WARNO
Warno Realism Improved
668 Comments
anton4885 Jun 23 @ 7:08am 
Der Shredder  [создатель] 20 июн в 19:25 
@anton4885 no only in custom decks.

This is a flaw in my opinion. I can't speak for everyone, but I use repair quite often. In vanilla it is more convenient. Do custom decks reset with each update?
Shackattack Jun 21 @ 7:19am 
does this work in army general ?
Der Shredder  [author] Jun 20 @ 8:25am 
@anton4885 no only in custom decks.
anton4885 Jun 20 @ 3:22am 
Logistics cannot repair units. For this purpose Field Supply Points, a special type of mobile mini-FOB is introduced.
Is this special type of mobile mini-PBP present in the ready-made divisions?
Field Supply Points present in all the ready-made divisions?
Sweet rolls Jun 19 @ 10:34am 
It works well from the workshop, thanks
Der Shredder  [author] Jun 19 @ 6:53am 
I pinned a quick tutorial how to use the scripts in the discussion section.

However, I think I fixed the issue with the workshop mod. It should work now.
Murgs Jun 19 @ 2:45am 
@Der Shredder - Now I gotta learn something new....hehe
Der Shredder  [author] Jun 18 @ 7:56pm 
@Murgs Most likely yes. It works for me.
Bananaman of Azkaban Jun 18 @ 11:18am 
Fatal Error
Cant load 'Glad:/AllPlatforms/NDF/UI/Components.ndfbin":
Unknown class 'TUISpecificOutGameMotdViewDescriptor".

If that helps
Murgs Jun 18 @ 10:41am 
will it work if I compile it myself from the source code?
Murgs Jun 18 @ 10:19am 
verified installed files too, just to make sure.
Der Shredder  [author] Jun 18 @ 9:53am 
Thats interesting. No clue why the workshop version does not work. This will take some research to fix.
Murgs Jun 18 @ 9:30am 
@Der Shredder

Getting a fatal error when trying to load the mod.

Game launches fine without it.
Murgs Jun 18 @ 8:42am 
Thanks
Murgs Jun 18 @ 8:42am 
Wrong again....
Der Shredder  [author] Jun 18 @ 7:57am 
@Finnik Source code is updated as well.
Der Shredder  [author] Jun 18 @ 7:55am 
Update is live. There may be a few new bugs due to unnoticed changes in vanilla code. Please report any issues you find.
Der Shredder  [author] Jun 18 @ 6:27am 
Anyway, the code is obsolete. I will update it later today or tomorrow.
Der Shredder  [author] Jun 18 @ 6:27am 
You must copy the link manually into the browser.
Finnik Jun 18 @ 5:50am 
Hi, source code url is dead, are you considering using github for script sharing?
Der Shredder  [author] Jun 18 @ 12:41am 
The update is basically done, it just needs some testing. When nothing is broken it will be released later today.
Murgs Jun 17 @ 11:29pm 
@miniman24

I believe that @DerShredder will only update the mod after the next DLC, Southag, launches.

This would be in order to save himself from doing the job twice.
miniman24 Jun 16 @ 2:51pm 
can you update it plz it said when booting up warno it was outdated
trenlord Jun 13 @ 4:54am 
how do you supply units
Der Shredder  [author] Jun 7 @ 6:29am 
The game does no longer allow merging all national decks via script into a new one because duplicated units are no longer tolerated by the mod compiler. therefor I would have to manually delete every duplicated unit. And since I am reworking unit availability and transports for all decks, it makes no sense to reintroduce NATO / PACT decks until the national decks are overhauled.
Der Shredder  [author] Jun 7 @ 6:25am 
because Eugen and because laziness
zuzu Jun 7 @ 12:39am 
why __PACT_FREEBUILD_DECK__ , __FREEBUILD_DECK ALL__(PACT\NATO) not working???
Bananaman of Azkaban Jun 6 @ 12:09pm 
Easily the best feeling realism mod. Great job
Murgs May 29 @ 5:29pm 
I stand corrected, I did say that I'd not tried....
Sunbather May 29 @ 1:10pm 
Thanks guys! It's more about slowing down the vehicles, better penetration values and more realistic line of sight all of which this mod delivers!
Der Shredder  [author] May 29 @ 1:00pm 
AG should be playable
Murgs May 29 @ 10:39am 
I've not tried, but I do know there are certain features that don't work.
Sunbather May 29 @ 10:13am 
Has someone tried to play an Army General campaign with this mod?
Murgs May 25 @ 6:52pm 
@Der Shredder - is it possible to give the "no transport" option to all PSSE B wherever they may be attached?
Murgs May 25 @ 5:32pm 
@Der Shredder, are you thinking that the next update is going to allow the creation of NAT or PACT decks, or is that not going to be a thing anymore?
Murgs May 25 @ 4:01pm 
Hey guys, thanks for the education.
Erica Hartmann May 25 @ 12:48am 
So I think setting the range such as the Chief Mk.9 and Challys that use IFCS at the longest 1593 meters, superior to the T-72A/B series tanks but at the same time losing some accuracy over the current version would solve the problem.
Erica Hartmann May 25 @ 12:48am 
Yeah, this is what I found and might help. www.iwm.org.uk/collections/item/object/1060035237

