Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Similarly, when a pawn comes from a Humanoid Alien Race, if the mod isn't loaded, would it be possible to automatically transform them into "human" to avoid the fatal error?
Perhaps it's possible to add a setting in the mod editor?
I'd like to use this feature, but the images are 160x160 pixels, which is too small for what I want to do with them later.
There's a problem when trying to load a pawn from the "add Pawn from pawnKindDef" button.
If multiple pawns have the same label (not the same Defname, but the same name in the label), then only the first pawn loaded with that name appears in the list; the others cannot be loaded.
is adding more genes on top without removing existing genes. It also appears to somehow be duplicating genes leading to a colonist with hundreds of of each hair color gene ever selected.