RimWorld

RimWorld

Vanilla Temperature Expanded
496 Comments
Haranador Aug 22 @ 3:17pm 
Proxy heat does not seem to work for the inspector (the thing when you hold alt). Is this intentional?
Sanakara Aug 17 @ 1:46pm 
just curious: Is it also possible to spread germs or gases around in your base with this system?
Geisthander Aug 16 @ 5:14pm 
Not sure what's happening, but today I started using the AC units on my gravship, and no matter how many compressors I build (they are all connected via ducts) the wall units all say "not enough compressors". The compressors all have the same message on them, and the ACcontrol unit only shows power needed and grid excess, not system efficiency as it should be
Averious ღ Aug 16 @ 12:41am 
Wall items mess with zones; removing tiles from them within a block of the wall item.
Nic Aug 15 @ 2:10pm 
I just realized how useful this is for mountain bases, no more weird shenanigans with making a fridge in the mountains
Nic Aug 15 @ 2:05pm 
love how the second Q&A is about CE compatibility
SiCall Aug 15 @ 12:13pm 
@Rigben holy shit I was at my wits end trying to figure out what was throwing all those red errors. Thanks for sharing it was the standing coolers in storage. Hopefully someone can go through the convoluted bug reporting system to let the Authors know about this bug in the kingly manner that they demand.
Makasi the Moth Aug 14 @ 6:15pm 
Able to be disabled*
Makasi the Moth Aug 14 @ 6:15pm 
Ceiling fans are sometimes hard to look at, could their animations be disabled?
Alma_S Aug 12 @ 1:51pm 
im playing on a sea ice and the proxy heat doesnt melt frozen freshwater pools, even if the nearby heater pushed the thin ice tiles to 50 degrees celcius, i need to enclose it in a room before the ice melts
Mad Cake Aug 12 @ 12:08pm 
when you place sleeping spot near campfire, area in that sleeping spot somehow is not affected by campfire heat... colonist can just freeze to death because of that... im not sure why it isnt fixed yet, though this problem is very obvious.
polios3 Aug 11 @ 6:02am 
if you are building "separate buildings" wall mounted cooler is better, as you have clear access to "outside" , but in mountain bases, or big "nested" bases, using wall cooler is cooling one room, by heating another, so you need to vent it out by another cooler. yes you can connect by Vents whole base, but it's not practical when you need to connect many coolers to the outside walls then. + coolers have low HP, so they can breach faster. using ducted system you have more control over "central heat" of your base.
Vorgra Aug 11 @ 4:38am 
can someone explain the benefit of the ducted air system over wall mounted cooler? the coolers, once room is upto temp use like 20watts, where as the ducted system even with greater that 100% efficiency use like 90watts, the only difference I see is if you can't pump out of the room like the cooler does.
HUNTER Aug 5 @ 5:19pm 
Whats the viability of using this in a gravship? Can it work in space?
TGIFMaartens Aug 5 @ 12:34pm 
Is this mod just add-on to existing temperature mechanics in-game? As in, could I ignore all this mod's content and the base-game heating and cooling structures will continue to work as they normally do in vanilla, and then I can choose how and when to add the mod's features to my existing save?
Omega13 Aug 5 @ 12:33pm 
The standing cooler throws out a bunch of weird errors if I have it uninstalled in storage. Shame, since it seems like having that tucked away in case of emergencies is the entire point.
Temporary User Aug 5 @ 11:21am 
@amak888 yeeee, seems to happen atm. No clue if its intended or not
Whisper Aug 2 @ 8:36am 
@Donarudo-Kun
Use cherrypicker and turn off the dubs items.
Donarudo-Kun Aug 1 @ 4:12pm 
i want to remove the central heating from dubs to only use this mod, how can i do that
amak888 Aug 1 @ 1:36pm 
Anyone else having an issue where subterranean air ducts can't be built on corners all 4 bordering cells occupied by walls?
CamTheGamingKing Jul 30 @ 5:20pm 
Does this actually raise the temperature of the nearby area? or does it just affect pawns?
Gatoviejo =^,^= Jul 30 @ 4:09pm 
Hi, could you please apply this to this mod so it doesn't rely on an external patch?: VTE - Proxy Heat Patch
polios3 Jul 28 @ 2:09am 
Lava pools are heat source, but they are not added to heat proximity. Can we get it added?
dust_onthecode Jul 27 @ 2:27pm 
why is the industrial heater flamable now my tribal easy bake oven keeps getting its main heating broken
lloki Jul 27 @ 11:10am 
Is it intended that industrial cooler is not vacuum sealed? Because the standard cooler is.
Rigben Jul 23 @ 1:40pm 
I noticed when I was in dev mod that a Minified Standing Cooler was throwing an error. It only throws it when it is uninstalled and sitting in a stockpile. I also have one currently installed that does not throw the error. From what I could tell the error was coming from the item trying to decide if it should output heat (I assume that means temperature in general) when uninstalled.
Meelonius Jul 23 @ 2:57am 
@Klang you can fine tune this in mod settings. If it should apply to indoor units or not, maximum temperature to heat up for each appliance etc.
Meelonius Jul 23 @ 2:45am 
It seems Dubs Bad Hygiene heating is not generating any heat. Or in general nothing from that mod seems to be affected by the Heat Proximity feature.
Mobile Medkit Jul 21 @ 6:10pm 
I may be but a fool, but the electric smelter and other similar objects heat up everything to an extreme degree with no falloff at all. My smelter heats up the tiles around it to 86C and no colonist can work at it without rapidly developing heatstroke
Duzzit Jul 19 @ 4:15pm 
Q: What if I have other mods adding wall-mounted appliances?
A: There shouldn’t be any conflicting behavior with this mod.
-I'd like to check if this is still the case, since I can no longer build the wall vents from Replace Stuff, and the vanilla vent is gone also.
Echo Ichor Jul 19 @ 2:44pm 
I would hope that if such a patch comes, it is toggleable. While I know it isn't realistic or fair, it gives my darklighters a heating option that isn't braziers. They crave the sweet, buttery darkness, but also not freezing to death.
R41N Jul 19 @ 10:48am 
I agree Sylaise. I would like a patch that makes the Compressors not work in space environments. That said, it's pretty easy to self enforce not using them on the Grav Ship. The mod is still useful in that it comes with much more appealing wall mounted cooling options instead of the awful sprites that are included in the base game.
Sylaise Jul 19 @ 6:42am 
Will there be a touch up for Odyssey? I ask because an air compressor in vacuum is rather silly. Reminds me of people who put the giant cooling towers for Rimatomics' reactors in SoS2 ships. :P
Or will such a feature be for a more comprehensive ship overhaul?
Simikiel Jul 18 @ 3:27pm 
@Sarg Bjornson, No no, I'm not like begging you lot to do work for a mod you don't even use, I'm just confused why it says it works here but not on the CE compatibility page. Sorry if it came off that way!

