WARNO
Warno Realism Improved
695 Comments
Λpex - Raubtier Jul 18 @ 7:06am 
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Der Shredder  [author] Jul 18 @ 6:54am 
Probably desync
Λpex - Raubtier Jul 18 @ 6:46am 
We‘re testing new air combat tactics, weirdly, planes I sent disappeared on my friend's computer, and my friend's planes didn't show up on my screen either. Plus, the scores we saw were totally different.
No idea what caused it, but I'll test it using private server tomorrow.
Murgs Jul 17 @ 10:40pm 
@Der Shredder - Nice, thanks. I've never used combat groups.

There are also exactly 8 tabs as well, easy to rename. So Logi, Inf, etc. etc.

If you are getting crushed, just switch over to normal mode for the extra decks.

It is extra challenging.

Thanks again.
Der Shredder  [author] Jul 17 @ 9:13am 
Units speeds are really fixed now.

@Murgs I am not aware of a way to change this. As a workaround you can create combat groups in the deck designer with all your units. When you select groups in the skirmish games it will only show the number of units that you added to the groups, not the additional ones.
Murgs Jul 17 @ 8:21am 
I only really skirmish, never really got into AG.

@Der Shredder

Is there any way that I can handicap myself?

Example; I open a skirmish on a 6P map.

The game automatically fills both sides with random premades.

I delete the extra 2 that the game dealt me, so now 1v3

The game automatically gives me a 150 point deck, tripling availability.


The Question. Is there a way to stop the game giving me the extra 2 decks?

Would make it super challenging imo.
Murgs Jul 17 @ 8:09am 
Do supply units not revert to vanilla in AG, or can they not repair at all?

Criticals?
Fizz Jul 16 @ 11:23am 
Well, that's a pity to hear. Not beeing able to repair is a big downside unfortunately.

Auf deutsch: Das ist wirklich sehr schade. Die Kampagnen sind ein großer Bestandteil im Einzelspieler. Darin nicht reparieren zu können macht die ganze Sache sehr schwierig. Trotzdem, auch wenn es hier einen kleinen Wehmutstropfen gibt, hervorragende Arbeit mit den Einheitenwerten! Können sich die Entwickler eine Scheibe abschneiden
Der Shredder  [author] Jul 16 @ 11:21am 
Vehicle speeds should be as intended now.
Der Shredder  [author] Jul 16 @ 10:59am 
@Fizz Modding AG unit compositions is not viable with the current file structure.
Fizz Jul 16 @ 10:28am 
If it is not too much to ask, could you please give all the batallions in Army General the ability to deploy Field Supply Points? I would really love to play your mod in Army General, but not been able to repair units in this game mode is a big, big hamper. If it is not possible or too much work to do so, could you at least make supply vehicles do the repairs once again in Army Generals campaigns, please?
I would love to use your mod in that campaigns.
Der Shredder  [author] Jul 15 @ 3:08pm 
Nvidia driver/vanilla issue, nothing I can do.
gaenium Jul 15 @ 3:07pm 
Unlike vanilla, when doing 4:4, it stops and starts repeatedly like freezing.
Fizz Jul 15 @ 9:51am 
Then I look forward to it. All in all I am glad that you gave the Leopard 2's the armor values they deserve. I also really like the idea of supply points for repairs. Unfortunately that does not work in army general or with standard divisions.
Der Shredder  [author] Jul 15 @ 5:45am 
The issue with the Leopard is due to vanilla code changes causing a bug with vehicle speeds. This will be fixed with the next update.
Der Shredder  [author] Jul 15 @ 5:30am 
@Fizz In the mod the IP fires XM900 to set it apart from the regular M1. This ammo has more pen than the regular M1A1s M829 ammo. In this timeframe M829A1 is the only 120mm ammo that has a better performance than XM900. This ammo is restricted to M1A1HA tho, since it was like XM900 only available in limited numbers in 89.
Fizz Jul 15 @ 1:54am 
This is how WARNO should have been from the get go. Very well done!
Thank you! You made the game playable for me again.

Edit: Some stats are off, though. The M1IP has more penetration with its old 105 mm gun than the M1A1 with its way newer and better 120 mm. Also the Leopard 2 A3 somehow has a worse engine than the A4, which was not the case in reality. The A1 is even better in your mod than the newer A3. A little bit of tweaking and your mod will be perfect.
Λpex - Raubtier Jul 14 @ 12:43pm 
I'm not sure if I'm mistaken, but the turning radius of the aircraft seems smaller than before, and the tank accelerates and turns faster than before.
Der Shredder  [author] Jul 14 @ 12:40pm 
@Λpex - Raubtier Which unit parameters are broken?
Λpex - Raubtier Jul 14 @ 12:35pm 
Several Issues waiting for fixing...:
1. Free decks of NATO and All faction are empty.
2. Sometimes unit action indicators (red for attack, blue for movement, etc.) disappear after zooming (no sure whether it is caused by mod).
3. Also occurred in other mods. Eugen's update has broken some previous edits of unit parameters.

