XCOM 2
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Halo Weapons
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507.857 MB
Mar 16, 2024 @ 5:50pm
May 1 @ 5:30pm
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Halo Weapons

Description
A mod that adds some halo UNSC weapons and now also some Covenant weapons

The weapons that this mod has are the following:

MA5C Assault Rifle
BR55 Battle Rifle
M90 Shotgun
Sniper Rifle SRS99
M6C Pistol
M6/X Spartan Laser
M41 SPNKr Rocket Launcher
Machine Gun
Energy Sword
Type-51 Carbine
Zubo-pattern Long Rifle
Brute Shot
Needler


These weapons have change of animations especially the Spartan Laser so some mods might not work well (Sadly sneks can't use the spartan laser :c ).
Weapons have better damage than conventional Xcom weapons and different features for example, the sniper can be used with one action but has 2 shots Most weapons are unlocked from the start with the exception of the Spartan Laser (You need to research gauss weapons) the weapons are fully colorable so yea you can make a pink spartan laser.
The covenant weapons need the plasma upgrade:
Plasma Lance(Zubo-pattern Long Rifle)
Plasma Rifle (Type-51 Carbine)
Plasma Rifle (Needler)
Plasma Sword(Energy Sword)

The bruteshot need the magnetic grenade launcher upgrade

If there are problems with the mod I will try to solve them when I have time I'll also try to see if I can add more weapons.
Now the updates will be a little slower because I don't have much time to mod.


I'm only working with Halo 2AM and Halo 3 models (the spartan laser is an exception due to model issues)


Weapons planned for now:
M6C/SOCOM (starting the weapon)
SMG(seeing the animations)

Here is my Kofi in case anyone wants to donate (I won't post anything private on kofi so don't worry if you can't donate)

https://ko-fi.com/sdarck2

CREDITS:

Fence for helping me understand how the animations worked
GameBreaker for helping me with how the shaders works
RustyDios for helping me with the tint mask
chiefster some weapons have the rig and textures that he made
Kinsect for beta testing
Styrium for hep me fix the code for the weapons that appeared even with restrictions

Bungie, 343 Industries, and MIcrosoft for the Halo series, where the original assets came from
398 Comments
sdarck2  [author] 2 hours ago 
The first version of the Needler was added and the problem with the Zubo rifle and the Carbine rifle was fixed. Sadly, I couldn't implement all the things I wanted with the Needler. The weapon is a pistol.
The rocketeer still can't use the rocket launcher since the class can't use grenade launchers.
sdarck2  [author] Apr 30 @ 12:49pm 
I'm still thinking about those weapons since they need a lot of work, especially on the effects and animations
blasterscope Apr 30 @ 10:33am 
I have a question is there any chance of forerunner weapons or brute hammer being added Or you making a new mod that includes them if you can t add them into this mod?
«Wyvern» Apr 30 @ 9:54am 
My LWOTC is nearly finished, i have conquered all countries excepted 2 for some missions to do, im waiting simply to try these weapons :D
chansoo.kim Apr 29 @ 8:41pm 
Your response time is like a spaceship traveling at lightspeed! I was truly impressed by how fast you replied—thank you so much.

I'm relieved to hear that there's a chance the issue I'm experiencing can be fixed.
I actually spent the past few days debating with ChatGPT, trying to solve it... and I failed. :)
sdarck2  [author] Apr 29 @ 8:28pm 
yea the fix is ​​also for those two weapons
chansoo.kim Apr 29 @ 8:26pm 
First of all, thank you so much for your work on this mod — it's fantastic!

However, I'm currently running into an issue. The 'Zubo-pattern Long Rifle' is showing up as a "missing class" in my game, and I'm unable to use it.

Just to give some context, I'm playing with the LWOTC mod installed.

If you get a chance, could you please take a look?

Thanks again for your time and effort!
sdarck2  [author] Apr 29 @ 8:07pm 
this week i will try to push the fix and the first test for the needler
sdarck2  [author] Apr 23 @ 3:30pm 
If You had the archon autopsy done it Will add an energy sword
«Wyvern» Apr 23 @ 3:17pm 
About Sword, i think i also confused myself in explainations. Theres 2 types of Energy swords. One from your mod, and one from the Ally Unknown Sangheili mod, which is the "Elite" secondary weapon. But i still do not know why i have energy swords from your mod unlocked.

So from what you told me, The fact that the Carabine and the Sniper aren't available isn't a problem from my side. Sweet. For once im fine :D:
Thanks for quick response