Age of Wonders 4

Age of Wonders 4

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Can Be Cavalry
   
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Marcadores: Mod, Units, Heroes, Leaders, Items
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4.102 MB
29 de mar. às 3:38
6 de abr. às 3:11
4 notas de alterações ( ver )

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Can Be Cavalry

Numa coleção por Farsight
Farsight's Age of Wonders 4 Mods
41 itens
Descrição
All Cultural and Tome units are now mountable.

Heroes can now use all weapons while mounting. ('Mounted Combat' mod has been integrated).

Note:
- To avoid any mod conflicts, put 'Can Be Cavalry' mod at the BUTTOM of the load order.
- If you are using my 'Tier III unit' mods, put 'Can Be Cavalry' ABOVE those mods in load order.


Latest Update:
- Updated for Primal Fury!
18 comentários
Sköll Drachen 29 de mai. às 19:35 
and the lizard folk are missing...
Sköll Drachen 29 de mai. às 19:18 
im having a few of the mounts vanish when selected for the hero.
the waking darkness 14 de mai. às 12:09 
the lizardfolk race is missing now
weregamer 6 de mai. às 9:16 
The Paradox launcher is complaining about a malformed metadata file, which makes it not default to enabled but you can manually enable it.
Arthur two sheds Jackson 2 de mai. às 17:13 
this mod disable the lizardfolk race for some reason
BoB 17 de abr. às 10:11 
:steamthumbsup:
Sir Nilbog 7 de abr. às 16:22 
The game is unplayable without this mod for me now lol. So awesome
Farsight  [autor] 6 de abr. às 3:12 
@BoB, Pyromancer now has a mount, thank you for informing me!
BoB 3 de abr. às 6:55 
The pyromancer was left without a mount...
Farsight  [autor] 30 de mar. às 1:53 
@Lemonz, If modded units have 'Can be cavalry' Trait then it will work.