RimWorld
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Kurin Meow Edition
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Mod, 1.5
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62.965 MB
5 mai. 2024 às 5:47
5 de abr. às 18:04
55 notas de alterações ( ver )

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Kurin Meow Edition

Descrição
Kurin Meow Edition: A classic Kurin race remastered mod.

Please set the setting "Randomize Starting Pawns on Reroll" of HAR framework as false

Using har and FaceAddonFramework's Kurin remaster, the original Kurin content is restored as much as possible.

In mid-2023, I stumbled upon something interesting while visiting workshop: The Kurin race mod used to be different, and earlier versions of this mod had more vivid face expression and a dedicated framework to support this feature.
This serendipitous discovery led to the creation of the mod.

Now our team has re-created a new framework refer to the garam framework, and remake the original version of the kurin mod. In addition to trying to restore the original look, we also added some new costumes, weapons, and added special costumes for underage kurins.
This mod was originally conceived as an in-group mod to satisfy the idea that face expression could be used in an online mod environment, but we felt we should publish it so that more people could see it.

We used some art from Kurin Har Edition https://steamcommunity.com/sharedfiles/filedetails/?id=2326430787
thanks to the author of this mod.
If you need ce patch https://steamcommunity.com/sharedfiles/filedetails/?id=3407851681 THX



Translate:
The mod already have English and Chinese translations
日本語:https://steamcommunity.com/sharedfiles/filedetails/?id=3240557304

Compatibility:
Vanilla Expanded Framework: The "kurin marine riot shield" will be added if you have VEF.
Save Our Ship2: we add the space suit for kurin.
Multiplayer: Totally support.


133 comentários
ronny1441 16 de mai. às 8:56 
Childlike pawn throws excepcion drawing Pawname nonstop every time they are in cam
飛梅 11 de mai. às 3:56 
我的鼠鼠和科罗莎能无限穿魅狐面罩,硬生生给我穿出了几个超人出来,如果不是太卡了我都没发现他们能一直穿这个面罩
Marukun 10 de mai. às 9:32 
最初版的kurin的耳朵和尾巴都是能动的,这点没了有点可惜,不过revia的耳朵和尾巴倒是有个框架支持它可以动
Purplechip 29 de abr. às 22:30 
is this mod combat extended compatible?
巡之丘的奈若酱 24 de abr. às 0:16 
没有独立魅狐基因很容易出问题倒是
foehn123456 22 de abr. às 8:54 
我觉得给kurin加上种族独有的基因会是一个好主意
zero 22 de abr. às 7:17 
不停跳红字,报错喂给ai得到结论是:游戏无法生成具有所需烹饪技能的 Kurin_Maid 小人
foehn123456 24 de mar. às 20:43 
有一个奇怪的bug,kurin商队离开的时候会在一名成员离开地图之后再离开下一名,直到所有成员陆续离开地图,导致商队撤离需要很长时间
kalis 7 de mar. às 5:00 
原因似乎是这些装备的父类已经添加了生物编码的comp <li Class="CompProperties_Biocodable" /> 而这些装备自己又添加了一遍.去掉似乎没报错了
kalis 7 de mar. às 3:21 
两种斥候甲和双连火箭保存读档后每个物品都会弹报错,报错内容格式都是
Tried to register the same load ID twice: null, pathRelToParent=/codedPawn, parent=Kurin_Range_TwinRocket163596
以及
Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/codedPawn, parent=Kurin_Range_TwinRocket163596