Call to Arms

Call to Arms

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Call to War
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11.326 GB
Apr 17, 2024 @ 4:06pm
Aug 28 @ 1:41pm
118 Change Notes ( view )

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Call to War

Description
This mod includes NEW FACTIONS AND GREATER VARIETY OF MAPS (SINGLEPLAYER MAPS FOR SKIRMISH AND CONQUEST)

>If you like this mod and want to help me survive in Latin America 🤕, I’m leaving this link. Thanks<
https://paypal.me/calltowar?country.x=AR&locale.x=es_XC 💵

🚨 For those experiencing issues during co-op matches, you can try the following:
Enable the low latency option in the Nvidia control panel (or a similar setting in your graphics card’s settings). If anyone tries this and it works, please leave a comment 🚨

* IDF (Israel Defense Forces)

* NATO Alpha Team (with units from Great Britain, France, Poland, and Canada)

* PLA Support Army (China)

* Islamic Revolutionary Force (Iran) - It's a mix between Russia and GRM, with modified skins.

* Ukrainian Armed Forces - It has some modified units, being a mix between the "rebels" faction with some weapons from "USA." It also has a variety of vehicles copied from the "rebels" faction and some American units.

Modified "Germany" faction:
NATO Bravo Section (units added: Italy, Spain, Sweden and Finland)

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🚨🚨
It is recommended to use the open beta version of the game for superior multiplayer/cooperative gameplay stability by going to Call to Arms on your Steam Library --> Home --> Right-Click on Call to Arms --> Properties --> Betas and then using the open beta version of the game.

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This mod works for the following modes:

⚔️ SKIRMISH
✅Domination
✅Combined arms
(🚫other modes have not been tested but I believe they will not work properly)

🗺️ CONQUEST: Works..
But: Due to the amount of units I added, it became difficult for me to create the corresponding research tree (resulting in a bug when trying to open the menu). Therefore, the tree is fully researched from the beginning, and I set up the enemy AI to be suitable for battles to be fought on equal terms.

🚫⛔(CAMPAIGN: The campaign mode was not tested. This should not be a big problem to do without it. You can enjoy the campaign by removing this mod. Then, reactivate the mod to play SKIRMISH and/or CONQUEST)

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👀
I haven't tested the mod 100%, but I've tested it enough to confirm that although there may be imbalances, there is no likelihood of crashes during gameplay (in SKIRMISH and CONQUEST modes).

🔎
There may still be some minimal texture errors or effects, which I will be modifying.
There are some details that I found impossible to fix, such as the icons of the vehicles.
There are also some details in the icons that, since I don't have much time, I couldn't make them the way I would have liked, but I think it's quite acceptable.

🙂
Thank you for trying out the mod and I hope you enjoy it.
If you encounter any faults or bugs, please comment and detail said error, thank you.

💥💥💥
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🚨🚨🚨
CREDITS:

WarFighter - Authentic CtA Overhaul
https://steamcommunity.com/sharedfiles/filedetails/?id=2777685314&searchtext=

More Factions for Warfighter Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3064435838&searchtext=factions


* https://steamcommunity.com/sharedfiles/filedetails/?id=1376787328&searchtext=call+to+arms
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* https://steamcommunity.com/sharedfiles/filedetails/?id=2967953240
* https://steamcommunity.com/sharedfiles/filedetails/?id=2982744666
* https://steamcommunity.com/sharedfiles/filedetails/?id=2982740043
* https://steamcommunity.com/sharedfiles/filedetails/?id=2441924279
* https://steamcommunity.com/sharedfiles/filedetails/?id=3064435838
* https://steamcommunity.com/sharedfiles/filedetails/?id=2799662328
* https://steamcommunity.com/sharedfiles/filedetails/?id=1291069338
* https://steamcommunity.com/sharedfiles/filedetails/?id=3158167467




Popular Discussions View All (2)
3
Oct 22, 2024 @ 2:47pm
Mod dont show up
O529
0
May 30 @ 11:17am
Enemy bot vehicle spam
IM_NoobPLS teach me
429 Comments
Call to War  [author] Aug 28 @ 1:53pm 
@AKIRA, I recently increased the attack range of units for the following reason: if you played in first-person, you had a wider view than the bot (which had a range limit), making it extremely easy to play against bots at long distances. If you want, you can change the ranges of tanks and soldiers as follows: go to the set.pak file inside the "resource" folder of the mod, change .pak to .rar, decompress it with WinRAR, a new folder called "set" will be created, inside it there is another folder called "stuff", go into "gun", there open the ".presets" file with Notepad. Use the search function to find "{range" and modify the range as you like.
Call to War  [author] Aug 28 @ 1:46pm 
Expanded vision details regarding soldiers and vehicles (they no longer disappear at long distances, only at very, very long distances)

Slight increase in soldier speed (+3)
Medic Aug 24 @ 5:09am 
Мод говна. Я даже не смог опробовать, т.к при запуске Завоевания, игра тупо крашится
AKIRA Aug 23 @ 9:25am 
hey this mod keeps crashing whenever i launch conquest is there something i need to do im not aware of or something else
PlatinumRyan Aug 23 @ 8:50am 
probably a stupid question but, is there any way to reduce the sight and range of units? i have a friend who absolutely despises long ranged combat
Call to War  [author] Aug 19 @ 11:50am 
oh, no, I deleted the 'empty maps' folder, fuck, I’ll redo it some other time, I really used it. SHIT!
Call to War  [author] Aug 19 @ 11:41am 
Folders:
"1. Normal Flags": Restores the 3-flag setup in 1v1 maps.
"2. All Flags": Unlocks all flags on the map, in case you want to use the full map.
"3. All Flags + all factions": Don’t feel like choosing factions and prefer them to be random, regardless of whether they’re Western or Eastern? This folder unlocks random factions + all flags.
"4. Map Normal": Restores the maps to their default state.
"5. Map 1v1": Always play against just one bot (like I do) and don’t want to bother locking slots? With this option, all maps will be 1v1.
"6. Map EMPTY MAPS": Is your PC a toaster that runs the game at 0.6 frames per second? This option might interest you: all maps are empty—no trees, no buildings, nothing. FPS will increase, but your eyes might hurt from how ugly it looks.
"7. Full CP forever": No CP restrictions.
"8. Normal CP": Restores CP to normal.
Call to War  [author] Aug 19 @ 11:41am 
+ Increased speed for all soldiers
+ Slight improvement in accuracy for all units
- Now, when soldiers get tired (run out of stamina), they won’t move like turtles anymore. They will still be slower, but not at a snail’s pace.
+ Expanded vision range for all units
+ Increased weapon range for tanks

- Reduction of initial MPs for bots (they should no longer create heavy tanks in the first wave)

v- Fixed secondary weapon issue on US Abrams tanks

Modes to test:

In the mod folder, look in:
C:\Program Files (x86)\Steam\steamapps\workshop\content\302670\3225390641
There are some folders you can use to change gameplay or try the game in different ways
☢ S.T.λ.L.K.E.R. ☢ Aug 15 @ 5:29pm 
@Otherspectre could be more interesting :[ anyway good mod :steamthumbsup:
Otherspectre Jul 31 @ 4:53am 
@☢ S.T.λ.L.K.E.R. ☢ They can get some Farsi voice actors and mix them up with the current Arab voices. that would actually be more accurate.