RimWorld

RimWorld

Vanilla Temperature Expanded
479 Comments
Whisper Aug 2 @ 8:36am 
@Donarudo-Kun
Use cherrypicker and turn off the dubs items.
Donarudo-Kun Aug 1 @ 4:12pm 
i want to remove the central heating from dubs to only use this mod, how can i do that
amak888 Aug 1 @ 1:36pm 
Anyone else having an issue where subterranean air ducts can't be built on corners all 4 bordering cells occupied by walls?
CamTheGamingKing Jul 30 @ 5:20pm 
Does this actually raise the temperature of the nearby area? or does it just affect pawns?
Gatoviejo =^,^= Jul 30 @ 4:09pm 
Hi, could you please apply this to this mod so it doesn't rely on an external patch?: VTE - Proxy Heat Patch
polios3 Jul 28 @ 2:09am 
Lava pools are heat source, but they are not added to heat proximity. Can we get it added?
dust_onthecode Jul 27 @ 2:27pm 
why is the industrial heater flamable now my tribal easy bake oven keeps getting its main heating broken
lloki Jul 27 @ 11:10am 
Is it intended that industrial cooler is not vacuum sealed? Because the standard cooler is.
Rigben Jul 23 @ 1:40pm 
I noticed when I was in dev mod that a Minified Standing Cooler was throwing an error. It only throws it when it is uninstalled and sitting in a stockpile. I also have one currently installed that does not throw the error. From what I could tell the error was coming from the item trying to decide if it should output heat (I assume that means temperature in general) when uninstalled.
Meelonius Jul 23 @ 2:57am 
@Klang you can fine tune this in mod settings. If it should apply to indoor units or not, maximum temperature to heat up for each appliance etc.
Meelonius Jul 23 @ 2:45am 
It seems Dubs Bad Hygiene heating is not generating any heat. Or in general nothing from that mod seems to be affected by the Heat Proximity feature.
Klang Jul 21 @ 6:10pm 
I may be but a fool, but the electric smelter and other similar objects heat up everything to an extreme degree with no falloff at all. My smelter heats up the tiles around it to 86C and no colonist can work at it without rapidly developing heatstroke
Duzzit Jul 19 @ 4:15pm 
Q: What if I have other mods adding wall-mounted appliances?
A: There shouldn’t be any conflicting behavior with this mod.
-I'd like to check if this is still the case, since I can no longer build the wall vents from Replace Stuff, and the vanilla vent is gone also.
Deimos kai Aischylos Jul 19 @ 2:44pm 
I would hope that if such a patch comes, it is toggleable. While I know it isn't realistic or fair, it gives my darklighters a heating option that isn't braziers. They crave the sweet, buttery darkness, but also not freezing to death.
R41N Jul 19 @ 10:48am 
I agree Sylaise. I would like a patch that makes the Compressors not work in space environments. That said, it's pretty easy to self enforce not using them on the Grav Ship. The mod is still useful in that it comes with much more appealing wall mounted cooling options instead of the awful sprites that are included in the base game.
Sylaise Jul 19 @ 6:42am 
Will there be a touch up for Odyssey? I ask because an air compressor in vacuum is rather silly. Reminds me of people who put the giant cooling towers for Rimatomics' reactors in SoS2 ships. :P
Or will such a feature be for a more comprehensive ship overhaul?
Simikiel Jul 18 @ 3:27pm 
@Sarg Bjornson, No no, I'm not like begging you lot to do work for a mod you don't even use, I'm just confused why it says it works here but not on the CE compatibility page. Sorry if it came off that way!

@Enclave~, Yeah that makes total sense. Thank you for the reply! Sorry if it seemed like I was complaining or anything
Enclave~ Jul 18 @ 2:42pm 
Before 1.6 I used this mod in conjunction to CE stable and had zero issues along with the rest of Vanilla Extended, CE patches things on their end usually rather than mods coming with built in CE compatibility (unless modders use CE) - CE also overhauls a lot of things so it (seems anyway) to be a headache to patch if you yourself don't use it
Sarg Bjornson Jul 18 @ 2:25pm 
It's not that we want to, is that we can't. None of use actually use CE, so we have no real idea what is even involved
Simikiel Jul 18 @ 1:39pm 
... I am confused, and I hate to bring this up because it seems like the lovely mod creators dislike when people ask about CE compatibility, but I have been going off the CE mod compatibility on their github:

https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md

And there it doesn't list this mod, but in the Q&A here it says it is supported. The github also says only one of the Quest mods is compatible which sucks. Is anyone able to tell me if CE is compatible with all Vanilla Extended things, or if not, if there is a full list that shows all the ones that are compatible?

