Age of Wonders 4

Age of Wonders 4

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Can Be Cavalry
   
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File Size
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Updated
4.102 MB
Mar 29 @ 3:38am
Apr 6 @ 3:11am
4 Change Notes ( view )

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Can Be Cavalry

In 1 collection by Farsight
Farsight's Age of Wonders 4 Mods
41 items
Description
All Cultural and Tome units are now mountable.

Heroes can now use all weapons while mounting. ('Mounted Combat' mod has been integrated).

Note:
- To avoid any mod conflicts, put 'Can Be Cavalry' mod at the BUTTOM of the load order.
- If you are using my 'Tier III unit' mods, put 'Can Be Cavalry' ABOVE those mods in load order.


Latest Update:
- Updated for Primal Fury!
18 Comments
Sköll Drachen May 29 @ 7:35pm 
and the lizard folk are missing...
Sköll Drachen May 29 @ 7:18pm 
im having a few of the mounts vanish when selected for the hero.
the waking darkness May 14 @ 12:09pm 
the lizardfolk race is missing now
weregamer May 6 @ 9:16am 
The Paradox launcher is complaining about a malformed metadata file, which makes it not default to enabled but you can manually enable it.
Arthur two sheds Jackson May 2 @ 5:13pm 
this mod disable the lizardfolk race for some reason
BoB Apr 17 @ 10:11am 
:steamthumbsup:
Sir Nilbog Apr 7 @ 4:22pm 
The game is unplayable without this mod for me now lol. So awesome
Farsight  [author] Apr 6 @ 3:12am 
@BoB, Pyromancer now has a mount, thank you for informing me!
BoB Apr 3 @ 6:55am 
The pyromancer was left without a mount...
Farsight  [author] Mar 30 @ 1:53am 
@Lemonz, If modded units have 'Can be cavalry' Trait then it will work.