RimWorld

RimWorld

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Pawn Editor
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.801 MB
Apr 11, 2024 @ 10:00pm
Jul 10 @ 11:43am
13 Change Notes ( view )

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Pawn Editor

Description
[ko-fi.com]


Steer the story in the direction you want it to go. Heal injuries your ultratech soldier obtained during a fight with a rabbit, teleport missing pawns back, change backstories that do not fit the narrative.

Pawn Editor is a new editor for your pawns inspired by great mods like Character Editor and Prepare Carefully.

Your last colonist exerts her final breath as she dies. Not even her ultratech armor or archotech implants could save your colony from... a rabbit? Tend to your pawns and shape them in a way that fits the story you had in mind.

Reality can be whatever you want it to be
It’s not just about changing the way your pawn looks.
  • Change the backstory, trait or skills for your pawns. Use filters to easily find that specific item you are looking for.
  • Quickly change the options for an item your pawn holds. You can even modify the trait of a persona weapon.
  • Changing the appearance for your pawn is as easy as ever. The new appearance editor allows you to easily see all available options. All you have to do is decide which one you want.

Save what you want, and nothing more
At the bottom of the editor you find three buttons; save, load and randomize. Instead of saving and loading simply the whole pawn, clicking these buttons opens up a dropdown allowing to select you only a specific set of features you want to save. Depending on which tab you are on, the options will change.

The randomize buttons works in a similar way. A dropdown shows a selection of things you can randomize. After selecting a feature to randomize, another small button shows up allowing you to repeat the last randomization. Keep clicking until you get something you like.

Build from the ground up to be extensible
Modifying your pawns is fun, but what use is it if it does not work with your content mods?

Pawn Editor was build with mod compatibility in mind. Simple mods should work instantly, and more advanced mods can create new tabs to house their own features.


Humanoid Alien Races 2.0 - Supported
Vanilla Skills Expanded - Supported


Q: How do I open the menu?
A: The menu can either be opened when starting a game and clicking the 'Pawn Editor' button at the bottom of the screen. You can also completely replace the vanilla window through the settings. In game the menu is opened by enabling dev mode and clicking the new button at the top of the screen.

Q: Can you add support for mod x?
A: While we will add support for bigger mods, adding support for every mods anyone wants is a very time-consuming task. You're more than welcome to ask us to support a mod, but you can also add support yourself! Pawn Editor can easily be extended with more tabs. If you need any help on how to add support for Pawn Editor, check out the GitHub wiki or join the Discord.

Q: Can I share my saved characters with my friends?
You can! Pawn Editor creates a new folder in in your default RimWorld save directory ...\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\PawnEditor. Simply copy the .png and .xml of your character and send it over.

Did you know that you can also export the portrait of a character? Click on the load button and select 'export portrait'. You will find images of all four directions for your favorite pawn on your desktop.


ISOREX - Project lead
Legodude17 - Main coder
Taranchuk - Coder
Helixien - I'm not sure what his role is but I swear he helped

Community contributors
TreadTheDawnGames, mycroftjr, Inglix, fofajardo



[discord.gg]
[github.com]

Bug reports in the comments are ignored, post them either in the Discord or on the GitHub page.
Popular Discussions View All (10)
32
5 hours ago
Issue Report
MxCheeseSauce
27
Sep 13 @ 11:59am
Feature Request
l.lampenoir
1
Sep 5 @ 6:38pm
Bugs / Errors / Interactions
Luckspeare
671 Comments
The Opposing Force Oct 6 @ 8:25am 
Is there any reason this mod doesn't allow spaces to be added to pawn names? Some vanilla pawns spawn with spaces in their names, but this mod doesn't seem to allow you to put spaces in the name section.
Three Oct 4 @ 5:27am 
Does it already support Vanilla Traits Expanded or Vanilla Aspirations Expanded? :hardhat:
Rivers Sep 30 @ 3:53pm 
Was hoping to fix an improper xenotype but setting a custom xenotype results in a nullref.

The original problem i had was 'wrong' xenotype due to using the xenotype editor in the pawn creation screen, made some of my toons as the 'old' version of the same xenotype. Super easy problem to create due to no warning on that. But that's ludeons problem
SquirrelGoblin Sep 26 @ 3:12am 
@Aravox
Go into Dev Mode in the menu and then there should be a button at the top of the screen.

And. I have the weird bug. The favorite colours of my colonists never really save.
Aravox Sep 20 @ 8:57pm 
I do not see any button to open the editor while in game, how do i open it when the game has already been going? My guy was changed to another skin color, and it's stupid. Need to change him back and i can't seem to find the editor
Aravox Sep 20 @ 6:55pm 
I'm confused, can this be opened and pawns IN GAME be edited after a start??? If so, where is the button to open???
exitsignn Sep 18 @ 1:58am 
There seems to be an issue with setting a pawn's age, the chronological always sets to 0 and biological always sets to 18.
Thorion Sep 17 @ 5:30pm 
is there another mod that can add/remove traits from unique weapons (for the love of god not persona weapons) because this one has the unique traits, but doesnt let you edit the weapons
VoidLord Sep 17 @ 5:51am 
can this be removed mid game?
ZapDoggo Sep 16 @ 12:20pm 
Ah right, this was the mod with the horrendous way to balance the point limit.
Why a slider? Make it a text box...