RimWorld

RimWorld

Vanilla Temperature Expanded
534 Comments
sashaeconomic Dec 9 @ 8:26am 
some settind to stop animation of celling fan? think it will slow game a lot
uint8_t P0tAt0 Dec 9 @ 8:13am 
@Tal'Raziid its been like that for a while, I know its a pain but the fastest fix is to download it from their git. For some reason only the steam version is affected
Tal'Raziid Dec 9 @ 12:09am 
Anyone had an issue with this' mod's setting page not letting you exit it? Was trying to turn proxy heat off and now i cannot exit the settings page at all no matter what
WHATCHAMACALLIT Nov 26 @ 3:23am 
Subterranean air ducts kinda weird. It costs the same amount of steel as regular air ducts, and doesn't work like you'd expect it would (like a hidden conduit). Like it's just the regular air duct without textures, it even has hp so it can get damaged.
Midnight Nov 22 @ 5:04pm 
finally central heating without having to make bathrooms for people wasting precious space for more fabrication benches
Wintermist Nov 16 @ 6:22am 
Update: I found the culprit. It was the mod compatibility mod for Replace stuff that caused the problem. I removed it, and now all is normal again.
Wintermist Nov 15 @ 9:42pm 
Is the problem where wall mounted vents removing the whole wall an issue with this mod or another one? There are the wall mounted vents from replace stuff continued too, so it could be with that too. Anyone got some insight?
The Dutchman Nov 15 @ 1:37pm 
All these people wanting to proxy heat despite being bad for performance. Oof
red Nov 10 @ 10:12am 
Yeah, I'm not going to stop using dub's bad hygiene, but I do want everything from this mod except the central AC. I wish one or both of the modes had switches to disable central air (I know dub's has a lite version, but I think it does more than that).
estrogenesys Nov 6 @ 10:38am 
would be dope if you could build an oxygen recycler to attach to the network and provide oxygen through the ac units ala oxygen pumps
azll Oct 30 @ 8:52am 
i would love just the proxy heat
Reestock Oct 28 @ 8:25pm 
Why does Vanilla Temperature Expanded contain the property for something that has to be under a roof, and not the VE framework? Seems like a good few things would use that functionalerity.
I for example am lookin' to make a hammock.
Alu Oct 25 @ 9:21am 
no conflicts they ignore eachother
John Dulanius Oct 25 @ 9:20am 
If I'm already using Dubs Bad Hygiene, why would I want another mod that adds air conditioning systems? That seems like it will be confusing and possibly create conflicts or problems.

I just want proxyheat back
Labrat_09 Oct 18 @ 7:36pm 
Not sure if it's a bug caused by an update or a mod but either wall mounted coolers are appearing below the wall textures or are completely textureless
Kyle Oct 13 @ 12:38pm 
The AC units don't block light like the vanilla coolers , just a minor annoyance since I had to rearrange my hydroponics on the grav ship. They seem to be meant to be walls since bedrooms still maintain their status with an AC unit in the wall.
DrunKitten Oct 12 @ 6:31am 
I wish proxy heat was continued for 1.5 and 1.6, I have to load this entire mod just so I can usethe proxyheat feature.
Velikomukh Oct 12 @ 3:04am 
ATTENTION!
For some reason at the time of writing this, the mod itself does not allow pawns that are within a structure (a bed, chair, etc) to receive the proximity heat from campfires. VTE Proxy Heat patch for this mod fixes the issue.
blackendpizza Oct 9 @ 5:48am 
there needs to be a lite version of this mod. i bet most are using one or two things and theres all this other stuff adding to loading times. Sigh.
[Lsm]氛围编程受难板 Oct 6 @ 2:08am 
can we get Vanilla Temperature Expanded lite ?
it just can: "allow temperature sources to warm you up or cool you down regardless of if they’re in an enclosed room or not. In the real world, you don’t need to have an enclosed space in order to cozy up around a campfire and prevent hypothermia. In most cases it's a bit unnecessarily tedious and illogical needing to build walls, a roof, maybe a door around your heater/cooler just to even slightly feel the effects.":PositiveChef:
toetruckthetrain Oct 5 @ 7:18pm 
proxy temperature doesnt go past or become part of any structure, even spots, this means i have to constantly micromanage where my wild man start colonists are sleeping
Ostrich-Hungry Sep 28 @ 6:05pm 
I'm having this issue with the AC Control Unit: Exception ticking MinifiedThing131036 (at (124, 0, 120)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5E02CC1D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
NinjaBeest Sep 17 @ 8:04pm 
"Hey what's up guys!! Does this work with combat extended?"
(he doesnt even have combat extended)
(he didnt read any description whatsoever)
(he has already hit subscribe regardless)
(he will not put the mod in his load order and will come back to complain it didnt work)