Thanks for all your hard work!
Murgs Jul 14 @ 2:55am 
Thanks..
Der Shredder  [author] Jul 13 @ 6:31am 
Source code updated as well
Der Shredder  [author] Jul 13 @ 6:28am 
Mod is updated:
- Restored realistic RPG ranges
- Fixed AG strategic map. It should work like in Vanilla now
- Added all transport options for the remaining decks
- Added MNAD units to UK freebuild deck
Murgs Jul 13 @ 5:06am 
@Buckwheat

You can also change your WARNO preferences, and run a "beta version" - i.e. a prior version - lost in translation I suppose.

Then the mod will run.
Murgs Jul 13 @ 1:22am 
Will be updated when dev gets a chance....patience grasshopper.
BuckWheat215 Jul 12 @ 2:14pm 
update pls
BuckWheat215 Jul 5 @ 10:36pm 
This is exactly the type of mod I wish was around for Wargame:Red Dragon. Amazing mod and makes Warno so much better ten fold id say.
anton4885 Jun 23 @ 7:08am 
Der Shredder  [создатель] 20 июн в 19:25 
@anton4885 no only in custom decks.

This is a flaw in my opinion. I can't speak for everyone, but I use repair quite often. In vanilla it is more convenient. Do custom decks reset with each update?
Shackattack Jun 21 @ 7:19am 
does this work in army general ?
Der Shredder  [author] Jun 20 @ 8:25am 
@anton4885 no only in custom decks.
anton4885 Jun 20 @ 3:22am 
Logistics cannot repair units. For this purpose Field Supply Points, a special type of mobile mini-FOB is introduced.
Is this special type of mobile mini-PBP present in the ready-made divisions?
Field Supply Points present in all the ready-made divisions?
Sweet rolls Jun 19 @ 10:34am 
It works well from the workshop, thanks
Der Shredder  [author] Jun 19 @ 6:53am 
I pinned a quick tutorial how to use the scripts in the discussion section.

However, I think I fixed the issue with the workshop mod. It should work now.
Murgs Jun 19 @ 2:45am 
@Der Shredder - Now I gotta learn something new....hehe
Der Shredder  [author] Jun 18 @ 7:56pm 
@Murgs Most likely yes. It works for me.
Bananaman of Azkaban Jun 18 @ 11:18am 
Fatal Error
Cant load 'Glad:/AllPlatforms/NDF/UI/Components.ndfbin":
Unknown class 'TUISpecificOutGameMotdViewDescriptor".

If that helps
Murgs Jun 18 @ 10:41am 
will it work if I compile it myself from the source code?
Murgs Jun 18 @ 10:19am 
verified installed files too, just to make sure.
Der Shredder  [author] Jun 18 @ 9:53am 
Thats interesting. No clue why the workshop version does not work. This will take some research to fix.
Murgs Jun 18 @ 9:30am 
@Der Shredder

Getting a fatal error when trying to load the mod.

Game launches fine without it.
Murgs Jun 18 @ 8:42am 
Thanks
Murgs Jun 18 @ 8:42am 
Wrong again....
Der Shredder  [author] Jun 18 @ 7:57am 
@Finnik Source code is updated as well.
Der Shredder  [author] Jun 18 @ 7:55am 
Update is live. There may be a few new bugs due to unnoticed changes in vanilla code. Please report any issues you find.
Der Shredder  [author] Jun 18 @ 6:27am 
Anyway, the code is obsolete. I will update it later today or tomorrow.
Der Shredder  [author] Jun 18 @ 6:27am 
You must copy the link manually into the browser.
Finnik Jun 18 @ 5:50am 
Hi, source code url is dead, are you considering using github for script sharing?
Der Shredder  [author] Jun 18 @ 12:41am 
The update is basically done, it just needs some testing. When nothing is broken it will be released later today.
Murgs Jun 17 @ 11:29pm 
@miniman24

I believe that @DerShredder will only update the mod after the next DLC, Southag, launches.

This would be in order to save himself from doing the job twice.
miniman24 Jun 16 @ 2:51pm 
can you update it plz it said when booting up warno it was outdated