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No idea what caused it, but I'll test it using private server tomorrow.
There are also exactly 8 tabs as well, easy to rename. So Logi, Inf, etc. etc.
If you are getting crushed, just switch over to normal mode for the extra decks.
It is extra challenging.
Thanks again.
@Murgs I am not aware of a way to change this. As a workaround you can create combat groups in the deck designer with all your units. When you select groups in the skirmish games it will only show the number of units that you added to the groups, not the additional ones.
@Der Shredder
Is there any way that I can handicap myself?
Example; I open a skirmish on a 6P map.
The game automatically fills both sides with random premades.
I delete the extra 2 that the game dealt me, so now 1v3
The game automatically gives me a 150 point deck, tripling availability.
The Question. Is there a way to stop the game giving me the extra 2 decks?
Would make it super challenging imo.
Criticals?
Auf deutsch: Das ist wirklich sehr schade. Die Kampagnen sind ein großer Bestandteil im Einzelspieler. Darin nicht reparieren zu können macht die ganze Sache sehr schwierig. Trotzdem, auch wenn es hier einen kleinen Wehmutstropfen gibt, hervorragende Arbeit mit den Einheitenwerten! Können sich die Entwickler eine Scheibe abschneiden
I would love to use your mod in that campaigns.
Thank you! You made the game playable for me again.
Edit: Some stats are off, though. The M1IP has more penetration with its old 105 mm gun than the M1A1 with its way newer and better 120 mm. Also the Leopard 2 A3 somehow has a worse engine than the A4, which was not the case in reality. The A1 is even better in your mod than the newer A3. A little bit of tweaking and your mod will be perfect.
1. Free decks of NATO and All faction are empty.
2. Sometimes unit action indicators (red for attack, blue for movement, etc.) disappear after zooming (no sure whether it is caused by mod).
3. Also occurred in other mods. Eugen's update has broken some previous edits of unit parameters.
Thanks for all your hard work!
- Restored realistic RPG ranges
- Fixed AG strategic map. It should work like in Vanilla now
- Added all transport options for the remaining decks
- Added MNAD units to UK freebuild deck
You can also change your WARNO preferences, and run a "beta version" - i.e. a prior version - lost in translation I suppose.
Then the mod will run.
@anton4885 no only in custom decks.
This is a flaw in my opinion. I can't speak for everyone, but I use repair quite often. In vanilla it is more convenient. Do custom decks reset with each update?
Is this special type of mobile mini-PBP present in the ready-made divisions?
Field Supply Points present in all the ready-made divisions?
However, I think I fixed the issue with the workshop mod. It should work now.
Cant load 'Glad:/AllPlatforms/NDF/UI/Components.ndfbin":
Unknown class 'TUISpecificOutGameMotdViewDescriptor".
If that helps
Getting a fatal error when trying to load the mod.
Game launches fine without it.
I believe that @DerShredder will only update the mod after the next DLC, Southag, launches.
This would be in order to save himself from doing the job twice.