Imperator: Rome

Imperator: Rome

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Reanimāta - Alpha 1.9
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File Size
Posted
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758.954 MB
Mar 25, 2024 @ 3:55am
Jun 12 @ 5:47am
167 Change Notes ( view )

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Reanimāta - Alpha 1.9

In 2 collections by Lord of Liberty
Reanimāta - Patch & subfiles Collection
4 items
My recommended Reanimāta Mod Collection
8 items
Description
Reanimāta is a big mod for adding more deepth and love into the games you play using the great Invictus mod as a foundation.

DO NOT USE OTHER BIGGER OR UI CHANGING MODS WITH THIS MOD!

Reanimata needs Invictus 1.9 and does not work with mods not working with Invictus. Logically Indomita or other similar mods are not compatible.




Features:
Immersive Character Gameplay
  • A family tree: Explore your extended family relations with new mechanics. Open the interface by clicking on the tree icon in each character profile
  • A real adoption system by overhauling both "adoption" character interaction resulting in your ruler becoming the adoptive father/mother for parentless characters, visible in character view and the familiy tree.
  • Chronicles: The game now saves previous careers so you can always see what a character has already done (including jail time)
  • New justice system: Bring law and order in your realm with fixed prison sentences and automatic release
  • Extended marriage system: Visible engagements and new marriage opportunities
  • New mistress and lover system: One partner is not enough? Find lovers and or a mistress in some new and some adapted lover events from CK3
  • Possible Homosexuality
  • many new (20++) character interactions and icons for a quicker overview (like in CK3)
  • more interactions between ruler and spouse while playing a monarchy

New Religious & Philosophical Mechanics
  • Extended philosophical schools: Sponsor one or more of the Hellenistic schools of philosophy. Provincial effects as new schools are founded to continually produce local philosophers. Develop your ruler as part of their philosophical training and acquire unique traits. Support the schools and gain additional innovations through their work. (Original idea of this part is the “Five School” Mod, which I have vastly extended...)
  • Religious Estate Mechanics: New religious mechanics including priestesses, college of priests, dynamic donation system and independent temple construction
  • Oracle of Delphoi: The Pythian games and a regular election of the Pythia in Delphoi
  • Set a main god for your religion to increase your pantheon size to 5 gods

Improved Warfare
  • Faster civil wars I; if you take a fort, you get the surrounding settlements automatically back
  • Faster civil wars II; At a monthly tick areas change the owner based on the controlled forts and if there are no enemies present anymore (removes border gore)
  • Hire your own designed mercenary army and put a character from your country in charge (but keep the high costs in mind)
  • Historical wars like the Punic wars or the civil war between Caesar and Pompey
  • Improved vanilla warfare events

Economy, Trade & Internal Management Overhaul
  • New trade goods and buildings
  • Dynamic and reasonable change system for trade goods
  • Prison Manager, to handle groups of prisoners at once
  • Revised governor system: with governor focus setting and other interactions
  • Governors now change their strategy on their own if you allow them to do so
  • Autonomy system for bigger empires similar to EU IV to balance the money income
  • Revised government system: new offices and laws from the Bigger Government Mod
  • New spy system (WIP)
  • New subject variants like colony and big client state (which costs one diplo slot)
  • Dynamic threshold for small client states you can keep without losing a diplo slot based on your country rank
  • Automatic shifts between different subject types. E.g. If a small client state becomes to big, it shifts automatically to a big client state


Naming & Culture specific localization
  • Revised Naming System for Romans, Greeks, Thracians, Persians and others including new names
  • New naming system for Roman and Italic women
  • Regional and corrected titles for offices, governors and rulers (mostly for Latin and Greek)
  • Greek dialects and name variants
  • Correction of many nicknames and many new ones for the Greek cultural group
  • Revised names for several hundred provinces in Greek and Latin

Flavour Additions
  • 120+ new monarchy events (some ported from EU:ROME / CK3 but intensively reworked)
  • 70-100 reworked historical events with historical characters we know from war (Sulla, Caesar etc), philosophy (Cicero, Phílōn of Larissa etc) and arts...
  • 300-400+ new events in total
  • New location system in the character and Army/Navy UI
  • Greek Hellenism culture mechanics
  • Some new cultures
  • Appearance of historic important philosophers via event
  • Slightly bigger families and more characters at court to fill all the new jobs
  • Music from Eu:Rome integrated and a basic Music Player UI
  • Released subject countries are named after the area or region (in case of an autonomous gorvernorship) and they get a proper adjective

