RimWorld

RimWorld

AutoBionic
6 Comments
CptGifflar[Fin] May 14 @ 2:37pm 
Strange behaviour, adding this mod stops everyone from eating automatically, everyone and everything starves
Usernames Are Hard Apr 25 @ 8:18pm 
Thanks!
Minaman  [author] Apr 24 @ 3:23am 
@JohnDelivery
1. In terms of how it works with mods that add new bionic parts - that is not currently supported but I hopefully will have time to do so.
2. At the moment, the scar goes up to the largest parent body part. E.g a pinky, finger, shoulder or hand goes to a Bionic Arm, etc.
3. At the moment, only Bionic limbs are supported but I do have plans to support Archotech body parts if they are available.
Usernames Are Hard Apr 23 @ 12:19pm 
How does it work with mods that add stuff like bionic hands? If a pawn gets a scar on their hand, do they get an arm or a hand? And does it factor in efficiency (I.e. will it prefer an archotech arm over a bionic one)
Minaman  [author] Apr 21 @ 2:11pm 
@RojoMuerte Exactly. If a pawn loses a limb, has a scar impeding the full use of a limb, or has a chronic issue with a body part (e.g Hearing Loss), then this mod will automatically schedule for it to be replaced with a bionic part. It does it regardless of whether or not you have the limb in storage (since that would be super performance intensive). It's still got a few kinks I need to iron out, so let me know if there are any major issues you spot!
RojoMuerte Apr 21 @ 2:04pm 
What does this do? If your pawn loses a limb it automatically schedules surgery to replace it with a bionic? Does it use whichever limb you have in storage or ?