Victoria 3

Victoria 3

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The Great Revision - 1.9.8
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173.206 MB
Apr 7, 2024 @ 1:12am
Sep 11 @ 4:50am
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The Great Revision - 1.9.8

In 1 collection by SASCO
The Great Revision Series
10 items
Description
Join us on Discord! We need your feedback! Bugs report, suggestions or just chatting!
https://discord.gg/sj2qzH478N

Compatibility: This mod introduce huge changes in the game code. All that mods that make change in Trade, Production, Ideologies, Laws, AI Behavior and Cultures shall not probably be compatible.
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FEATURES:
-New Taxation Reform
-New Laws and Institutions
-New AI Strategies
-New Trade System
-New Migration Agreement
-New Colonial Resettlement
-New Character Interactions
-New Italian Unification
-New German Unification

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Hello Everyone!!

Today i want introduce you

"THE GREAT REVISION"!

This Mod give you an Overhaul of V3, specifically in Economy, Trade and Politics. Below you can see the list of Improvements and new Features.

NEW LAWS AND INSTITUTIONS
TGR reworked all the existing laws in Vanilla to give more balance and flavor and introduce a new set of Laws and Institutions, which will help you to shape your Nation in one way or another.

The new features includes:
-Foreign Policy
-Centralization
-Economic Investments
-Work's Policies
-Pensions


TAXATION REFORM
You can now apply different types of taxes to different classes of Pops!

The Budget Panel have been reworked, so now YOU and the AI can tax differently your Pops!
As per Vanilla, the taxation laws will unlock or lock new level of taxes, so pay always attention on which law you want to pass.

Which Government will you be? A Conservative and traditional Gov. or a Progressive and Egalitarian Gov.?


GERMAN and ITALIAN UNIFICATION
Now the JE for Italy and Germany includes new additions and buttons to help you and AI to form better the Nation.
with TGR you can expect that in EVERY gameplay Italy and Germany will be formed!


TRADE REWORK
Improved trade, now both you and the AI ​​can import/export huge quantities of goods, and this means that if you want to produce luxury clothes (for example), you don't need to also construct the buildings that give you the goods needed to produce them, but you can import them IN FULL.


AI STRATEGIES, COMPANIES & PRIVATE INVESTMENT
Improved administrative strategies, now when you see that a country has a "plantation economy", "Industrialize" or other strategies, the AI ​​will REALLY focus on shaping its Economy following his internal politica Agenda.

Furthermore, now Companies have a great weight on the production activity. When you select a type of company (both you and the AI), you will incentivate the private investors to construct more buildings related to the company.


NEW CHARACTER INTERACTIONS
-Added "RESIGN PARTY LEADERSHIP" Interaction: If you have a specific IG in the government, you can grant leadership of the party to any of your Politicians/Generals. Thanks of this, you can support specific Ideologies.
-PROPAGANDA CAMPAIGN: You can start a Campaign to support/discredit specific characters. This will help to increase or decrease the clout or attraction to specific IGs. Furthermore, the choosen character can have chances to gain new skills traits.
-ORGANIZE A DEMOSTRATION: You can use the Agitator to boost the attraction and political activism of any political movement, which will help you to pass specific laws.


MIGRATION AGREEMENT
A new diplomatic action is created to stimulate Pops from other Countries to migrate in your Nation!
Thit action will be very useful if you play a Country which will run out of Pops very fast, but be careful, it is very expensive!


COLONIAL RESETTLEMENT and COLONIAL SEGREGATION
These two new decrees will help you to migrate your pops to your colonies, or.... let's say, segregate local pops in specific areas of the State to make space to your primary culture pops.


CAMPAIGN ADJUSTMENTS
TGR includes a lot of tweaks, AI strategies and Events which will adjust the gameplay, like the Manifest Destiny, Argentina colonization, Austria-Hungery formation and more!



If you liked "The Great Revision", please rate :)
Popular Discussions View All (1)
0
Jul 28, 2024 @ 6:47am
PINNED: TGR UPDATES AND FUTURE PLANS
SASCO
406 Comments
SASCO  [author] Sep 7 @ 3:01am 
Hi Everyone! :)
Sorry for late reply!

@ManifestCrostini yeah it is compatible, but some file are in conflict between eachother, so if you play together there could be some features that will now work as intended (but are anyway very minor issues)

@ManifestCrostini THANKS! i really appreciate :)
I really would like to make a compatch, but currently i'm very busy to working on some new stuff of TGR.
yeah the taxation, is one of the main problem. PS. today i'll drop a huge update for international trade and taxation system, the result are "AGGRESSIVE". stay tuned ;)

@MinosAsterion Hi! yeah i did to make a better starter for Argentina, mostly for the AI
MinosAsterion Sep 6 @ 8:28pm 
Did you really triple Argentina's pop. What?
Deacy Sep 6 @ 4:25pm 
Mod was and still is my go to for playing vicky3, im curious about two things, a patch for Morgenröte - Dawn of Flavor and expenses window? because currently the latter messes up the taxest and reverts them to pre mod levels
ManifestCrostini Sep 4 @ 3:10pm 
Does this mod work with political and economic changes? It doesn't seem like they should have issues but not sure.
SASCO  [author] Sep 4 @ 2:48pm 
@Scypto I'll update the mod with the fixes.
Thanks for the feedback! :)
Scypto Sep 4 @ 2:00am 
I found the cause:

TRADE_VALUE_FAVORED_GOODS_DIRECTION_MULT = 1.0

TRADE_VALUE_DISFAVORED_GOODS_DIRECTION_MULT = 1.0

After changing to the default values, the problem disappeared.
Scypto Sep 3 @ 11:11pm 
Hi,

After the latest update, there is a problem with the transfer of goods. All imported goods have -100 "from not interested in article".
SASCO  [author] Aug 29 @ 1:35pm 
Should be fixed now, i reverted to the Vanilla settings. :)
MGelement Aug 29 @ 1:24pm 
the Assimilation is still very high-- would it be possible to make it a Gamerule instead?
SASCO  [author] Aug 27 @ 4:49am 
TGR improved the automation tech, so now you would have more unemployed pops. But at the start of the game seem strange. Are you using some other mods apart TGR?