod config in debug mode, what am i missing here????
Sordragon Apr 26 @ 1:07pm 
Dear developers, I found one problem when playing for the chaos dwarves.
Zhatan the Black, upon reaching level 15 and 25+ turns, after the appearance of the next storyline battle. When playing any battle manually, all story missions begin to be duplicated on the next turn.
Tested with only one of your included mods.
If you could fix this bug, that would be perfect.
Dronie Apr 26 @ 11:28am 
I've found the culprit. It was either Old World campagin or VCO for Old World (or both).
Oddly I didn't play the campaign itslef, I actually played IEE.
But activation itself was enough to mess with Imrik quests
Sordragon Apr 26 @ 9:32am 
Are there people here who never have their assignments triggered again?
Sordragon Apr 26 @ 9:31am 
@万界天尊 Are you sure that without mods in the game, quests are triggered repeatedly?
molitere  [author] Apr 26 @ 8:40am 
@Shadow Ace Nop
Shadow Ace Apr 26 @ 7:49am 
Hello, does this require a new save?
molitere  [author] Apr 26 @ 6:38am 
@Dronie No problem :)

Afterwards, it's possible that sometimes triggers and sometimes doesn't trigger, perhaps. It's weird because we never encounter the problems on our end. We find obvious bugs when we test the new invasions, but there's nothing that literally affects the quest, so it's difficult to explain. Look at the list a little further down in the messages, or on the previous page, there's a list of third-party mods that cause problems.

Afterwards, once again, nothing is impossible that it comes from the mod, but it's very difficult to reproduce, like everything reported for the quests, so frankly, we don't know , it's just incompatibilities apparently.
Dronie Apr 26 @ 6:26am 
I apologise then.
I had no troubles before.
It might be another mod or some problems with mod compatibility.
molitere  [author] Apr 26 @ 6:20am 
we have do 2 rapid test and absolutely nothing for us.
molitere  [author] Apr 26 @ 6:18am 
@Dronie for me on turn 11 the black dragon quest is here and playable. Not our mod.
Dronie Apr 26 @ 6:01am 
Hello.
Looks like this mod prevents Imrik dragon quest battles to appear.
万界天尊 Apr 25 @ 6:46am 
CA has not fixed the bug that the artifact quest is triggered repeatedly, causing your mod to sometimes trigger and sometimes not to trigger :)
molitere  [author] Apr 25 @ 2:21am 
@Sordragon thx for all your details :)
Sordragon Apr 25 @ 1:49am 
If I find any more failures during the operation of this modification, I will definitely inform you about them.
Sordragon Apr 25 @ 1:33am 
@molitere Thank you so much for telling me about the normal operation of your mod, you were right. Failures were caused by third-party modifications.
Sordragon Apr 25 @ 1:28am 
If you install at least one mod from this list, after the 15th turn, in any manually played battle, the quest missions will be triggered again.
Sordragon Apr 25 @ 1:27am 
Hello, guys! I have 141 modifications installed. I found all the mods. which cause me to re-trigger story missions.
1.Mod Configuration Tool [LEGACY] - (You need to use Mod Configuration Tool - v0.9 Beta)
2.Fudging Dorfs
3.Diplomacy : Reduced Trade Settlement Penalty
4.Unlimited Supplies For Player Faction(Always works)
5.Community Bug Fix Mod - Game v6, Batch 2
6.Uzkulak | Place of the Skull
7.Deeps for Chaos Dwarfs
星辰狂欢 Apr 23 @ 7:19pm 
There will be repeated tasks after factional integration.
molitere  [author] Apr 22 @ 5:20am 
@Sordragon no probs :)
Sordragon Apr 22 @ 5:18am 
Thank you for your responsiveness. I'll test it a few more times and send you all my mods and screenshots. This will take time.
molitere  [author] Apr 21 @ 9:49am 
@HG|ULTRA in the configuration where we use it we have no problem with this mod. hard to determinate
HG|ULTRA Apr 21 @ 9:45am 
Sordragon. This is a problem of another mod. I think this is a bug of Recruit Defeated Legendary Lords.
molitere  [author] Apr 21 @ 2:12am 
After further testing this morning, we still have no duplicate quests (tested manually and with Auto Resolve Quest Battle).

If you repost the bug, please provide us with a list of your mods and the configuration (which factions?, for which items? Does it also duplicate character quests, like Ulrika, Karanak ...)

Otherwise, we'll never be able to fix it, since we don't have this problem.

Same here among our close friends; no one has encountered this problem. We really need information to identify the issue.

Thanks!
molitere  [author] Apr 19 @ 7:43am 
@Sordragon Again ,we've never encountered this bug, only people who report it. What other mods do you have?
Sordragon Apr 19 @ 3:27am 
Hello! Thanks for your mod. But the quest battles in it are triggered twice. Could you fix this bug?
molitere  [author] Apr 17 @ 5:00am 
@极限战士军团药剂师 What other mods do you have? Honestly, we've never encountered this bug, only people who report it.
极限战士军团药剂师 Apr 17 @ 3:50am 
why my campaign cannot generate disasters,? maybe the bug that All Quest Battles appear twice should answer for it. Before the quest battles appear twice,my campaign can normally trigger disasters.
molitere  [author] Apr 17 @ 3:45am 
@AlexSansNig you can
AlexSansNig Apr 17 @ 2:44am 
I dont think I can add this mid campaign right?
molitere  [author] Apr 17 @ 12:32am 
@Nerovar Yes
Nerovar Apr 16 @ 5:35am 
Does this work in multiplayer campaigns?
molitere  [author] Apr 15 @ 12:03am 
@TheOldElf o7 xD Good luck !