RimWorld

RimWorld

Vanilla Temperature Expanded
443 Comments
Sarg Bjornson 20 hours ago 
Did you even read my comment?
krn̈vr 20 hours ago 
missing textures for the ac
krn̈vr 20 hours ago 
<texPath>Things/Building/WallMountedHeater/WallMountedHeaterM</texPath> to
<texPath>Things/Building/WallMountedHeater/WallMountedHeater</texPath>

<texPath>Things/Building/WallMountedAC/WallMountedACM</texPath> to
<texPath>Things/Building/WallMountedAC/WallMountedAC</texPath>
Sarg Bjornson Jul 10 @ 12:59am 
Yeah, cool. Except... the correct path is the one ending in M

The mod upload may have gone wrong, and the xml was pushed but not the images. We will look into it
Saviola***** Jul 10 @ 12:12am 
Same issue with texture missing on both my Mac and Windows PCs.

Changing;
<texPath>Things/Building/WallMountedHeater/WallMountedHeaterM</texPath> to
<texPath>Things/Building/WallMountedHeater/WallMountedHeater</texPath>

<texPath>Things/Building/WallMountedAC/WallMountedACM</texPath> to
<texPath>Things/Building/WallMountedAC/WallMountedAC</texPath>

Resolved it for me, they are the only 2 thingdefs that seem to have the 'M' after their defname reference
0。0 Jul 10 @ 12:11am 
Don’t you guys check GitHub issues? Someone already created a related issue a few hours ago and clearly pointed out the problem.

https://github.com/Vanilla-Expanded/VanillaTemperatureExpanded/issues/1
Sarg Bjornson Jul 9 @ 11:36pm 
I also am not getting the missing textures... I wonder if it is a different OS kinda problem? Any of you on Mac?
Ancient0fDaze Jul 9 @ 7:26pm 
Fixing the missing textures in Buildings_Temperature.xml and ACNet.xml still leaves the items rotation / placement centered on the "temperature effect" cell, instead of the object itself.
BorisTheAnimal Jul 9 @ 7:19pm 
also having an issue with missing textures here
Wintermist Jul 9 @ 5:13pm 
I also wonder why the wall mounted AC units use so much power? If they're linked to a main AC unit they should basically only be an air vent and pump in air coming from the AC compressors. If unconnected they would be a stand alone AC unit, but not if connected to the network
Wintermist Jul 9 @ 5:01pm 
Yeah I too have that missing texture thing. Still works though :D
moo Jul 9 @ 4:19pm 
Ok I revalidated, resubbed and it's an issue with the XML pointing to non-existent textures (mistyped 'm'):
<texPath>Things/Building/WallMountedHeater/WallMountedHeaterM</texPath>
<texPath>Things/Building/WallMountedAC/WallMountedACM</texPath>
McMookerson Jul 9 @ 4:14pm 
I am also having those missing texture errors. Also getting a critical UI error when trying to close the Mod Settings page. Submitted two bug reports along with the HugsLib log when only VTE + Framework + HugsLib is active.
moo Jul 9 @ 3:57pm 
Well that's weird. Revalidation here I come!
Oskar Potocki  [author] Jul 9 @ 3:29pm 
Nope, nothing missing on my end.
moo Jul 9 @ 2:02pm 
Hi Oskar,
Two missing texture groups:
- WallMountedACM from Textures\Things\Building\WallMountedAC
- WallMountedHeaterM from Textures\Things\Building\WallMountedHeater
Oskar Potocki  [author] Jul 9 @ 12:46pm 
Please report using our google forms.
sevenfortyfour Jul 9 @ 12:30pm 
Bug report: the 1.6 update is causing an odd issue where areas within the light range of a light source become unselectable; the game UI also disappears when mousing over those areas, so I've had to disable VTE for now. It occurs even when only VTE and the Vanilla Framework are loaded with no other mods. I appreciate your work!
Teemo Jul 9 @ 6:07am 
Sorry, didn't realize it was in breach of license. I took it down
Oskar Potocki  [author] Jul 9 @ 12:11am 
Without my permission while we were working on the update. In breach of license too. Good job.
Punished "Venom" Avacado Jul 8 @ 7:14am 
VANILLA EXPANDED TEAM, UPDATE VANILLA TEMPERATURE EXPANDED TO 1.6 AND MY LIFE IS YOURS!!!
mata Jul 4 @ 9:42pm 
oh- my mistake, it seems like this mod isnt working at all for me and that's probably why animals aren't seeking out the outdoor heat.
mata Jul 4 @ 7:23pm 
It would be very appreciated if animals utilized outdoor heat sources to stay warm in cool weather, it seems they ignore campfires and such.
Immortan Joe Jul 3 @ 11:36am 
Nevermind
Teemo Jun 29 @ 7:12pm 
Based on small amounts of testing this works in 1.6 as is
Smegma_Sage Jun 10 @ 12:19pm 
Temperature is really important to manage in Rimworld, yet all they have is a silly little wall cooler and expect you to make 3 wide ventilation pipes out of walls. So, this is mod I won't play without and it's the best iteration of temp controlling mods I've seen come and go over the years.

