RimWorld

RimWorld

477 ratings
Integrated Implants
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Mod, 1.5
File Size
Posted
Updated
3.834 MB
Apr 15 @ 9:19am
May 21 @ 1:01am
88 Change Notes ( view )

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Integrated Implants

Description
Archotech:


Ultratech:


Spacer:


Sanguophage:


Mechanator:


Extra Arms:


Dark Archotech:


Ghoul:


More implants planned.

FAQ:

Q1: Literally anything isn't working
A1: 75% of the time it's because steam hasn't automatically downloaded the fix. Try re-downloading first.

Q2: The research doesn't show up with EPOE
A2: User BlackAngel states the research is at the far right of the EPOE research tab

Q3: Add mpreg
A3: Download RJW

Q4: What hair is used in the previews
A4: Roppoi hair and Gradient hair

Q5: I can't find the surgery to install extra arms
A5: The extra arms install and remove surgeries are disabled if you're using MSE2, to prevent bigger issues

Q6: (mod)'s arms aren't showing up as extra installable options
A6: Making extra limbs for other mod's limbs is mostly just data entry. I'll probably do some for the more popular ones eventually. In the mean time, anyone is free to open the XML and make their own, either for personal use, uploading as their own compatibility patch or for sending to me to add to this mod as a compatibility

Q7: Will you be adding CE compatibility when it gets updated.
A7: I don't know what adding CE compatibility entails, I have never played with CE and I've received enough rude comments from CE users that I doubt I ever will. Similarly to extra arms, anyone is free to try to make CE compatibility for this mod if they want.

EPOE forked extra arms compatibility, courtesy of Pahanda[HDL]

Big thank you as always to those in the Rimworld discord mod-development channel
Huge thanks to Chicken Plucker for offering to do that amazing preview picture.
Huge thanks to pphhyy for his amazing work on the ghoul power plating textures
Huge thanks to Visandar_the_Unliving for his awesome artwork

Final note: I will normally only reply to questions or bug reports but your kind words are very much appreciated.
639 Comments
Salty Slothy 8 hours ago 
@nastymoose what needs balanced? It’s fine.
NastyMoose 9 hours ago 
Is their a balance patch for this?
GlitchRageDragon 14 hours ago 
if it hasnt been suggested already, something interesting for ghouls would be an inverse of the Metabolic engine, slowing the ghouls hunger rate as well as their movement
Spirehawk 14 hours ago 
i just wish there was also some bone wings or back spikes
Dümbük Enişte 21 hours ago 
Making the arms from FSF's Advanced Bionics Expansion installable as extra arms would be lovely.
LTS  [author] 21 hours ago 
@kolcio138
Giving ghouls the ability to wield weapons and wear armour kinda seems like it would defeat both the point of ghouls and the point of a bunch of the ghoul implants this mod adds.
Flockerkill May 19 @ 9:53pm 
Yae, cloned my strongest melee pawn with the monolith, than ghouled the clone, killed it to remove the cloning problem and ressurected him with the resurrection serum to put all of the ghoul bionics I could gather on him xD
SlippyMcNippy May 19 @ 7:59pm 
Love the new ghoul stuff, just made my own super own super ghoul (:
Flockerkill May 19 @ 1:16pm 
Make a super ghoul and than forget to restock on meat xD
kolcio138 May 19 @ 12:39pm 
would it be possible to createa ghoul mind increase implant that allowes them to wear things and wield weapons?:ppg_brain: