Cookie Clicker

Cookie Clicker

591 ratings
Grandma's Rolling Pin (Automation/Utility)
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File Size
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419.727 KB
Mar 24, 2024 @ 7:33pm
Jun 1, 2024 @ 12:08pm
11 Change Notes ( view )

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Grandma's Rolling Pin (Automation/Utility)

Description
An uncompromising utility mod which adds automated functions for all your cookie clicking desires. Automated gold cookie clicking, big cookie clicking, buying buildings, etc. Never again wear out your mouse needlessly!

Description
CCSE is NOT required for this mod.
Does NOT disable Steam achievements.

Grandma's Rolling Pin has an improved feature set compared to Shimmer Pop, and a better designed menu.
Please let me know what you think in the comments, as well as any issues you face or mod incompatibility.


Known Compatibility List
I've ran GRP with several different mods, and have found the following mods to have no compatibility issues with each other, and GRP.
  • CCSE
  • More Heavenly Upgrades Remastered
  • Cookie Garden Helper - Reloaded
  • Libro Libre
  • Cookie Monster
  • Cookie Valley (super cute, but it does change the icon image which changes GRP's rolling pin icon usage)
  • Cookie Clicker Leatherboard (thanks, Didaco795 )


Known Issues
None discovered while writing version 4.0 - please comment on the mod with any issues you encounter!

psst, hey kid, wanna cheat?
https://steamcommunity.com/sharedfiles/filedetails/?id=3213832179



Credit to Gabriel A for the animation
Popular Discussions View All (2)
5
Jul 6, 2024 @ 2:05pm
Suggestions to Improve Dylan the Stock Broker
· 無名 ·
1
Feb 10 @ 6:14am
这个MOD订阅完成怎么用啊
大汉不抠Jio
236 Comments
GuyverProxy Apr 15 @ 7:40pm 
I disabled the auto stock market, but it is still continuously buying/selling and using up all my cookies!
Sgt.MiningDrill Mar 23 @ 10:36am 
auto stock market makes me continuously loose money
idk
VydrOz Mar 20 @ 2:03pm 
CCSE configuration export and import doesn't work with this mod? because I've lost my configuration several times and I can never restore it.
Best Dad  [author] Mar 14 @ 3:28pm 
Interesting predicament, it isn't an issue I ran into during development or release until now. I made this mod well after I had essentially completed the game. It is a good idea to put the auras under a "Enable Automatic Auras" setting, and also add a "Disabled" to the rotation that's selected by default.

Whether or not I actually get around to implementing this, I can't tell you. But I'll mentally note it.
Titoncio Mar 14 @ 1:09pm 
Very annoying to click on "manage krumblor" on first time using this add-on and instantly remove my current auras, making me lose 2 of my lastest buildings and needing to use 2 more for add on settings
Best Dad  [author] Mar 6 @ 10:10am 
To the users experiencing Wrinklers being popped even while it's disabled, sorry, but I'm not seeing the same result. Without savedata where the issue is present, there's not much I could do to narrow down any potential issues. Feel free to post a pastebin link with your game's savedata if the issue is present and I'll take a look.

@Rizzly Bear, this sounds like an issue with the game's code, Steam, or MacOS itself. The mod has no control on how it's extracted. On Windows, the mod directory looks like "\Cookie Clicker\resources\app\mods\workshop\_zipped\" where "_zipped" houses each subscribed mod, then the game takes the burden of extracting/moving files to the parent directory ("\workshop\"). The mod itself doesn't use or contain any file or subdirectory named "Utility" (with or without a ")" in it), so I have no idea what's happening in your instance. As I don't own a single Apple device either, I can't really test functionality for that operating system.
mrlongnips Mar 5 @ 5:22pm 
(i think) i found the issue, and the fix
using macos version 12.7.4/Monterey

THE ISSUE:
When extracted, the mod file contains a subfolder called "utility)", assumingly because the base filename is too long. Since the game only recognizes the contents within the mod folder without accounting for subfolders, the file isn't recognized as a mod and is not loaded in the mod menu or otherwise recognized. For whatever reason, this also means that when resubscribing after deleting the folder, the mod is not again extracted to the workshop folder.

THE FIX (for other people experiencing the issue, not the dev):
Fixing this should be obvious, but just move the subfolder to the workshop folder. I have no coding experience other than an intermediate understanding of Lua which means I don't have any advice to patch the bug but you're also the dev so it is kinda your job. Sorry.
mrlongnips Mar 5 @ 4:55pm 
also im on osx game version 2.053 w/ cookie monster enabled
mrlongnips Mar 5 @ 4:43pm 
doesn't show up in mod menu, have restarted the game and unsubscribed then resubscribed multiple times. sorry if this is a known issue.
Thatch Mar 5 @ 2:45am 
pops wrinklers even when the option is off but otherwise perfect