RimWorld

RimWorld

Vanilla Races Expanded - Pigskin
276 Comments
PatoCarlo Apr 28 @ 7:06pm 
Is there a way to eliminate the rapid and fast aging gene?
blakebab Apr 16 @ 7:42am 
does organ regeneration heal brain damage?
RobbyRottenFromOnePiece Mar 21 @ 12:43pm 
get this mod and your hunger rate will go from 125X to 175X really just a huge debuff this mod is good but also unuseable also coward is a terrible perk also
Sverd Mar 17 @ 9:05pm 
Could you give them a greenish skin color gene like in the cover art? Always found it strange these guys are human-colored.
Jeffigy Mar 15 @ 7:43pm 
My pigs seem to die upon regenerating an organ yet I'm not getting a devmode error when that happens. Seems they get a lethal cut upon when they should regenerate their organ.
Diesel Power Mar 4 @ 1:12am 
One thing I've noticed, if a baseliner without any cannibalism traits or ideology eats pork from a pigskin, they don't get the "ate human meat" moodlet. However they do get "ate human meat" negative in thier social tab on other pawns opinion of them. Is this intended?
Alerios Jan 19 @ 7:37am 
Shouldn't the boarskin be added to the pirate gangs, waster pirates and cannibal pirate gangs?
Ryanisunique107 Jan 1 @ 9:48am 
does the growing one grow with age will my pawn still grow if they have the ageless gene?
Major Major Major Major Jan 1 @ 8:38am 
There is a problem with the gluttonous gene. If you use nutrient paste dispensers or nutrient paste taps from VNPE to feed your colony, colonists always take just 1 meal. The gluttonous trait would allow them to handily eat 2, but since they can only take 1 their food bar gets filled to ~60%. This is compounded by the ever-growing gene, which if used in conjunction with gluttonous gene allows your colonist to store 8 nutrition when at 60 years of age. Any mod to fix the nutrient paste dispenser behavior?
Eclair Dec 30, 2024 @ 1:24pm 
The gene "Brave" is definitely broken...Idk why your guys added the brave trait and separated - 10% mental break threshold to it, I think it's too much because of its -1 metabolism.
No Mic Tweetus Dec 15, 2024 @ 11:36am 
Well I know, but they're not humans infused with pig DNA but pigs infused with human DNA, they're about as close as we get to aliens in the setting as their origin isn't human, eating a pig would be actual cannibalism since they are pigs. After all, if humans can have no problem eating pigskin flesh, pigskins would most likely have no problem eating human flesh.
Oskar Potocki  [author] Dec 15, 2024 @ 4:41am 
No, they're half-humans, half-pigs.
No Mic Tweetus Dec 14, 2024 @ 10:06pm 
If I may ask what is the rationale for human meat being unacceptable without specifically allow it in your ideological? They're genuinely not humans but pigs that were made more human to harvest organs from them, with that in mind, why would they care, after all, humans won't care if they eat pigskin porkflesh.
TheNLK Dec 11, 2024 @ 1:36pm 
I found an issue. Very minor, but very irritating. Rapid ageing + growth vat seems to slow down the ageing process to *1*...
wild bard Dec 10, 2024 @ 8:40am 
Organ-donor war pigs
No Mic Tweetus Dec 4, 2024 @ 4:47pm 
Is it possible to include a geno/xenotype option for things like butchery?
Rachty Nov 29, 2024 @ 10:39am 
Why my colonist recieve the mood debuff of butcher human but they do not care about eating a pig? Also when I tried to butcher the pig I need to have activate the "butcher humanlike" and they do not difference between butchering a pig or a Ythakin for example, any solution?
Pengoot Nov 28, 2024 @ 9:27pm 
At long last: Rimworld: A Machine for Pigs
Meakin Nov 19, 2024 @ 11:33am 
I'm using facial animation mods (your own Vanilla Expanded retexture mod amongst them), and I'm seeing that the face scaling is pretty wack with the bigger Pigskins from this mod. I think this is just a problem with mods that alter scales sometimes? Can someone tell me how to work around that while still using facial animation mods?
ItsKairoKay Oct 13, 2024 @ 12:11pm 
hey for the growth point multiplier on the aging genes how much would i need to adjust it for 600% child aging rate in the story teller settings, like just editing the xml file.
sammy2020 Oct 11, 2024 @ 11:00am 
@oddbase i did
哦夜色 Oct 7, 2024 @ 1:13am 
I hope their teeth are white
Drestalos Oct 2, 2024 @ 5:10pm 
@Muad'dib
There should be ideological settings you can change, might be in the tab about "cannibalism" because all the xenotypes in RimWorld lore, are just genetically modified humans. There is most definitely a setting for organ harvesting, allowing you to harvest without moodlet from pigskins, as referenced above.
Oddbase Sep 28, 2024 @ 3:19pm 
@sammy2020 report a bug with the forums
sammy2020 Sep 28, 2024 @ 11:54am 
is it intended that the gens that effect body size also increase HP of limbs BUT they never fully heal so you end up having pawns counting as sick/injured for trade purposes and stat %'s on the health tab of the pawn . while very minor its annoying
Muad'dib Sep 12, 2024 @ 1:36pm 
Does this mod, or any that you might know of and recommend, make it so that there is a different option when using the butcher spot for butchering pigskins from other humans? Also even though they now produce pork does it still give the debuff for 'butchering a human'?
cashewolf Sep 9, 2024 @ 3:42pm 
Alright, thanks. Guess I'll go mod hunting haha.
RedMattis  [author] Sep 9, 2024 @ 9:44am 
@cashewolf
Works on my machine. Tested with both this+framework, and my regular test list.