When Iran ordered the Improved Chieftains, the FV4030/2 and FV4030/3 Shir 1/2s(became Chally later) in 1974, it requested that they be equipped with a computerized fire control system, which is actually known as IFCS. The IFCS fire control originated from the British Army's requirement GSR3540 to develop an Improved Fire Control System (IFCS) for the Chieftains(Mk.9 and onwards).

As this video shows, it's more like the T-72A/B T-72M1 series mode of operation, except that the IFCS has an additional aiming circle to indicate target lead, while the M60A3, M1, Leopard 2, T-64B, T-80B have fully automatic superelevation and lead compensation. Once the gunner has lased his target, all the gunner has to do is keep his aimpoint on target and fire the gun.
Der Shredder  [author] May 24 @ 3:58pm 
@Erica Hartmann

I was thinking about readding some out of timeframe ammo as part of Eugens march to war logic. This may be part of the next update.

Regarding accuracy values, do you have any sources for the claim that Chally FCS was inferior to soviet ones?
Erica Hartmann May 24 @ 7:56am 
and, the Challenger Mk.3 in the game represents the Challenger Mk.3 CIK that was specially modified for Operation Granby irl, fitted some of Mk.2&3s that were in the operation with the VARMA/ROMOR ERA kit and CHARM 1 SABOT rounds. I think it would make more sense to adjust AP value of Mk.3 to be slightly higher than the Mk.2((like vanilla).
Erica Hartmann May 24 @ 3:19am 
I don't think it makes sense to change the accuracy of the Challenger series of tanks to 75/70 while Chieftain Mk.10 remains the same, vanilla WARNO was more accurate at 60/50 for both late Chief and Chal. British tanks such as the late Chieftain and Challenger 1 with IFCS are significantly worse than the Soviet T-64B T-80B T-80U.
Der Shredder  [author] May 22 @ 5:57am 
@Finnik Transports will be limited to what physically makes sense.
Finnik May 22 @ 5:48am 
Are you considering adding all transport options to units, instead of limiting large squads to only heavy lifters?
Price May 14 @ 1:26am 
A change I'd like to see is that certain units have special features they were designed for that are not reflected in game. The Swingfire missile system on many british vehicles for instance, does not require direct line of sight in real life, and can launch up and over buildings and be steered onto their target remotely via a forward operator. You could simulate this by converting it into a short range artillery unit with similar attack style to the lock on missile artillery russia has and using fire at will.
Dance May 12 @ 11:42am 
I like the mod but the unit skins seem to be all turned gray when I play in AG
Der Shredder  [author] May 8 @ 5:44am 
Missing units are noted and will be added when I have time.
Combat_Wombat May 7 @ 11:33pm 
@Der Shredder, Would it be possible if the German Jäger units could get the Panzerfaust 3 like the Fallschirmjäger ? It would be a nice detail, since the normal Jäger or even Gebirgsjäger (if you add them) have the same anti tank weapons as the fallschirmjäger. Thanks for making and updating the mod :)
Alexei Archive May 7 @ 9:35pm 
Plus, PPK FAGOT should get TOPAS-2A and TOPAS SPG-9.
Alexei Archive May 7 @ 9:33pm 
Hey dev, I noticed NIEB. BERETY STRZALA-2M is missing for Polish Free deck, I wanna make Polish Marine deck but i can do it because of this, please fix! thx!
Finnik May 5 @ 3:47am 
Hi, i noticed that USMC Security doesnt have their vanilla transport dragoon 300.