UI-Improvements
  • New modifier icons: Finally, icons indicate whether a modifier is positive or negative (a feature that Paradox built into the game, but never used itself...)
  • New interface functions and much more details in several UIs
  • New location system for offices and titles in the character UI
  • Seasonal province images (WIP)
  • Many new province images 100+
  • Individual icons for all religions
  • Individual icons for all cultural groups and some individual cultures
  • Individual icons for over 200 gods
  • lots of HD icons and new artwork in the interface windows

Other Stuff
  • Other smaller mechanics
  • A few fixes for vanilla bugs and some improvements to other mods
  • Reworked most windows for mod compatibility
  • Some hidden fixes like:
  • Automatic removal of holdings in abroad countries
  • Removing empty territories within an AI country





Loadorder:
  1. Invictus (top in launcher)
  2. Reanimāta (last in launcher)
  3. Patches for other mods (optional)

You must not load any other mod after Reanimāta unless the mod is done for Reanimāta.

if you are using several Reanimāta patches, then load them after my main mod in any order.


The Following mods are included and you should not use them:
  • my little "Sad Time - Sad Face" mod is included
  • The great Full Mechanical Overhaul (FMO) mod by Dementive (thx to him and his help!)
  • The icons for military tactics are included in high scaling from Vernerythehunter. THX to him!
  • the "Five School mod" by John Philoponus is completely included, translated and expanded heavily
  • HIP mod by Ooiue is fully included and vastly overhauled by adding characters and events and options.
  • "Bigger Government Mod" by II_Paulus_II is included and revised and expanded
  • Better UI by Agami is 80-90% included or rewritten from scratch





many events, UI elements, mechanics and old errors from vanilla and other mods are corrected, reenabled or improved like 20-30 Zorgo events from Invictus or 4-5 disabled Bronce Age events.


Many graphical elements were created by AI or taken from other paradox games. Especially CK2, CK3 and Victoria3.
Popular Discussions View All (6)
2
1
Dec 17, 2024 @ 1:00pm
How to name Roman girls?
Lord of Liberty
1,992 Comments
Lord of Liberty  [author] 1 hour ago 
@Karma Chameleon Thanks for the kind words! No, you shouldn’t use this marriage mod, as all character interactions related to marriage are tightly integrated with various mechanics I’ve added—like the priesthood and the betrothal system. In the next big update, I’m adding the ability to control minor characters' marriages if you're playing as a monarchy. For republics, though, I want to stall the role-playing aspect and limit player power, keeping the focus on politics. 😄

As for Terra Indomita... As far as I know, the Indomita team is already working on implementing some features from my mod, like the family tree. A full merge would probably take a lot of time, and right now, I’m focusing on Invictus—especially knowing that another Invictus update will mean a lot more work for me again.
Karma Chamelion 2 hours ago 
Hello my favourite mod creator! I wanted to ask, The mod I have linked below is more marriages, I see you have integrated within your mod, an expanded marriage network. Does that mean the below mod is unneeded as you've already integrated a similar mechanic, or is it still safe to use with your mod? I ask as the idea of more marriage candidates for late game, is great haha.

https://steamcommunity.com/sharedfiles/filedetails/?id=2081883526

I also wanted to ask, Do you think it would be difficult to patch your mod, with the likes of Terra Indomita. I know they are not compatible at this stage, but I'd love to try my hand at making a compatch, with your permission, if you think it is attainable? At this stage I refuse to play TI as I simply dont enjoy the game as much, without the beautiful city artwork, terrains, UI and religion of your mod (to name just a couple) Imperator for me, has become unplayable without reanimata haha.
Souperviel Jul 3 @ 12:22pm 
@Lord of Liberty sent in discord
Lord of Liberty  [author] Jul 3 @ 8:08am 
@Souperviel if you want, you can come to my discord and we can search for the problem there and maybe you can send me your save game:

https://discord.gg/CSMTycFX
Lord of Liberty  [author] Jul 3 @ 8:05am 
@Souperviel Ok then there must be something wron on your end, maybe the load order. If I test it and if I look into the files there is no problem :(
Souperviel Jul 3 @ 7:27am 
@Lord of Liberty
for monarchies, ofc
Souperviel Jul 3 @ 7:18am 
@Lord of Liberty
just checked for another countries with new game - no option for ruler to arrange marriage, only through ambition, for different ages and health conditions
btw, marriage trough ambition just generating spouse with no specific bloodline trait from chosen family to marriage with (if family has the one)
Lord of Liberty  [author] Jul 3 @ 7:07am 
@Souperviel OK that is very strange. If you start a New game in a Monarchy, can you use it there?
Souperviel Jul 3 @ 6:54am 
@Lord of Liberty
no, he was healthy and ~50yo
also, after he died, his heir-new ruler cannot marriage through arrange marriage too (young, healthy)
Lord of Liberty  [author] Jul 3 @ 6:46am 
@Souperviel ci are character Interaktion. Is your ruler old and ill?