RimWorld

RimWorld

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Pawn Editor
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Mod, 1.5
File Size
Posted
Updated
1.267 MB
Apr 11, 2024 @ 10:00pm
Mar 2 @ 11:47am
12 Change Notes ( view )

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Pawn Editor

Description
[ko-fi.com]





Steer the story in the direction you want it to go. Heal injuries your ultratech soldier obtained during a fight with a rabbit, teleport missing pawns back, change backstories that do not fit the narrative.

Pawn Editor is a new editor for your pawns inspired by great mods like Character Editor and Prepare Carefully.

Your last colonist exerts her final breath as she dies. Not even her ultratech armor or archotech implants could save your colony from... a rabbit? Tend to your pawns and shape them in a way that fits the story you had in mind.

Reality can be whatever you want it to be
It’s not just about changing the way your pawn looks.
  • Change the backstory, trait or skills for your pawns. Use filters to easily find that specific item you are looking for.
  • Quickly change the options for an item your pawn holds. You can even modify the trait of a persona weapon.
  • Changing the appearance for your pawn is as easy as ever. The new appearance editor allows you to easily see all available options. All you have to do is decide which one you want.

Save what you want, and nothing more
At the bottom of the editor you find three buttons; save, load and randomize. Instead of saving and loading simply the whole pawn, clicking these buttons opens up a dropdown allowing to select you only a specific set of features you want to save. Depending on which tab you are on, the options will change.

The randomize buttons works in a similar way. A dropdown shows a selection of things you can randomize. After selecting a feature to randomize, another small button shows up allowing you to repeat the last randomization. Keep clicking until you get something you like.

Build from the ground up to be extensible
Modifying your pawns is fun, but what use is it if it does not work with your content mods?

Pawn Editor was build with mod compatibility in mind. Simple mods should work instantly, and more advanced mods can create new tabs to house their own features.


Humanoid Alien Races 2.0 - Supported
Facial Animations - In a future update
Vanilla Skills Expanded - In a future update


Q: How do I open the menu?
A: The menu can either be opened when starting a game and clicking the 'Pawn Editor' button at the bottom of the screen. You can also completely replace the vanilla window through the settings. In game the menu is opened by enabling dev mode and clicking the new button at the top of the screen.

Q: Can you add support for mod x?
A: While we will add support for bigger mods, adding support for every mods anyone wants is a very time-consuming task. You're more than welcome to ask us to support a mod, but you can also add support yourself! Pawn Editor can easily be extended with more tabs. If you need any help on how to add support for Pawn Editor, check out the GitHub wiki or join the Discord.

Q: Can I share my saved characters with my friends?
You can! Pawn Editor creates a new folder in in your default RimWorld save directory ...\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\PawnEditor. Simply copy the .png and .xml of your character and send it over.

Did you know that you can also export the portrait of a character? Click on the load button and select 'export portrait'. You will find images of all four directions for your favorite pawn on your desktop.


ISOREX - Project lead
Legodude17 - Main coder
Taranchuk - Coder
Helixien - I'm not sure what his role is but I swear he helped

Community contributors
Inglix, TreadTheDawnGames



[discord.gg]
[github.com]

Bug reports in the comments are ignored, post them either in the Discord or on the GitHub page.
Popular Discussions View All (5)
21
Apr 22 @ 7:33am
Issue Report
MxCheeseSauce
21
Apr 19 @ 7:58am
Feature Request
Light | Eibhlin
1
Mar 29 @ 9:30am
Something is broken this morning.
xylia
564 Comments
qux 9 hours ago 
I noticed that the game crashes if you try to load a pawn that has a "KindDef" from a mod that isn't loaded. Is it possible to automatically transform it into a "Colonist" in this case to avoid the error?
Similarly, when a pawn comes from a Humanoid Alien Race, if the mod isn't loaded, would it be possible to automatically transform them into "human" to avoid the fatal error?
qux Apr 22 @ 12:03pm 
Also, is there a way to enlarge the size of the pawn images saved in the Pawn Editor folder?
Perhaps it's possible to add a setting in the mod editor?
I'd like to use this feature, but the images are 160x160 pixels, which is too small for what I want to do with them later.
qux Apr 22 @ 12:02pm 
Hi !
There's a problem when trying to load a pawn from the "add Pawn from pawnKindDef" button.
If multiple pawns have the same label (not the same Defname, but the same name in the label), then only the first pawn loaded with that name appears in the list; the others cannot be loaded.
cant aim Apr 21 @ 6:18am 
How do you edit HAR race?
Lillirevette Apr 10 @ 4:43am 
@[TATO] Stupid Sexy Flanders It's the - on the numpad
its bugged on my end, for some reason i cant edit the pawns
[TATO] Stupid Sexy Flanders Apr 8 @ 12:58am 
I accidentally hit the wrong keys while playing and it let me edit existing pawns in an already running game but I can't figure out how I did that. Does anybody know what key combination I hit? Would love to use that for an other run I'm doing.
Hella Bird Apr 4 @ 5:48pm 
Changing the color of the hair/skin of a colonist using the xenotype tab in edit appearance
is adding more genes on top without removing existing genes. It also appears to somehow be duplicating genes leading to a colonist with hundreds of of each hair color gene ever selected.
Zer0 Mar 25 @ 3:17pm 
after editing the characters some of the starting resources that is supposed to spawn went missing, like for tribal start I got spawn with only a club and a pila
Shouravik Mar 24 @ 3:40pm 
@Doc, that's what the issue is!