RimWorld

RimWorld

757 ratings
Vanilla Races Expanded - Pigskin
10
2
5
4
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
3.374 MB
Feb 20 @ 7:28am
Apr 19 @ 11:12am
6 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Vanilla Races Expanded - Pigskin

In 1 collection by Oskar Potocki
Vanilla Expanded
96 items
Description
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Our goal for Vanilla Races Expanded - Pigskin was to make the pigskin xenotype a little bit more unique and to have it tie to the existing pigskin lore and their origin. You can expect to get access to a variety of new genes that will make it easier to create a fast growing, nutrient-rich human that can be butchered to yield pork and pigskin. On top of that, a new Boarskin xenotype may appear in pigskin raids now. They are tougher, harder, braver and generally visually different thanks to the big tusks protruding from their mouths.

The inclusion of the organ regeneration gene will allow your pigskins to regrow any missing organs, which should make them more than viable for some cheeky organ harvesting operations. The ever-growing gene will allow you to make colossal warriors that will become more stagger resistant and survivable with age. The rapid growth gene is perfect for vat grown soldiers as it will age them, well, rapidly, which means they will be ready to serve much sooner. The coward gene will allow you to control your slave population easily, and the inclusion of the pork flesh will mean that you will be able to grow the ultimate livestock in your back garden.

Damn, it’s one of the most wicked mods we’ve done so far, on par with cat girl highmates.



Vanilla Races Expanded - Pigskin adds following mechanics to the base game:





















[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: What organs can regrow using the Organ regrowing gene?
A: Only internal organs can regrow thanks to this gene - this includes liver, kidneys, lungs, heart and stomach.

Q: Will this mod affect existing pigskins?
A: No, it will not affect pigskins that already exist. Only newly spawned pigskins will be affected.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Where will boarskins spawn?
A: They are a part of the pigskin faction and are known to lead pigskin raids to battle.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.



Graphics and mod design by Oskar Potocki.

Code work by Sarg Bjornson and RedMattis.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
225 Comments
Spook Jun 10 @ 8:37am 
If it's not already a feature and just not mentioned in the desc have you thought about making it so with the Ever Growing gene as a pawn increases in size they can eventually wield larger weapons such as from heavy weapons or even warcasket weapons?
kingallhobos Jun 9 @ 4:43am 
Wondering if this piggy overhaul is as good as it seems? Well thankfully I have reviewed it;

https://youtu.be/SII7ankhcRw?si=SD86e7l4Ht1H-IV5

This mod genuinely surprised me with how much it changes despite seemingly being only a small mod. Once again the Vanilla Expanded team have made an essential, practically perfect mod that expands Rimworld to be even better!
UncleRippu May 30 @ 6:56am 
here's to hoping we get yttakin and impid expanded mods. lord knows they could use 'em
Oskar Potocki  [author] May 28 @ 1:16pm 
As RedMattis stated, pigskins are not cannibals. They're half-pigs, half-humans. Eating human meat AND pork for them is cannibalism. You can allow cannibalism via Ideology if you want!
MajorityOfTheInternet May 28 @ 11:39am 
Welp thats unfortunate
RedMattis  [author] May 28 @ 1:45am 
@MajorityOfTheInternet
I don't think pigskins are meant to consider human meat to be acceptable. It isn't intended as a two-way relation.

Note the description of pork flesh "as well as human meat".
MajorityOfTheInternet May 27 @ 9:23pm 
My pigs ate human meat and considers it as cannibalism, what mods could cause this? I uninstalled Optimized meat
GuildedCharr May 21 @ 7:18pm 
In case anyone else runs a mod that condenses the meat types (I use Optimized Meats), it makes all meat count as cannibalism for the pigskins.
RedMattis  [author] May 20 @ 5:14am 
@挽墨
The roadmap is frequently posted to the rimworld subreddit. :)

https://old.reddit.com/r/RimWorld/comments/1cnap84/vanilla_expanded_roadmap_and_poll_results_more/
挽墨 May 20 @ 4:40am 
May I ask what your next mod will be?