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AutoBionic
   
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Mod, 1.4, 1.5
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19.923 MB
21 ABR a las 1:05 p. m.
21 ABR a las 2:00 p. m.
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AutoBionic

Descripción
Auto-schedules scared, lost or chronically damaged body parts with bionic limbs.

The check is made against all health conditions whenever the pawn eats, this is done because we cannot check on every single hediff due to the fact that a lot of pawn hediff generation is done before the map loads.
6 comentarios
CptGifflar[Fin] 14 MAY a las 2:37 p. m. 
Strange behaviour, adding this mod stops everyone from eating automatically, everyone and everything starves
Usernames Are Hard 25 ABR a las 8:18 p. m. 
Thanks!
Minaman  [autor] 24 ABR a las 3:23 a. m. 
@JohnDelivery
1. In terms of how it works with mods that add new bionic parts - that is not currently supported but I hopefully will have time to do so.
2. At the moment, the scar goes up to the largest parent body part. E.g a pinky, finger, shoulder or hand goes to a Bionic Arm, etc.
3. At the moment, only Bionic limbs are supported but I do have plans to support Archotech body parts if they are available.
Usernames Are Hard 23 ABR a las 12:19 p. m. 
How does it work with mods that add stuff like bionic hands? If a pawn gets a scar on their hand, do they get an arm or a hand? And does it factor in efficiency (I.e. will it prefer an archotech arm over a bionic one)
Minaman  [autor] 21 ABR a las 2:11 p. m. 
@RojoMuerte Exactly. If a pawn loses a limb, has a scar impeding the full use of a limb, or has a chronic issue with a body part (e.g Hearing Loss), then this mod will automatically schedule for it to be replaced with a bionic part. It does it regardless of whether or not you have the limb in storage (since that would be super performance intensive). It's still got a few kinks I need to iron out, so let me know if there are any major issues you spot!
RojoMuerte 21 ABR a las 2:04 p. m. 
What does this do? If your pawn loses a limb it automatically schedules surgery to replace it with a bionic? Does it use whichever limb you have in storage or ?