@Enclave~, Yeah that makes total sense. Thank you for the reply! Sorry if it seemed like I was complaining or anything
Enclave~ Jul 18 @ 2:42pm 
Before 1.6 I used this mod in conjunction to CE stable and had zero issues along with the rest of Vanilla Extended, CE patches things on their end usually rather than mods coming with built in CE compatibility (unless modders use CE) - CE also overhauls a lot of things so it (seems anyway) to be a headache to patch if you yourself don't use it
Sarg Bjornson Jul 18 @ 2:25pm 
It's not that we want to, is that we can't. None of use actually use CE, so we have no real idea what is even involved
Simikiel Jul 18 @ 1:39pm 
... I am confused, and I hate to bring this up because it seems like the lovely mod creators dislike when people ask about CE compatibility, but I have been going off the CE mod compatibility on their github:

https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md

And there it doesn't list this mod, but in the Q&A here it says it is supported. The github also says only one of the Quest mods is compatible which sucks. Is anyone able to tell me if CE is compatible with all Vanilla Extended things, or if not, if there is a full list that shows all the ones that are compatible?

To the lovely mod creators, you don't need to answer if you don't want to. You lot do truly astounding work, and I'd hate to be an added annoyance to you.
Meka Jul 18 @ 6:06am 
The wall mounted ac unit isn't actually wall mounted anymore and takes up a square. Is there anyway to revert it to how it was in 1.5?
[PR] HavenOnline Jul 17 @ 2:59pm 
u are cringe
Oskar Potocki  [author] Jul 17 @ 3:16am 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Iirly Jul 16 @ 7:47pm 
Im starting with a small tribe using progression core to work my way from neolithic to spacer and This mod has been indefensible for torches giving early game heating. But after a restart the torches are no longer heating rooms. Any ideas
Espiovvv Jul 15 @ 8:06am 
Anyone else unable to place a "Wall-mounted AC unit"?
StockSounds Jul 14 @ 12:42pm 
This'll be great, since vents break the airtight seal in a ship. Is this broken with Odyssey at all?
Collard Green Jedi Jul 13 @ 7:12pm 
The air compressors DO work in space... and I hope to god we get a setting to keep it that way DX Its so easy to use the HVAC system to keep the ship temperature controlled
litekoala Jul 13 @ 7:10pm 
i wonder if the air compressors or whatever they're calling would work up in orbit
NuanKi Jul 12 @ 11:21pm 
yes
ToooMuchSalsa Jul 12 @ 2:23pm 
Anyone else getting this yellow message on start up and know a)what it means or b) how to fix it: Exception in Verse.DirectXmlToObjectNew.DefFromNodeNew: System.ArgumentException: Could not find type named VanillaTemperatureExpanded.AcUnitPositionModExtension from node <li Class="VanillaTemperatureExpanded.AcUnitPositionModExtension"><offsetNorth>(0, 0, 0)</offsetNorth></li>
The rest i posted in the discussion channel
Kong773 Jul 12 @ 11:50am 
It would be nice if the standing cooler could be adjusted like the vanilla heater because it always give the slept in the cold mood penalty
MC_0 Jul 11 @ 5:36pm 
I like this mod. :steamhappy:
DarkSlayerEX Jul 11 @ 5:26pm 
_west/_north/_south are just suffixes the game appends to the texture path definition for the game to know which texture sets the object uses for it's facing directions.

I'm a little confused though as to why you're even using things like "WallMountedHeaterM" as a texture path. Aren't the texture names ending with M specifically used as color masks?