WARNO
Warno Realism Improved
725 Comments
610731050 15 hours ago 
Still crash
Murgs Sep 28 @ 11:59pm 
Verify your game files and restart Steam - may help, but I'm not an expert
610731050 Sep 28 @ 11:57pm 
Not at all
Murgs Sep 28 @ 5:35am 
@610731050 - are you using any other mods?

Warno doesn't like people to run multiple mods imo.
610731050 Sep 28 @ 4:00am 
CRASH continues to appear when SOUTHAG is selected
Murgs Sep 27 @ 9:29am 
@Der Shredder - Thanks, as always.
Der Shredder  [author] Sep 27 @ 7:46am 
When the crashes still happen its an issue on your end
Der Shredder  [author] Sep 27 @ 7:46am 
Updated for v168274
Mr.Chemistry Sep 25 @ 3:10pm 
Yeah it sadly crashes on loading with no other mods
Der Shredder  [author] Sep 25 @ 9:35am 
Mod is updated. Southag is still not supported so using Southag units may result in crashes.
Der Shredder  [author] Sep 25 @ 8:36am 
Yes there are several new options
Pathfinder Sep 24 @ 3:39pm 
The points that you use to deploy troops during a battle
Der Shredder  [author] Sep 24 @ 8:23am 
@Pathfinder What do you mean with command points?
Pathfinder Sep 23 @ 6:27pm 
Does this come with increased command points?
zarko Sep 20 @ 12:34pm 
@der shredder Makes sense, didn't occur to me it's tied to it being just a tutorial thing.
Der Shredder  [author] Sep 20 @ 3:11am 
@zarko noted, but dont expect a fix for that. It makes no sense to play the tutorial with mods anyway.
zarko Sep 19 @ 5:06pm 
Not sure what exactly is causing it, but the game crashes on the Command Unites tutorial mission with this mod when you start engaging Motostrelki with the Abrams.
Byloo Sep 9 @ 8:50am 
Thanks for the info
Der Shredder  [author] Sep 9 @ 7:56am 
@Byloo That among other things will be fixed in the next update.
Byloo Sep 9 @ 5:41am 
@Der Shredder I seem to have noticed that pact vehicle smoke is not working. Like vehicles do not seem to be deploing it no matter what. Has anyone else seen this or should I look for a problem on my end?
Der Shredder  [author] Sep 8 @ 11:30am 
@Finnik Southag is not supported yet
Finnik Sep 8 @ 4:03am 
It seems that for me mod causing crash when I try to create 1. luftlande div
Der Shredder  [author] Sep 1 @ 3:17pm 
@BuckWheat215 I am not aware of any reason why it should not work in MP. All players must have the same mods enabled obviously.
Murgs Aug 31 @ 6:36pm 
Afaik if all players are subscribed and are running the same mod, then it's possible to use it in multiplayer. (I've never tried)

I think that this is the same for all mods.
BuckWheat215 Aug 31 @ 5:09pm 
Is this mod not multiplayer?
Der Shredder  [author] Aug 31 @ 1:37pm 
@Byloo at this point 60-70% of the edits I make are to keep the game working correctly with the old method to change ranges, which people only notice when looking at a unit card in the armory anyway. With the current solution the gameplay is exactly the same, without the risk of some things breaking in the background, and with much less work to maintain the mod.
Byloo Aug 31 @ 12:41pm 
Great thanks! Will you be reverting to scalling ranges in real meters in future updates? Or does it create to many problems making in not worth it in the long run?
Der Shredder  [author] Aug 31 @ 12:02pm 
Not all things work as intended yet, but it should be playable. I reverted to a simpler method to scale ranges, this means that ranges in the UI are displayed in vanilla meters, not in real ones. The gameplay should be identical, but with less bugs.
Very Hard and Hardest skirmish AIs have been modified. Those changes are WIP and may or may not achieve better results than vanilla AI.
Der Shredder  [author] Aug 31 @ 11:59am 
Done
Byloo Aug 31 @ 7:52am 
@Der Shredder any news on the update front?
Λpex - Raubtier Jul 18 @ 7:06am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Der Shredder  [author] Jul 18 @ 6:54am 
Probably desync
Λpex - Raubtier Jul 18 @ 6:46am 
We‘re testing new air combat tactics, weirdly, planes I sent disappeared on my friend's computer, and my friend's planes didn't show up on my screen either. Plus, the scores we saw were totally different.
No idea what caused it, but I'll test it using private server tomorrow.
Murgs Jul 17 @ 10:40pm 
@Der Shredder - Nice, thanks. I've never used combat groups.

