Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Starting Free Cities - Cooks
   
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302.510 KB
Feb 28, 2024 @ 2:56pm
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Starting Free Cities - Cooks

In 1 collection by Gray Pockets
GrayPockets - The Hotseat
124 items
Description
This mod cooks several items in Starting Free Cities
  • Correct count of Free Cities (off by one)
Mod Support
Github[github.com]
8 Comments
NanoGalactic Aug 19, 2024 @ 2:43am 
So as you recommended I'm using this in combination with the Free City States mod, as well as Barbarian and Starting Free Cities, but none of them are converting from Free City to City State, even though I've set the conversion to 100% with the Free City States mod. Any idea how I could fix it?
Meanie Jun 22, 2024 @ 7:46pm 
Thanks
Gray Pockets  [author] Jun 22, 2024 @ 7:42pm 
The Starting Free Cities mod works regardless of that line, at least according to my testing.
Meanie Jun 22, 2024 @ 6:47pm 
Thoughts about this red line? https://prnt.sc/6ut1b_9667jD
Gray Pockets  [author] Jun 20, 2024 @ 11:30pm 
Starting Free Cities says it is only compatible with Rise and Fall, but I have played it with Gathering Storm also without problems. The original developer just never updated the compatibility.
Ryan Jun 20, 2024 @ 10:43pm 
nvm that I had misunderstood. But I do have another question is it compatible with current version? the mod manager shows not compatible with current version. I ignored that and have played a few turns I didn't find one free city
Gray Pockets  [author] Jun 20, 2024 @ 8:07pm 
I'm not certain what you mean.

The Free Cities are controlled by the Free City AI, just as if you lost one to Loyalty.

This cook is just a correction to the setup script.
Ryan Jun 20, 2024 @ 5:26am 
can ai use it too?