Barotrauma

Barotrauma

28 ratings
Robotrauma (Afflictions Override)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
13.148 MB
Apr 20, 2024 @ 9:37am
May 5, 2024 @ 3:52pm
4 Change Notes ( view )

Subscribe to download
Robotrauma (Afflictions Override)

In 1 collection by Naskel Ross
Cybertrauma 2277 Test Modpack
111 items
Description
Link to the original and description: https://steamcommunity.com/workshop/filedetails/?id=2948488019

I noticed that trying to override Afflictions from Robotrauma causes bugs and problems loading Robotrauma. This mod simply adds all Afflictions to Override, which solves the problem.

Should be compatible with all addons and patches that do not link to the original Robotrauma (example %ModDir:2948488019%)

Not compatible with Neurotrauma Transference for the reason stated above. Use this version of Neurotrauma Transference instead: https://steamcommunity.com/sharedfiles/filedetails/?id=3227819564

Now, for proper operation, the Robo-Trauma Afflictions unofficial patch mod, as well as all other mods that override Afflictions from Robotrauma, must be loaded over, and not under Robotrauma

It may be updated in the future, but most likely all the additions will be in my upcoming mod Cybertrauma 2277. At the moment it is in the closed alpha testing stage.

Also check my other mods:
BetterHealthUI (Updated)
Neurotrauma Transference (Robotrauma Afflictions Override support)
NT BrainTrans
33 Comments
Winter Sep 19 @ 11:02pm 
To anyone equally confused, this mod IS standalone and is the continuation of Robotrauma. You don't need the old version, this is it.
H o r s e Jul 29 @ 12:42pm 
You still working on Cybertrauma?
Spillways Jun 22 @ 1:44pm 
still doesn't work due to prefab issues
Cloudy May 24 @ 5:32pm 
The mod fails to add a specific prefab, by the name of "Vacubot". With my limited knowledge of modding, I can only guess that the reason for this failure is A; The Vacubot is not a prefab which exists, or B; The prefab which the game attempts to load goes by a different name.

Important thing that iv'e noticed is that the the console notes that the prefab has the same identifier as something from "Robotrauma", which obviously makes sense. But it attempts to override this item with something from a different local user than my own, going by a different identifier than my own local user. I suspect this might be an error regarding where the override points to in local directories.

I'd love to see this mod work. I am such a big fan of Robotrauma. Please reach out Naskel if you want more information from the error that i seem to stumble upon.
starqueen May 11 @ 6:46pm 
same here no robovac
Stray Apr 8 @ 7:37am 
Does this require the old robotrauma, or is this standalone?
NebuTheDragon Mar 18 @ 5:02pm 
This patch does not work something about robovac not being found in the files
Your favorite Heavy Feb 16 @ 3:23pm 
odd, yesterday i tried to enable it because a mod needs it, but it just goes red and refuses to load entirely, not sure why
Naskel Ross  [author] Feb 16 @ 2:18am 
Just checked. Everything works perfectly
Your favorite Heavy Feb 15 @ 2:58pm 
doesnt really work, wont let me enable it