WARNO
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Warno Realism Improved
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3.186 MB
Mar 28, 2024 @ 11:59am
Aug 31 @ 11:59am
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Warno Realism Improved

Description
Updated for v160324


This mod makes Warno much more realistic and slow paced, increasing the importance of carefully prepared and executed combined arms tactics. The most important changes are:
  • A complete rework of the vehicle armor and damage system
        
  • Realistic speed values for all units

  • Increased survivability for infantry in cover & reduced forest line of sight
        
  • Increased range for most ground weapons and removal of vanilla range compression
        
  • Freebuild decks for each nation with all units
        
  • Logistics cannot repair units. For this purpose Field Supply Points, a special type of mobile mini-FOB is introduced.




 Detailed Changes 

 Vehicle Armor/Damage System 
        
  • Damage is only inflicted when a shot penetrates the armor. The higher the difference between armor and penetration value, the higher the chance to penetrate and deal damage.
        
  • The amount of damage no longer based on the penetration value of the weapon. The base damage for a weapon type (e.g. autocannon AP) is always the same when the weapon manages to penetrate. The base damage may be increased due to critical effects.
        
  • Critical effects are much more likely to occur. A penetrating hit may inflict minor damage, or instantly destroy the vehicle by causing the ammo to explode. A high armor value is helpful, but it is no guarantee to be able to tank 5 shots before you have to worry.
        
  • Vehicles with explosive reactive armor or modern composite arrays have different armor values for kinetic and HEAT weapons. For more information see the composite/ERA trait ingame.

 Infantry 
        
  • Increased damage resistance in forests and buildings
        
  • When infantry morale drops, it suffers reduced speed, ROF and weapon range, but also receives damage resistance and stealth buffs. This makes it easier to withdraw infantry before it is destroyed.
        
  • Border guards and “infiltration” units like PSSE have significantly increased deployment ranges.
        
  • RPGs can target helicopters at short ranges.
        
  • Some units received additional HE / fragmentation ammo for their AT weapons.

 Vehicles In General 
        
  • Units with thermal sights have their optics value increased by one level
        
  • Autocannons, tank guns and MLRS got a realistic ROF
        
  • The UI shows all ammunition types separately. The ammo loadout of most vehicles has been adjusted to be more realistic. Some received new ammo types like HEAT
        
  • Vehicle gunners can no longer use multiple weapon systems at once, e.g. a Bradley can no longer use its ATGMs and autocannon at the same time.
        
  • Turret traverse speeds are more realistic now
        
  • Infantry has a much higher chance to survive the destruction of their transport.


 Terrain
     
  • Forests block the line of sight more effectively
        
  • Building ruins block line of sight and can be entered by infantry

 Logistics 
  • Logistics capacity for all vehicles doubled, for FOBs increased to 50000
        
  • Logistics vehicles can no longer restore unit HP (they can still repair vehicle critical effects!)
        
  • To restore unit HP, either a FOB or a Field Supply Point (FSP) is needed. FSPs can be spawned in trucks or helis and deployed anywhere on the map.




 Known Issues And Bugs 
        
  • AI cannot use FSPs propery and may deploy them instead of a FOB
        
  • NATO/PACT freebuild decks are temporarily disable due to vanilla code changes.

  • Vehicle smoke and artillery curves not working as intended - will be fixed with southag update.

  • During scripted missions (tutorial, perhaps some challanges) the game might crash. This cannot be fixed.




 You Want Your Own Custom Version Of This Mod? 

I published the source code of the python scripts used to generate this mod in my Dropbox. For more details how to use it see the discussions section.
Popular Discussions View All (4)
1
Jun 7 @ 8:47am
Freebuild Decks ALL NATO\PACT not working
zuzu
1
Apr 3 @ 7:30am
Display error, no support for 4 visible weapons
恩情的人民企业家
0
Jun 19 @ 6:02am
PINNED: How to make your own version of this mod
Der Shredder
711 Comments
zarko 5 hours ago 
@der shredder Makes sense, didn't occur to me it's tied to it being just a tutorial thing.
Der Shredder  [author] 14 hours ago 
@zarko noted, but dont expect a fix for that. It makes no sense to play the tutorial with mods anyway.
zarko Sep 19 @ 5:06pm 
Not sure what exactly is causing it, but the game crashes on the Command Unites tutorial mission with this mod when you start engaging Motostrelki with the Abrams.
Byloo Sep 9 @ 8:50am 
Thanks for the info
Der Shredder  [author] Sep 9 @ 7:56am 
@Byloo That among other things will be fixed in the next update.
Byloo Sep 9 @ 5:41am 
@Der Shredder I seem to have noticed that pact vehicle smoke is not working. Like vehicles do not seem to be deploing it no matter what. Has anyone else seen this or should I look for a problem on my end?
Der Shredder  [author] Sep 8 @ 11:30am 
@Finnik Southag is not supported yet
Finnik Sep 8 @ 4:03am 
It seems that for me mod causing crash when I try to create 1. luftlande div
Der Shredder  [author] Sep 1 @ 3:17pm 
@BuckWheat215 I am not aware of any reason why it should not work in MP. All players must have the same mods enabled obviously.
Murgs Aug 31 @ 6:36pm 
Afaik if all players are subscribed and are running the same mod, then it's possible to use it in multiplayer. (I've never tried)

I think that this is the same for all mods.