There are also exactly 8 tabs as well, easy to rename. So Logi, Inf, etc. etc.

If you are getting crushed, just switch over to normal mode for the extra decks.

It is extra challenging.

Thanks again.
Der Shredder  [author] Jul 17 @ 9:13am 
Units speeds are really fixed now.

@Murgs I am not aware of a way to change this. As a workaround you can create combat groups in the deck designer with all your units. When you select groups in the skirmish games it will only show the number of units that you added to the groups, not the additional ones.
Murgs Jul 17 @ 8:21am 
I only really skirmish, never really got into AG.

@Der Shredder

Is there any way that I can handicap myself?

Example; I open a skirmish on a 6P map.

The game automatically fills both sides with random premades.

I delete the extra 2 that the game dealt me, so now 1v3

The game automatically gives me a 150 point deck, tripling availability.


The Question. Is there a way to stop the game giving me the extra 2 decks?

Would make it super challenging imo.
Murgs Jul 17 @ 8:09am 
Do supply units not revert to vanilla in AG, or can they not repair at all?

Criticals?
Fizz Jul 16 @ 11:23am 
Well, that's a pity to hear. Not beeing able to repair is a big downside unfortunately.

Auf deutsch: Das ist wirklich sehr schade. Die Kampagnen sind ein großer Bestandteil im Einzelspieler. Darin nicht reparieren zu können macht die ganze Sache sehr schwierig. Trotzdem, auch wenn es hier einen kleinen Wehmutstropfen gibt, hervorragende Arbeit mit den Einheitenwerten! Können sich die Entwickler eine Scheibe abschneiden
Der Shredder  [author] Jul 16 @ 11:21am 
Vehicle speeds should be as intended now.
Der Shredder  [author] Jul 16 @ 10:59am 
@Fizz Modding AG unit compositions is not viable with the current file structure.
Fizz Jul 16 @ 10:28am 
If it is not too much to ask, could you please give all the batallions in Army General the ability to deploy Field Supply Points? I would really love to play your mod in Army General, but not been able to repair units in this game mode is a big, big hamper. If it is not possible or too much work to do so, could you at least make supply vehicles do the repairs once again in Army Generals campaigns, please?
I would love to use your mod in that campaigns.
Der Shredder  [author] Jul 15 @ 3:08pm 
Nvidia driver/vanilla issue, nothing I can do.
gaenium Jul 15 @ 3:07pm 
Unlike vanilla, when doing 4:4, it stops and starts repeatedly like freezing.
Fizz Jul 15 @ 9:51am 
Then I look forward to it. All in all I am glad that you gave the Leopard 2's the armor values they deserve. I also really like the idea of supply points for repairs. Unfortunately that does not work in army general or with standard divisions.
Der Shredder  [author] Jul 15 @ 5:45am 
The issue with the Leopard is due to vanilla code changes causing a bug with vehicle speeds. This will be fixed with the next update.
Der Shredder  [author] Jul 15 @ 5:30am 
@Fizz In the mod the IP fires XM900 to set it apart from the regular M1. This ammo has more pen than the regular M1A1s M829 ammo. In this timeframe M829A1 is the only 120mm ammo that has a better performance than XM900. This ammo is restricted to M1A1HA tho, since it was like XM900 only available in limited numbers in 89.
Fizz Jul 15 @ 1:54am 
This is how WARNO should have been from the get go. Very well done!
Thank you! You made the game playable for me again.

Edit: Some stats are off, though. The M1IP has more penetration with its old 105 mm gun than the M1A1 with its way newer and better 120 mm. Also the Leopard 2 A3 somehow has a worse engine than the A4, which was not the case in reality. The A1 is even better in your mod than the newer A3. A little bit of tweaking and your mod will be perfect.
Λpex - Raubtier Jul 14 @ 12:43pm 
I'm not sure if I'm mistaken, but the turning radius of the aircraft seems smaller than before, and the tank accelerates and turns faster than before.
Der Shredder  [author] Jul 14 @ 12:40pm 
@Λpex - Raubtier Which unit parameters are broken?
Λpex - Raubtier Jul 14 @ 12:35pm 
Several Issues waiting for fixing...:
1. Free decks of NATO and All faction are empty.
2. Sometimes unit action indicators (red for attack, blue for movement, etc.) disappear after zooming (no sure whether it is caused by mod).
3. Also occurred in other mods. Eugen's update has broken some previous edits of unit parameters.

Thanks for all your hard work!