XDXDXD
just a joke for laughs love yall :)
Cairyth Sep 16 @ 8:57am 
would really love for this mod to be able to melt ice.
BeaThePANcake Sep 13 @ 7:19am 
@Hikurac just get a cherry picker mod, remove every thingDef from this mod and voila
Dr. Edward Sep 11 @ 12:14pm 
Hello everyone. May I ask a question? How can I adjust the ceiling fan’s temperature to something other than the default 17oC degrees? I feel like 17oC degrees is a bit overpowering.
varialzzz Sep 9 @ 7:46pm 
My saplingchild almost died because of cool autumn air, despite fireplaces being lit around it. Proxy heat from campfires, geysers etc. lacks the ability to heat tiles that have an object inside (even a sleeping spot). Not sure if intentional so I'm throwing it out here for people to be aware.
There's a patch called VTE Proxy Heat patch that fixes this.
Hikurac Sep 9 @ 3:32pm 
Same. Just want Proxy Heat without all of the extra stuff.
devil_saint Sep 5 @ 12:29am 
I wish I could just have ProxyHeat. There is way more here than I want to add to my game.
DocHolliday Sep 2 @ 2:08pm 
nvm I fixed it lol.
Tsunatus Sep 2 @ 1:31pm 
Do the AC units also provide oxygen?
Dero Sep 2 @ 2:08am 
why i can see the rids of tiles on builden walls?
DocHolliday Sep 2 @ 1:32am 
what the frick..............
DocHolliday Sep 2 @ 1:32am 
the AC control thing or whatever the frick it's called has literally no fricking options... Just sits there consuming power and gives me the option to reinstall it like its a frickin decoration................
V-guy Aug 31 @ 4:45pm 
As a last resort, I set the temperature to 1000c and made a run for it. the base and all the raiders inside got burnt to a crisp. 10/10 mod.
Sarg Bjornson Aug 28 @ 10:22pm 
No
Rebeldaughter Aug 28 @ 6:10pm 
Bloat Bloat Bloat can we just have proxy heat
aPEEEEx❄ Aug 25 @ 5:11am 
subterranean air duct doesnt allow the gravship to land on it while hidden conduits do is that intended ?
Haranador Aug 22 @ 3:17pm 
Proxy heat does not seem to work for the inspector (the thing when you hold alt). Is this intentional?
Sanakara Aug 17 @ 1:46pm 
just curious: Is it also possible to spread germs or gases around in your base with this system?
Geisthander Aug 16 @ 5:14pm 
Not sure what's happening, but today I started using the AC units on my gravship, and no matter how many compressors I build (they are all connected via ducts) the wall units all say "not enough compressors". The compressors all have the same message on them, and the ACcontrol unit only shows power needed and grid excess, not system efficiency as it should be
Averious ღ Aug 16 @ 12:41am 
Wall items mess with zones; removing tiles from them within a block of the wall item.
Nic Aug 15 @ 2:10pm 
I just realized how useful this is for mountain bases, no more weird shenanigans with making a fridge in the mountains
Nic Aug 15 @ 2:05pm 
love how the second Q&A is about CE compatibility
SiCall Aug 15 @ 12:13pm 
@Rigben ♥♥♥♥♥♥♥♥♥ I was at my wits end trying to figure out what was throwing all those red errors. Thanks for sharing it was the standing coolers in storage. Hopefully someone can go through the convoluted bug reporting system to let the Authors know about this bug in the kingly manner that they demand.
Jeyedo Kaopantinto Aug 14 @ 6:15pm 
Able to be disabled*
Jeyedo Kaopantinto Aug 14 @ 6:15pm 
Ceiling fans are sometimes hard to look at, could their animations be disabled?
Alma_S Aug 12 @ 1:51pm 
im playing on a sea ice and the proxy heat doesnt melt frozen freshwater pools, even if the nearby heater pushed the thin ice tiles to 50 degrees celcius, i need to enclose it in a room before the ice melts
Mad Cake Aug 12 @ 12:08pm 
when you place sleeping spot near campfire, area in that sleeping spot somehow is not affected by campfire heat... colonist can just freeze to death because of that... im not sure why it isnt fixed yet, though this problem is very obvious.
polios3 Aug 11 @ 6:02am 
if you are building "separate buildings" wall mounted cooler is better, as you have clear access to "outside" , but in mountain bases, or big "nested" bases, using wall cooler is cooling one room, by heating another, so you need to vent it out by another cooler. yes you can connect by Vents whole base, but it's not practical when you need to connect many coolers to the outside walls then. + coolers have low HP, so they can breach faster. using ducted system you have more control over "central heat" of your base.