Total War: WARHAMMER III

Total War: WARHAMMER III

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Custom Siege Maps for Campaigns Compilation
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Tags: mod
File Size
Posted
Updated
393.849 MB
Mar 7, 2024 @ 10:45am
Jun 18 @ 1:53am
29 Change Notes ( view )

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Custom Siege Maps for Campaigns Compilation

In 1 collection by <<FSF>>Ranger
Custom Siege Maps for Campaign
15 items
Description
This Mod Compilation includes all of my Custom made Siege Maps for Single and Multiplayercampaigns


Subscribe to this Mod to get all my Custom Maps, so you dont have to search your Modlist up and down for all of them. This Mod is compatible with everything. Only another Map Replacer Mod impacting the same City could cause problems.

If you have problems with Multiplayer try it without the Mod Configuration Tool and if it still crashes the Map Replacer Framework too.



Hi. My Plan is to make at least one custom Map (Capital) for each Race in the Game. This will take a while or will never be finished because Siege Maps take a long time to make. The Average is 70-100 hours each. This is a one man project because no one actively makes Siege Maps and I can understand why. It can be...exhausting.

I also have to say that they arent 100% perfect like Creative Assembly does them and that I have to work with the given Siege AI. I can place Markers in the Mapmaker Terry, but I can´t control what the AI is actually doing. My Maps can always crash under certain circustances. But I do a alot Battletesting and can solve most of the Problems. Its just a mild warning to better press Autosave before you enter a Battle.

I try to make the Siege Maps Part Lorefriendly and Part fun to actually play. Which means everyone is probably after me, haha. Little joke on the side.


I hope I can give some fun to Siege Map Enjoyers and motivate Autobattle Pressers to actually Play some Battles.

More Maps


The Maps are working with the GCCM Modpack.
GCCM: Immortal Empires:
https://steamcommunity.com/sharedfiles/filedetails/?id=3212062676

Maplist


My Maps are all supporting Immortal Empires, Realms of Chaos and Immortal Empires Expanded and The Old World Campaign by ChaosRobie.

You need the Garrison Building to to make the Maps appear in Minor Settlements.

Map
Faction
Battletype
Immortal Empires
The Old World
Realms of Chaos
Mordheim
Special
Siege
Mordheim
Mordheim
Hanyu Port
Cathay
Siege
Hanyu Port
Hanyu Port
Castle Couronne
Bretonnia
Siege
Couronne
Castle Couronne
Castle Drachenfels
Vampire Counts
Siege
Blackstone Post
Castle Drachenfels
Castle Drachenfels
Karaz-A-Karak
Dwarves
Siege
Karaz-A-Karak
Karaz-A-Karak
Monolith of Bjorkil Bloody-Hand
Norsca
Siege
*
*
Altar of the Crimson Harvest
Norsca
Siege
*
*
*The Norscan Maps are replacing all Capital Battles in Norsca
Al-Haikk
Araby
Siege
Al-Haikk
Al-Haikk
*You will need the OvN Lost Factions: Araby Mod for all Araby Maps:
https://steamcommunity.com/sharedfiles/filedetails/?id=3134922105

El-Kalabad
Araby
Minor Settlement
*
*
*Replaces all Minor landlocked Arabyian Settlements
Copher
Araby
Minor Settlement
*
*
*Replaces all Minor coastal Arabyian Settlements
Uzkulak
Chaos Dwarves
Siege
Uzkulak
Uzkulak
Ghrond
Dark Elves
Siege
Ghrond
Khemri
Tomb Kings
Siege
Khemri
Khemri
Altdorf
Empire
Siege
Altdorf
Altdorf
Altdorf

Bugs


1. AI Siege Towers dont appear on every Map. I think this has to do with City Layouts.

Thank you


Write in the comments if you are finding bugs or weird crashes and I try to answer and fix them if I have time. New Updates can cause trouble with Siege Maps and I cant control them everytime but they should be still there, even when its says they are outdated. You dont have to start a new Campaign for the Maps to work. Just subscribe and unsubscribe as you like. Have fun playing!

Huge thanks to Frodo45127. Without him and several other Guides this would not have been possible. I asked him a lot. Also thanks to Google [Maps] and WakaWaka3000 from the Warhammer Map Maker Discord. I asked them a lot of basic Terry Questions over a year ago.

Patreon


Some Players asked for a Patreon. This is the Link to my Site:
https://patreon.com/FSFRanger?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

Youtube


I also have a Youtubeaccount. I will make a Showcasevideo for most of the Maps. But I mostly do Planet Coaster Content:
https://www.youtube.com/@FSFRangerDarkrides/videos
342 Comments
hämis Jun 22 @ 8:37am 
I also have a reinforcing ai ally,
hämis Jun 22 @ 8:37am 
I'm on the lizardmen siege map in campaign with the 3 capture points and a gate on the left and right, the enemy siege defender is not moving at all. image link https://imgur.com/a/GyWus90
Dragon32 Jun 21 @ 5:50pm 
@Casoandre17
Dude. I have news...
Casoandre17 Jun 21 @ 2:55pm 
you should make a collaboration with the guy who made "fort maps"
OHM Jun 20 @ 2:59pm 
@Ranger: Settings in MCT.
<<FSF>>Ranger  [author] Jun 20 @ 12:33pm 
@OHM: Hi. Where? In custom Battle?

@hansel: Its the opposite. Fort Maps will override it.
hansel Jun 20 @ 12:29pm 
Will this mod override the fort maps mod? For example, if i lay seige to a settlement that has a custom map, will this mod overide the fort maps
OHM Jun 20 @ 5:49am 
I'm getting two entries for Mordheim & Drachenfels
<<FSF>>Ranger  [author] Jun 19 @ 1:54am 
@JG | Dako909: Hello.The Great Gate doesnt open until destroyed or fleeing units want to go through. Place a Unit behind the Gate and press retreat. The Gate should open now. If you stop retreating inside it, the Gate stays open.
JG | Dako909 Jun 19 @ 1:15am 
Hi, I have a problem with the Karaz-a-Karak map. My units get stuck between the outer wall and the inner gates — they refuse to move further into the fortress or back outside if they were deployed inside. Could you please look into this?