To the lovely mod creators, you don't need to answer if you don't want to. You lot do truly astounding work, and I'd hate to be an added annoyance to you.
Meka Jul 18 @ 6:06am 
The wall mounted ac unit isn't actually wall mounted anymore and takes up a square. Is there anyway to revert it to how it was in 1.5?
=>PR<= XxDEM0NIKSxX Jul 17 @ 2:59pm 
u are cringe
Oskar Potocki  [author] Jul 17 @ 3:16am 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Iirly Jul 16 @ 7:47pm 
Im starting with a small tribe using progression core to work my way from neolithic to spacer and This mod has been indefensible for torches giving early game heating. But after a restart the torches are no longer heating rooms. Any ideas
Espiovvv Jul 15 @ 8:06am 
Anyone else unable to place a "Wall-mounted AC unit"?
StockSounds Jul 14 @ 12:42pm 
This'll be great, since vents break the airtight seal in a ship. Is this broken with Odyssey at all?
Collard Green Jedi Jul 13 @ 7:12pm 
The air compressors DO work in space... and I hope to god we get a setting to keep it that way DX Its so easy to use the HVAC system to keep the ship temperature controlled
litekoala Jul 13 @ 7:10pm 
i wonder if the air compressors or whatever they're calling would work up in orbit
NuanKi Jul 12 @ 11:21pm 
yes
ToooMuchSalsa Jul 12 @ 2:23pm 
Anyone else getting this yellow message on start up and know a)what it means or b) how to fix it: Exception in Verse.DirectXmlToObjectNew.DefFromNodeNew: System.ArgumentException: Could not find type named VanillaTemperatureExpanded.AcUnitPositionModExtension from node <li Class="VanillaTemperatureExpanded.AcUnitPositionModExtension"><offsetNorth>(0, 0, 0)</offsetNorth></li>
The rest i posted in the discussion channel
Kong773 Jul 12 @ 11:50am 
It would be nice if the standing cooler could be adjusted like the vanilla heater because it always give the slept in the cold mood penalty
MC_0 Jul 11 @ 5:36pm 
I like this mod. :steamhappy:
DarkSlayerEX Jul 11 @ 5:26pm 
_west/_north/_south are just suffixes the game appends to the texture path definition for the game to know which texture sets the object uses for it's facing directions.

I'm a little confused though as to why you're even using things like "WallMountedHeaterM" as a texture path. Aren't the texture names ending with M specifically used as color masks?
- Abby Sciuto Jul 11 @ 10:25am 
@Sarg Bjornson It's a texture PATH , not a texture, even then the texture name is *ACM_West, North and South.
sebo2203 Jul 11 @ 2:54am 
I will use your bug report form...
sebo2203 Jul 11 @ 2:53am 
I opened the mod options for this specific mod... and now I am unable to close the window. The game just ignores me pressing the X and I am now stuck. Unable to escape. I will probably have to force quit the game and reload from last save... great. Checking your discussion, it seems this is an issue from 2024.. how come this is still a thing?
Sarg Bjornson Jul 10 @ 5:04am 
Did you even read my comment?
krn̈vr Jul 10 @ 4:51am 
missing textures for the ac
krn̈vr Jul 10 @ 4:50am 
<texPath>Things/Building/WallMountedHeater/WallMountedHeaterM</texPath> to
<texPath>Things/Building/WallMountedHeater/WallMountedHeater</texPath>

<texPath>Things/Building/WallMountedAC/WallMountedACM</texPath> to
<texPath>Things/Building/WallMountedAC/WallMountedAC</texPath>
Sarg Bjornson Jul 10 @ 12:59am 
Yeah, cool. Except... the correct path is the one ending in M

The mod upload may have gone wrong, and the xml was pushed but not the images. We will look into it
Saviola***** Jul 10 @ 12:12am 
Same issue with texture missing on both my Mac and Windows PCs.

Changing;
<texPath>Things/Building/WallMountedHeater/WallMountedHeaterM</texPath> to
<texPath>Things/Building/WallMountedHeater/WallMountedHeater</texPath>

<texPath>Things/Building/WallMountedAC/WallMountedACM</texPath> to
<texPath>Things/Building/WallMountedAC/WallMountedAC</texPath>

Resolved it for me, they are the only 2 thingdefs that seem to have the 'M' after their defname reference
0。0 Jul 10 @ 12:11am 
Don’t you guys check GitHub issues? Someone already created a related issue a few hours ago and clearly pointed out the problem.

https://github.com/Vanilla-Expanded/VanillaTemperatureExpanded/issues/1
Sarg Bjornson Jul 9 @ 11:36pm 
I also am not getting the missing textures... I wonder if it is a different OS kinda problem? Any of you on Mac?
Ancient0fDaze Jul 9 @ 7:26pm 
Fixing the missing textures in Buildings_Temperature.xml and ACNet.xml still leaves the items rotation / placement centered on the "temperature effect" cell, instead of the object itself.
BorisTheAnimal Jul 9 @ 7:19pm 
also having an issue with missing textures here
Wintermist Jul 9 @ 5:13pm 
I also wonder why the wall mounted AC units use so much power? If they're linked to a main AC unit they should basically only be an air vent and pump in air coming from the AC compressors. If unconnected they would be a stand alone AC unit, but not if connected to the network
Wintermist Jul 9 @ 5:01pm 
Yeah I too have that missing texture thing. Still works though :D
moo Jul 9 @ 4:19pm 
Ok I revalidated, resubbed and it's an issue with the XML pointing to non-existent textures (mistyped 'm'):
<texPath>Things/Building/WallMountedHeater/WallMountedHeaterM</texPath>
<texPath>Things/Building/WallMountedAC/WallMountedACM</texPath>
McMookerson Jul 9 @ 4:14pm 
I am also having those missing texture errors. Also getting a critical UI error when trying to close the Mod Settings page. Submitted two bug reports along with the HugsLib log when only VTE + Framework + HugsLib is active.