Victoria 3

Victoria 3

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The Great Revision - 1.9.5
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172.060 MB
Apr 7, 2024 @ 1:12am
Jul 6 @ 11:16am
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The Great Revision - 1.9.5

In 1 collection by SASCO
The Great Revision Series
10 items
Description
Join us on Discord! We need your feedback! Bugs report, suggestions or just chatting!
https://discord.gg/sj2qzH478N

Compatibility: This mod introduce huge changes in the game code. All that mods that make change in Trade, Production, Ideologies, Laws, AI Behavior and Cultures shall not probably be compatible.
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FEATURES:
-New Taxation Reform
-New Laws and Institutions
-New AI Strategies
-New Trade System
-New Migration Agreement
-New Colonial Resettlement
-New Character Interactions
-New Italian Unification
-New German Unification

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Hello Everyone!!

Today i want introduce you

"THE GREAT REVISION"!

This Mod give you an Overhaul of V3, specifically in Economy, Trade and Politics. Below you can see the list of Improvements and new Features.

NEW LAWS AND INSTITUTIONS
TGR reworked all the existing laws in Vanilla to give more balance and flavor and introduce a new set of Laws and Institutions, which will help you to shape your Nation in one way or another.

The new features includes:
-Foreign Policy
-Centralization
-Economic Investments
-Work's Policies
-Pensions


TAXATION REFORM
You can now apply different types of taxes to different classes of Pops!

The Budget Panel have been reworked, so now YOU and the AI can tax differently your Pops!
As per Vanilla, the taxation laws will unlock or lock new level of taxes, so pay always attention on which law you want to pass.

Which Government will you be? A Conservative and traditional Gov. or a Progressive and Egalitarian Gov.?


GERMAN and ITALIAN UNIFICATION
Now the JE for Italy and Germany includes new additions and buttons to help you and AI to form better the Nation.
with TGR you can expect that in EVERY gameplay Italy and Germany will be formed!


TRADE REWORK
Improved trade, now both you and the AI ​​can import/export huge quantities of goods, and this means that if you want to produce luxury clothes (for example), you don't need to also construct the buildings that give you the goods needed to produce them, but you can import them IN FULL.


AI STRATEGIES, COMPANIES & PRIVATE INVESTMENT
Improved administrative strategies, now when you see that a country has a "plantation economy", "Industrialize" or other strategies, the AI ​​will REALLY focus on shaping its Economy following his internal politica Agenda.

Furthermore, now Companies have a great weight on the production activity. When you select a type of company (both you and the AI), you will incentivate the private investors to construct more buildings related to the company.


NEW CHARACTER INTERACTIONS
-Added "RESIGN PARTY LEADERSHIP" Interaction: If you have a specific IG in the government, you can grant leadership of the party to any of your Politicians/Generals. Thanks of this, you can support specific Ideologies.
-PROPAGANDA CAMPAIGN: You can start a Campaign to support/discredit specific characters. This will help to increase or decrease the clout or attraction to specific IGs. Furthermore, the choosen character can have chances to gain new skills traits.
-ORGANIZE A DEMOSTRATION: You can use the Agitator to boost the attraction and political activism of any political movement, which will help you to pass specific laws.


MIGRATION AGREEMENT
A new diplomatic action is created to stimulate Pops from other Countries to migrate in your Nation!
Thit action will be very useful if you play a Country which will run out of Pops very fast, but be careful, it is very expensive!


COLONIAL RESETTLEMENT and COLONIAL SEGREGATION
These two new decrees will help you to migrate your pops to your colonies, or.... let's say, segregate local pops in specific areas of the State to make space to your primary culture pops.


CAMPAIGN ADJUSTMENTS
TGR includes a lot of tweaks, AI strategies and Events which will adjust the gameplay, like the Manifest Destiny, Argentina colonization, Austria-Hungery formation and more!



If you liked "The Great Revision", please rate :)
Popular Discussions View All (1)
0
Jul 28, 2024 @ 6:47am
PINNED: TGR UPDATES AND FUTURE PLANS
SASCO
367 Comments
SASCO  [author] Jul 4 @ 4:40pm 
Thank you Guys! i really appreciate you comments :)

The reason why i put all this efforts in modding is because, as you, i like this game and i think it has a lot potential.


@Duke of Suffolk Yes, i spent a lot of time to understand the AI logic. What i like more about this mod is that it makes AI much more competitive. Now the player is not the only indiscuss leader of the game.

PS. funny fact about Economy and Investment pool. There is not any modifier of free injection of money to make it so. It's all organic, because now the AI is capable to specialize better and make profitable their buildings. (as you already guessed)
More profit, more money into the investment pool :)
Duke of Suffolk Jul 4 @ 2:54pm 
Everything appears to be all fixed now. been playing for a couple of hours and not come across any new bugs. Man, the AI is seriously good with its economy with this mod. Even as the UK im struggling to stay ahead of the US in GDP.

One odd thing ive noticed maybe a bug or maybe something is little too OP, some countries in my playthrough have insanely high investment pool income, like REALLY high. Mexico of all places in my playthrough is only a major power yet has double the investment pool income of the next highest. The next highest happens to be Norway which is a minor lmao. I think to much money from buildings with very high profit is going into reinvestment rather than to the Pops SoL
Gnarkada Jul 4 @ 1:20pm 
@SASCO Thank you for the clarification regarding companies. And thank you for keeping so up to date with responses and updates. This mod makes Victoria 3 much more fun to play truly.
Sykes Jul 4 @ 1:17pm 
@SASCO Thanks for the quick answer and the work you put into all of this!
SASCO  [author] Jul 4 @ 10:29am 
@Sykes Hi! yes it works :)
SASCO  [author] Jul 4 @ 10:29am 
@Duke of Suffolk I just updated the mod, now UK doesn't suffer anymore the penalty.

Thanks for the feedback, i really appreciate, thanks of you guys i can always improve the mod :)
Duke of Suffolk Jul 4 @ 9:51am 
@SASCO no really, you CANNOT disband the Hudson Bay Company or the East India Company because they have territory. The UK is locked into a penalty for having 2 out of 1 companies until either the Mutiny event fires or you get the company power bloc principle.
Sykes Jul 4 @ 9:05am 
Does the full Revision mod work alongside Morgenröte?
SASCO  [author] Jul 4 @ 9:03am 
Ah the technologies.
I reduced the companies from technologies from 5 -> 2, so is as intended.
There is a deep reason why i did it, that is regarding specialization, i think the comment here would be too much lonmg to explain :)

About disband the companies, you should do without problems, i didn't change nothing about it.
Gnarkada Jul 4 @ 8:52am 
The specific technologies in order of tech tier, 2 to 5, are as followed: Corporate charters, Joint-Stock Companies, Investment Banks, Corporate Governance, Macroeconomics. Forgive me if I missed anything.