Thanks
TheGothEmperex Jun 9 @ 4:52am 
@Friedrich von Luxemburg Unless they've fixed it in the last week, the patch is still needed yeah.
Friedrich von Luxemburg Jun 2 @ 10:32pm 
Do we still need this fix mod?
VTE - Proxy Heat Patch
erikotto5 Jun 1 @ 7:29pm 
Can you connect vents with ducts for double wide walls?
cow of french Jun 1 @ 12:43am 
ye;s :steamthumbsup:
няшмяш May 29 @ 11:11pm 
Fans don't cost components but can break down, which cost components to fix. c'est la vie
ShockedHearts May 27 @ 9:24pm 
while this is super impressive I honestly just want proxyheat back. this is amazing but way too complicated. the only feature I want is proximity heating and cooling.
I CANT BREEF May 26 @ 3:40am 
Man, this is too much stuff. The proxy heat mod was so fine for nomadic playstyle, small neat thing that added so much value. And now it's no longer updated. We need simple proxy temperature mod not the bloat things with six gazillion pipes, some kind of nodes that connect to some other nodes and connects to some other thing. Noone asked for that.
GoofyGoober May 25 @ 6:13pm 
I really hope this works with celsius
Vampire May 20 @ 4:53pm 
I would like to second the request for the subterranean air ducts to be indestructible like the hidden conduits.
Pungent Pickle May 18 @ 12:25pm 
How is the Integration between this and Dubs' Mods, specifically the Heat Exchangers from Rimatomics and the stuff from Bad Hygiene and Dubs' Heating?
TheNamelessOne May 17 @ 10:11am 
Is it possible to make the subterranean air ducts indestructible like hidden conduits? Thanks.
Rime Pendragon May 15 @ 12:39am 
When I build a ceiling fan above an existing bed, they deconstruct the bed before building the fan, which is really inconvenient.
Deankiller Turnupseed May 13 @ 10:28pm 
does this work with celsius?
Kanedogg May 10 @ 7:51am 
Lovin this mod. Works great ... :steamhappy:
leosefcik May 9 @ 1:38pm 
What is the efficiency of the different heaters (wall, over-wall)? Do they have the exact same as a normal one?
King Matt 👑 May 9 @ 7:57am 
Great work on this mod and I love the aesthetic, however I am looking for the radiant temperature aspect only; Any chance you can separate these out again?
ryhndo May 1 @ 3:05pm 
Does this replace the normal coolers or is it just an addition
stalksetcup Apr 29 @ 4:35am 
I have noticed one bug that can literally kill some colonists. It is that if you put a "sleeping place" in a high temperature zone (I have not tested it with devices that lower it), for example from a fire, then in the cells where the "sleeping place" is located, the temperature will be the same as outside, and not like in the heat zone near the fire or other sources.
DondarfSnowbonk Apr 22 @ 1:02am 
Please spin ProxyHeat off into a standalone mod again. I'm not interested in installing an entire central heating mod for it.
[FD] Tomatohead Apr 14 @ 6:05am 
I remember a long time a mod that allowed you to pipe hot and cold air. I want to pipe hot air from a room on the warm side of a food freezer to the rest of the colony to use the already heated air instead of constantly spending electricity to warm and heat air no matter it's current state.
lol Mar 29 @ 2:33am 
The base is that Celsius is fantastic and VE is beautiful bloat

https://steamcommunity.com/sharedfiles/filedetails/?id=2725863762
SuwinTzi Mar 27 @ 11:31am 
I just want to say I do love both this mod and Bad Hygiene and end up using both.

I like Dub's for the easier heating via radiators especially in colder areas, and the idea of needing to create bathrooms and hot water for comfort. But the radiators take up a floor slot and not capacity not meeting demand isn't always clear.

But I also love the various temperature control options this mod brings in, such as the AC unit controlling both hot and cold as well as floor AC units and the standing cooler. However researching to that point takes quite much more research and having radiators already unlocked in a crash landed scenario feels better.