Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
UK (has specialisation) -> 1 building = 40 wood (if you have the max of bonus)
France (has not specialisation) -> 1 building = 20 wood
if you think is not so much OP, and in already short-middle term UK will specialise in wood, meanwhile France will specialise in another good.
If we wouldn't do so, at the end Every economy in the game will be practically the same.
Furthermore, please notice that i have done an improvement of strategies, now if you read that one country has "Agricolture investment", be sure that finally will make REALLY agricolture investment.
I give you a tip: look always which strategy the other countries have, so you will know who will specialise in agricolture, who in weapons, ecc..
There is a reason why i decided to set these type of bonuses:
1) The coding of Victoria 3 is structured to trade goods based on prices between Markets. Unfortunately in Vanilla at start of the game the prices between markets are too much similar and this doesn't allow you (and AI) to import/export different types of goods, even if your market price is very high.
The higher bonuses gives the possibility to trade huge quantities of goods (and every market has different specialisation, giving even more differentiation between country)
2) Specialise your Economy: having possibility to trade goods already in the start of the game give you and AI the possibility to specialise your Economy, so you don't need to construct all buildings to have the complete supply chain. You can directly start to construct only building you want and import all goods you need.
Yes, anyway the mod should be compatible with most of the mod, just remember to put this mod in the last row of order.
If you like it please rate, so we can push up this mod in trend section:)
To make it works be sure you put this mod in the last line of your mod list before to run the game