Age of Wonders 4

Age of Wonders 4

Can Be Cavalry
35 Comments
Eeo May 12 @ 3:31am 
It also overwrites heroes with magelocks, in an.... odd? way? for one thing their mount is invisible sometimes, for another their magelocks also get overridden with basic magelocks of the old style, so while they can shoot, their damage is limited to about 30/shot, which is no better than the actual magelock unit.
Princess of Donut Mar 31 @ 6:31pm 
checked this mod on the ogre playtest, has the problem of the old maglock weapon overiding the new ones being implemented in this update, making them unable to fire. Everything else is fine.
Dracoh Jan 10 @ 8:17am 
Thank you very much, awesome mod :)
JessHorserage Nov 13, 2024 @ 7:42am 
Use mount masters to actually get them to be mounted, as it requires a trait pick to get base mounts, or a regular mount trait.
Fumo Enjoyer Nov 13, 2024 @ 6:16am 
How does it work? I couldn't find how to enable them ^^'

Am I just a moron:?
Zadenae Nov 9, 2024 @ 11:48pm 
Zealot torso seems to be not be generating
JessHorserage Nov 8, 2024 @ 5:29am 
@Dunga321 Somehow, with even more mods, it doesn't crash when forging.
Dunga321 Nov 8, 2024 @ 2:00am 
Not sure if anyone else is experiencing this, but with only this mod enabled it CTD when I try to open the forge. Love the mod and thanks btw.
Farsight  [author] Nov 6, 2024 @ 6:41am 
- Updated for Ways of War!
CrispyShark Oct 1, 2024 @ 7:27pm 
Warbreed is the only racial unit that isn't made mountable with this mod. But I think that's intentional, since they seem to have a different skeleton type as other racial units. It might be tricky to make them mounting anything.
stef_28 Sep 10, 2024 @ 6:00am 
- clipping issues when hero holds some of the twohanded weapons (e.g. twohander, staff)
- warlock (dark culture battle mage) doesn't get movement bonus when mounted

everythinge else: nice work and thank you very much for it.
Farsight  [author] Sep 8, 2024 @ 2:10am 
@joel.west, - Updated for Eldritch Realms!
joel.west Aug 2, 2024 @ 7:57pm 
BUGGED
more so than indicated in thread below
this mod mounted ZERO tier 1 or tier 2 units

the only higher tier units I have found so far that now have optional cavalry are
3 zephyr archer, 4 transmuter

none of the other unmounted tier 3 and 4 units became mounted

===

so the question becomes is mounting 2 units worth adding 240 to 280 kb to the save file??

(to the trolls, the save file issue is not with PC hard disk size, it is with how AoW4 large save file sizes make it take longer and longer to save a file. at 6 MB save file size the added time to save a game is already noticeable)
maxx 〄 Jul 29, 2024 @ 12:38am 
?
Milets Jul 22, 2024 @ 6:17pm 
Still bugged, missing lizardfolk, and Raptor mount will not appear for the hero
WittyThoughts Jul 13, 2024 @ 4:49am 
Two handed swords animation is broken for me everything else works great still.
BoB Jun 22, 2024 @ 1:38am 
The lizard folk is still missing
Sköll Drachen May 29, 2024 @ 7:35pm 
and the lizard folk are missing...
Sköll Drachen May 29, 2024 @ 7:18pm 
im having a few of the mounts vanish when selected for the hero.
the waking darkness May 14, 2024 @ 12:09pm 
the lizardfolk race is missing now
weregamer May 6, 2024 @ 9:16am 
The Paradox launcher is complaining about a malformed metadata file, which makes it not default to enabled but you can manually enable it.
Arthur two sheds Jackson May 2, 2024 @ 5:13pm 
this mod disable the lizardfolk race for some reason
BoB Apr 17, 2024 @ 10:11am 
:steamthumbsup:
Sir Nilbog Apr 7, 2024 @ 4:22pm 
The game is unplayable without this mod for me now lol. So awesome
Farsight  [author] Apr 6, 2024 @ 3:12am 
@BoB, Pyromancer now has a mount, thank you for informing me!
BoB Apr 3, 2024 @ 6:55am 
The pyromancer was left without a mount...
Farsight  [author] Mar 30, 2024 @ 1:53am 
@Lemonz, If modded units have 'Can be cavalry' Trait then it will work.
Lemonz Mar 29, 2024 @ 11:48pm 
I assume this doesn't work with modded tomes or anything else that adds new units?
Khornelia Mar 29, 2024 @ 7:39pm 
Seems to be working really well mostly! The only issues I've noticed are that two-handed axe units like primal chargers have some major clipping with their axes on spiders especially, and primal staffs are held by the very end by heroes rather than gripping them more in the middle.
Khornelia Mar 29, 2024 @ 3:46pm 
Another great mod! Thank you!
Farsight  [author] Mar 29, 2024 @ 8:59am 
@Claymore Roomba, You're welcome!
Claymore Roomba Mar 29, 2024 @ 8:55am 
Thanks, my dude!
Farsight  [author] Mar 29, 2024 @ 8:47am 
@Claymore Roomba and Evil incarnate, Check out my 'Mounted Combat' mod!
Evil incarnate Mar 29, 2024 @ 7:18am 
@Claymore Roomba +1
Claymore Roomba Mar 29, 2024 @ 6:29am 
Yo, could we possibly get just Heroes with 2 handed weapons while mounting as a standalone feature? I REALY like that feature, but would love to preserve the rest of the game as is.