Victoria 3

Victoria 3

230 ratings
The Great Revision - 1.11.0
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158.024 MB
Apr 7, 2024 @ 1:12am
Oct 19 @ 3:11am
216 Change Notes ( view )

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The Great Revision - 1.11.0

In 1 collection by SASCO
The Great Revision Series
11 items
Description
Join us on Discord! We need your feedback! Bugs report, suggestions or just chatting!
https://discord.gg/sj2qzH478N

Compatibility: This mod introduce huge changes in the game code. All that mods that make change in Trade, Production, Ideologies, Laws, AI Behavior shall not probably be compatible.
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FEATURES:
-New Taxation Reform
-New Laws and Institutions
-New AI Strategies
-New Trade System
-New Debt & Loans Mechanic
-New Migration Agreement
-New Colonial Resettlement
-New Character Interactions
-New Italian Unification
-New German Unification

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Hello Everyone!!

Today i want introduce you

"THE GREAT REVISION"!

This Mod give you an Overhaul of V3, specifically in Economy, Trade and Politics. Below you can see the list of Improvements and new Features.

NEW LAWS AND INSTITUTIONS
TGR reworked all the existing laws in Vanilla to give more balance and flavor and introduce a new set of Laws and Institutions, which will help you to shape your Nation in one way or another.

The new features includes:
-Foreign Policy
-Centralization
-Economic Investments
-Work's Policies
-Pensions


TAXATION REFORM
You can now apply different types of taxes to different classes of Pops!

The Budget Panel have been reworked, so now YOU and the AI can tax differently your Pops!
As per Vanilla, the taxation laws will unlock or lock new level of taxes, so pay always attention on which law you want to pass.

Which Government will you be? A Conservative and traditional Gov. or a Progressive and Egalitarian Gov.?


GERMAN and ITALIAN UNIFICATION
Now the JE for Italy and Germany includes new additions and buttons to help you and AI to form better the Nation.
with TGR you can expect that in EVERY gameplay Italy and Germany will be formed!


TRADE REWORK
Improved trade, now both you and the AI ​​can import/export huge quantities of goods, and this means that if you want to produce luxury clothes (for example), you don't need to also construct the buildings that give you the goods needed to produce them, but you can import them IN FULL.


AI STRATEGIES, COMPANIES & PRIVATE INVESTMENT
Improved administrative strategies, now when you see that a country has a "plantation economy", "Industrialize" or other strategies, the AI ​​will REALLY focus on shaping its Economy following his internal politica Agenda.

Furthermore, now Companies have a great weight on the production activity. When you select a type of company (both you and the AI), you will incentivate the private investors to construct more buildings related to the company.


NEW CHARACTER INTERACTIONS
-Added "RESIGN PARTY LEADERSHIP" Interaction: If you have a specific IG in the government, you can grant leadership of the party to any of your Politicians/Generals. Thanks of this, you can support specific Ideologies.
-PROPAGANDA CAMPAIGN: You can start a Campaign to support/discredit specific characters. This will help to increase or decrease the clout or attraction to specific IGs. Furthermore, the choosen character can have chances to gain new skills traits.
-ORGANIZE A DEMOSTRATION: You can use the Agitator to boost the attraction and political activism of any political movement, which will help you to pass specific laws.


MIGRATION AGREEMENT
A new diplomatic action is created to stimulate Pops from other Countries to migrate in your Nation!
Thit action will be very useful if you play a Country which will run out of Pops very fast, but be careful, it is very expensive!


COLONIAL RESETTLEMENT and COLONIAL SEGREGATION
These two new decrees will help you to migrate your pops to your colonies, or.... let's say, segregate local pops in specific areas of the State to make space to your primary culture pops.


CAMPAIGN ADJUSTMENTS
TGR includes a lot of tweaks, AI strategies and Events which will adjust the gameplay, like the Manifest Destiny, Argentina colonization, Austria-Hungery formation and more!



If you liked "The Great Revision", please rate :)
Popular Discussions View All (1)
0
Jul 28, 2024 @ 6:47am
PINNED: TGR UPDATES AND FUTURE PLANS
SASCO
442 Comments
Spartak Nov 21 @ 1:03am 
What about compat with Project Utopia and Morgenroute?
Mr. Hills Nov 4 @ 12:29am 
Hey, how about a general compatch? Or specific ones for MR, E&F, etc?
P.S.: I don't know why, but when I use your mod, Swizterland becomes Swiss Empire with a ugly tricolor flag..
SASCO  [author] Oct 26 @ 2:58am 
You totally right :)
I reworked some companies, and i did remove fishing wharves from the qing company, but i forgot to update the name.
I'll change the description in the next update.
Thanks for the report :)
이붕 Oct 25 @ 8:31am 
Hello, thank you for creating this great mod. But why Great Qing's Tea & Fish Company cannot build fishing wharves even though they have select fish as prestige goods?
SASCO  [author] Oct 25 @ 5:08am 
Cool! thanks for your work! :)
시아츠 Oct 24 @ 7:46pm 
SASCO  [author] Oct 24 @ 11:24am 
Hi! @juegosblancos
Yes you can play with it! :)
There's not a official compatch, but the mods are not going too much in conflict.
juegosblancos Oct 22 @ 7:51pm 
Is this mod compatible with the "Hail, Columbia! - United States Flavor Pack" mod?
thevinni007 Oct 19 @ 6:56am 
thanks now i know
SASCO  [author] Oct 18 @ 2:03pm 
Hi @thevinni007!
Yes, correct. in particular this feature is in the submod TGR: International Trade and in the main TGR mod.

This mod increase the specialization, so you'll notice that your investment pool will construct mainly the buildings related to the companies, meanwhile the rest of the goods are imported/exported from the trade centers.