Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
idk
Whether or not I actually get around to implementing this, I can't tell you. But I'll mentally note it.
@Rizzly Bear, this sounds like an issue with the game's code, Steam, or MacOS itself. The mod has no control on how it's extracted. On Windows, the mod directory looks like "\Cookie Clicker\resources\app\mods\workshop\_zipped\" where "_zipped" houses each subscribed mod, then the game takes the burden of extracting/moving files to the parent directory ("\workshop\"). The mod itself doesn't use or contain any file or subdirectory named "Utility" (with or without a ")" in it), so I have no idea what's happening in your instance. As I don't own a single Apple device either, I can't really test functionality for that operating system.
using macos version 12.7.4/Monterey
THE ISSUE:
When extracted, the mod file contains a subfolder called "utility)", assumingly because the base filename is too long. Since the game only recognizes the contents within the mod folder without accounting for subfolders, the file isn't recognized as a mod and is not loaded in the mod menu or otherwise recognized. For whatever reason, this also means that when resubscribing after deleting the folder, the mod is not again extracted to the workshop folder.
THE FIX (for other people experiencing the issue, not the dev):
Fixing this should be obvious, but just move the subfolder to the workshop folder. I have no coding experience other than an intermediate understanding of Lua which means I don't have any advice to patch the bug but you're also the dev so it is kinda your job. Sorry.
The only suggestion I'd have would be an "auto cast spell" where you set a spell to automatically cast whenever the magic is available, but that's on me more than anyone else because I keep playing with the hand of fate.
Also love the auto buying and Dylan which will come in VERY useful after I get everything else I want achievements wise.
11/10 mod design glad I checked and saw you'd upgraded!
Could you add a feature list to the description?
One of the things I'm missing is to automate the Stock Market and Garden minigame.
Not a huge issue, as there are other mods that can do that, but would've been nice to know about.
Would be awesome if specfic seasons can be toggled on or off or alternatively the order could be changed, I would like to have christmas before halloween. :D
@1220dragons ensure the mod is enabled, and the options should appear in the game's Options menu at the bottom.
@yui hirasawa it's possible there's a conflict with another installed mod if everything is correct, but I'd need a list of your mods to know.
@Best Dad, is it possible to mod the game so that certain magic spells from the Grimore is automatically chosen when you have enough magic meter? I play idle so I exclusively use the 'Force the Hand of Fate' and 'Stretch Time' spells.
Currently Dylan the Stock Broker has a hard time making any actual profit unless you are leaving your game running for days at a time, due to all the stock history resetting and immediately making purchases when opening the game if you have "Dylan's Evaluations" enabled.
Some potential suggestions for improvements have been posted in the discussion thread linked above.
I think the issue is: when you ascend you simply don't have enough cookies to purchase stock. I see you have both Buy Buildings and Even Buildings turned on simultaneously. I didn't really program them to work cohesively in tandem, so when I ascend with your save, your cookies don't grow past the sexdecillion range. You just can't afford even 1 stock, or brokers.
I could be missing something though. Try turning those off and report back, because doing so worked fine for me.
I'm curious if something with the CC savedata triggers pastebin's auto removal...