Cookie Clicker

Cookie Clicker

Grandma's Rolling Pin (Automation/Utility)
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Update: Jun 1, 2024 @ 12:08pm

Update: May 9, 2024 @ 10:15am

Update: May 7, 2024 @ 7:36pm

Update: May 7, 2024 @ 1:25pm

Major Release v4.0

Update Notes
  • Refactored code base (haha i rewrote it over the course of 15+ days)
  • Redesigned how the Dylan, the Stock Broker functions (fun fact: now over 400 lines!)
  • Fixed the hiring feature not displaying the correct overhead value
  • Added tracking for dollars spent, made, and profitted (this is for the stock market achievements mainly)
  • Added input to adjust how many market ticks you wish to wait before trading occurs when using auto evaluation
  • Added tracking for your highest raw cookies per second when a stock is purchased (comes in handy for some calculations)
  • Added custom stock table settings; you can now toggle any of the columns you wish to see (or not)
  • Added a couple more default stock table profiles (in total: Default, Stocks Evaluations, Your Finances, Show All, Custom, Table Hidden)
  • Added an overhead target for the broker hiring feature; brokers are purchased en masse before stocks are traded, this will help stop you from buying more brokers than really necessary
  • Changed the sell stock formula (see 'Default' below for Selling)
  • Added toggles to low evaluation auto purchasing
    • Default: Buy at or below: median - ((median - low) / 2) -> $10 - (($10 - $5) / 2) = $7.50
    • Frugal: Within 20% of the low evaluation (e.g. $1 low? Buy <= $1.20) capped to 'Default'
    • Median: Buy at or below the median evaluation
    • Avergae: Buy at or below the average evaluation
  • Added toggles to selling stock
    • Default: Sell when its price is at least 30% more than what you paid
    • Greedy: Within 10% of the high evaluation (e.g. $10 high? Sell >= $9) capped at 'Default' and/or above purchase price
    • Any Profit: Sell whenever its price is higher than what you paid
  • Fixed Krumblor sacrifices not being purchased properly
  • Fixed Krumblor auras not sacrificing your highest building
  • Fixed Krumblor auras being slotted if under leveled for the aura
  • Fixed Krumblor auras not being greyed out properly if under leveled for the aura
  • Added exclusions to the open minigame feature
  • Added increment toggles (5, 10, 25, 50, 100) to Even Buildings
  • Added right click functionality for sub options to be toggled backwards
  • Fixed Sugar Lumps 'harvested' not adding how many lumps were actually harvested (I forgot different lump types existed, lol)
  • Made some minor design choices to make the mod's menu a bit nicer looking
  • Wrinkler popping is now based off each individual wrinkler's sucked cookies
    • The number input for Wrinklers is a multiplier for your cookies per second. Essentially, if you have 10 CpS and a multiplier of 10, Wrinklers will have to have sucked 100 cookies before being popped. Before this change, Wrinklers were popped on a timer, and every Wrinkler was included regardless of lifespan. This change can drastically increase how efficacious Wrinklers can be for your cookie production as Wrinklers return +10% sucked cookies.

Update: Apr 6, 2024 @ 10:06pm

Major Release v3.0

Update Notes
  • Added Dylan, the Stock Broker! (Dylan is a friend of mine who loves idle games, named him after him for the funsies)
    • The Stock Broker will evaluate every stock in the game and buy/sell during their peak low and high evals. You can override Dylan's evals and input your own numbers if you so desire. Dylan will also automatically purchase Stock Brokers with no regard to current CpS or cookies! Stock Brokers good!
  • Added 1, 5, 25, 50, Max to the Buy Buildings function
  • Added a measure to trick the game engine into not reloading the options menu while input boxes are focused (please let me know if any issue occurs)
  • Added a hotkey to reload the game with and without saving (Ctrl+R, Ctrl+Alt+R respectively)
  • Added a hotkey for mod debugging (Ctrl+Alt+D to toggle, it adds alerts to the screen; useless for you, great for me!)
  • Adjusted mod thumbnail <i>again</i> (512x512px this time to completely fill the large thumbnail space on the workshop)

Update: Apr 3, 2024 @ 11:45am

Minor Release (Version 2.4)

Update Notes
  • Fixed Pantheon God slotting crashing the function (invalid array index)
  • Removed the config reset during Ascension
  • Added text to the Reset Config label telling you what your internal config version is (only useful to know in cases of issue)
  • Added small text to the mod's option menu title stating what version is loaded
  • Removed some text from the Auto Research label
  • Updated the mod's thumbnail again, this time to 435x435

Update: Apr 2, 2024 @ 4:10pm

Fixed an issue with Rigidel being skipped when changing Pantheon Gods.

Update: Apr 1, 2024 @ 11:25am

Another minor fix.

Update: Mar 31, 2024 @ 9:28pm

I fixed an issue that prevented the mod from loading due to my mishandling of JavaScript objects. Sorry, I'm sleepy.

Update: Mar 31, 2024 @ 9:00pm


Major Release (v2.0)


This update took many hours across a week. I spent a lot of time debugging new features, and making existing ones better! I'm very happy with both the new Krumblor aura and Pantheon God UI! I hope you all enjoy!

Update Notes
  • Additions
    • Auto Season Switcher
      • This will swap between Valentines, Easter, Halloween, and Christmas automatically once all of the current season's upgrades are purchased. Heavenly Upgrade 'Season Switcher' is required for this to be enabled; if unavailable, Level Santa will be visible and separately toggleable during IRL Christmas. Otherwise, Santa will be leveled automatically when auto season switches to Christmas.
    • Shiny Wrinkler toggle to the Wrinkler Popper
    • Auto Building purchasing w/ 10, and 100 increment swaps
    • Text displaying how many sugar lumps Grandma's Rolling Pin has harvested for you
    • Config reset button & config resetting when wiping your save (prevents hard-locking the client)
    • Mod version saving into the config; this will reset your config if absent during loading (should help prevent disastrous failures)
  • Fixes
    • Some typos and weird grammar
    • Big Cookie code now directly uses Cookie Clicker's script, with adjustments to the particle/number positioning (no code injection, compatibility shouldn't at all be affected)
    • <a> links not opening in the user's browser
    • Even Buildings not functioning when manually on Sell mode
    • Krumblor leveling up when Auto Level was disabled
    • Krumblor auras slotting before his required level for the aura slot
    • Krumblor auras slotting before his required level for the aura itself
    • Krumblor auras reslotting themselves due to incorrect string matching
    • Krumblor attempting to buy multiple buildings required for his next level if they can't all be afforded at once
  • Misc.
    • Adjusted Even Buildings to be increments of 100
    • Changed the interface for Krumblor's auras to be clickable images of the auras, instead of the dropdown boxes (they caused issues due to the game refresh the menu on a 5s interval)
    • Changed the interface for the Pantheon God selection (same reason as Krumblor's auras)
    • Adjusted the mod's thumbnail to be 268x268