RimWorld

RimWorld

1,371 ratings
Vanilla Temperature Expanded
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Mod, 1.4, 1.5
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974.412 KB
Mar 26, 2024 @ 12:25pm
Jan 4 @ 4:20am
15 Change Notes ( view )

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Vanilla Temperature Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
108 items
Description
[www.patreon.com]



Check Change notes.



Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more control over the temperature in your colony.

You'll find new research options that lead you to better ways of managing temperature, creating a more engaging gameplay experience. The mod includes various components like air ducts, AC units, and compressors that you can connect to manage your air conditioning system efficiently.

We've also added a new mechanic, AC Efficiency, to keep things interesting. It's a simple concept: the more devices you connect, the more your efficiency might drop, affecting power use. But you can balance things out with the right setup and planning.

There are lots of new structures to play with, such as industrial coolers, heaters, wall-mounted units, and ceiling fans, giving you plenty of options for controlling your environment's temperature.

"Vanilla Temperature Expanded" is designed to enhance your game by making temperature management more interactive and fun, without complicating things too much. If you're interested in adding more depth to your game's temperature system, give this mod a try!




The content of this mod can be seen below.























A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: Why does this mod add wall-mounted appliances, but also appliances that replace the wall?
A: Because I think players will enjoy having both. I personally use the wall-replacing ones, but I know a lot of players like the wall-mounted ones. I’m giving you both options and you can use Cherry picker, if you want, to completely remove the ones you don’t want.

Q: What if I have other mods adding wall-mounted appliances?
A: There shouldn’t be any conflicting behavior with this mod.

Q: How does efficiency work?
A: Each device connected to the same AC network counts towards the max number of devices connected. Construct AC compressors to increase the maximum amount of devices supported by the network. If you have more devices than the maximum device count, your network efficiency will decrease, resulting in increased power drain of all AC devices. This can quickly deplete your batteries, so try to maintain 100% efficiency or more. Higher efficiency will actually decrease the power drain of the devices!

Q: I don’t see the power drain value changing!
A: That’s exactly the same as in the base game. The number of W/d doesn’t visually change, but it does increase and decrease with efficiency.

Q: We already have Centralized Climate Control mod. Why did you make this?
A: Centralized Climate Control is abandoned and on life support. I think I'm allowed to show my own spin on the climate control system, especially since we didn't use anything from CCC mod.

Q: Does it work with Dubs Bad Hygiene?
A: We did not do anything to make it not work with other mods. You should be able to use it with any mods you want. There are no known conflicts.



Report issues using the form link below:
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Authors:

Oskar Potocki, a mod designer and artist responsible for art.
Xrushha responsible for xml.
Arquebus and Taranchuk, coders responsible for the code.
LoggerC4, for his submission of ProxyHeat.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (12)
16
Apr 30 @ 1:30am
Mod Menu Bug/ plus a Question
wcpwnsuto
3
Mar 19 @ 12:59am
Proximity heat zones do not raise ambient temperatures outside
Broski
3
Jul 1, 2024 @ 3:12am
Ceilings fans break down and require components despite not requiring them to build.
Draconis🐊
403 Comments
Kanedogg May 10 @ 7:51am 
Lovin this mod. Works great ... :steamhappy:
leosefcik May 9 @ 1:38pm 
What is the efficiency of the different heaters (wall, over-wall)? Do they have the exact same as a normal one?
King Matt 👑 May 9 @ 7:57am 
Great work on this mod and I love the aesthetic, however I am looking for the radiant temperature aspect only; Any chance you can separate these out again?
rtsrd May 1 @ 3:05pm 
Does this replace the normal coolers or is it just an addition
stalksetcup Apr 29 @ 4:35am 
I have noticed one bug that can literally kill some colonists. It is that if you put a "sleeping place" in a high temperature zone (I have not tested it with devices that lower it), for example from a fire, then in the cells where the "sleeping place" is located, the temperature will be the same as outside, and not like in the heat zone near the fire or other sources.
DondarfSnowbonk Apr 22 @ 1:02am 
Please spin ProxyHeat off into a standalone mod again. I'm not interested in installing an entire central heating mod for it.
[FD] Tomatohead Apr 14 @ 6:05am 
I remember a long time a mod that allowed you to pipe hot and cold air. I want to pipe hot air from a room on the warm side of a food freezer to the rest of the colony to use the already heated air instead of constantly spending electricity to warm and heat air no matter it's current state.
lol Mar 29 @ 2:33am 
The base is that Celsius is fantastic and VE is beautiful bloat

https://steamcommunity.com/sharedfiles/filedetails/?id=2725863762
SuwinTzi Mar 27 @ 11:31am 
I just want to say I do love both this mod and Bad Hygiene and end up using both.

I like Dub's for the easier heating via radiators especially in colder areas, and the idea of needing to create bathrooms and hot water for comfort. But the radiators take up a floor slot and not capacity not meeting demand isn't always clear.

But I also love the various temperature control options this mod brings in, such as the AC unit controlling both hot and cold as well as floor AC units and the standing cooler. However researching to that point takes quite much more research and having radiators already unlocked in a crash landed scenario feels better.