Probably something in your modlist is messing around with the graphics in a bit of a reckless manner.
cashewolf Sep 8, 2024 @ 11:35am 
I came across a small graphical glitch that I think is related to the ever-growing gene from this mod. It's not a big deal, but if a pawn with the ever-growing gene has red eyes, they appear in the middle of the pawn's neck—where they'd normally be if the pawn were regular size. This might happen with other eye colours or implants, but I haven't checked. It only happens when the pawn is facing sideways, though.

Screenshot for reference: https://imgur.com/a/SsKoBnC
The left pawn is regular-sized, and the right one has the ever-growing gene.

Fantastic mod, however! Thanks for making it :)
JazzimoX Aug 21, 2024 @ 10:02pm 
Prisoners can survive euthanization with ever-growing if their head/neck/brain is grown enough. Weird combo of deathless + ever-growing pawn + combat extended so a pawn survived with a 21.0 damage brain cut which causes +1154% pain. Ouch.
Feels like a failed electric chair experiment. Let him die for goodness sake.
Oskar Potocki  [author] Aug 19, 2024 @ 3:00pm 
Nope, sorry.
GrassTypeFire Aug 19, 2024 @ 2:32pm 
Are there plans to make a version of this and others mods in the series with only the genes, without changing the base xenotypes such as pigskin or the genie from the VRE - Genie? I've checked the Alpha Genes mod but some genes like Gluttonous are not present in AG.
PatoPixelado Aug 16, 2024 @ 10:23am 
oh I didn't know got it
Sarg Bjornson  [author] Aug 16, 2024 @ 7:02am 
This mod doesn't add those leather types, they are base game
PatoPixelado Aug 16, 2024 @ 5:43am 
mods like: Adaptive Storage Framework, Adaptive Simple Storage, Phaneron's Basic Storage, Reel's Expanded Storage, Adaptive Ideology Storage, [KET] Crate Storages and vanilla not has the Pig and boar leather in list to tick on to storing.
PatoPixelado Aug 16, 2024 @ 5:42am 
sarg you forgot putting the Pig and boar leather in list to store in stockpile and some mods storage too?
PatoPixelado Aug 15, 2024 @ 6:50pm 
Pig and boar leather doesn't even have the option to store it....i checking in boxes etc.
soldiers[PL] Aug 14, 2024 @ 6:20pm 
Any chance anyone else had "Ate human meat" modlet just instantly re-applying instant that old one times out? And yes, my mod and framework are newest, i downloaded them 3 times by now.
No, they haven't ate pork or human meat, i seen modlet reapply even when they were sleeping and they're set to revolutionary bread-only diet
Xapphire Aug 9, 2024 @ 9:25am 
Thank you very much! I download the latest version VRE pigskin on github, and it's fixed.
Sarg Bjornson  [author] Aug 9, 2024 @ 8:06am 
Yes, your copy of Pigskins is not updated properly, as that bug was fixed a while ago. It can also mean an outdated VE Framework
Xapphire Aug 9, 2024 @ 4:20am 
I'm not sure what you meant. Does that mean I use old version VRE pigskin or I have another outdated mod in my mod list? I just resubscribe VRE pigskin, but it's not working. All my subscribed mods show they are 1.5 now. How do I check which mod break my pigskin?
Sarg Bjornson  [author] Aug 9, 2024 @ 12:41am 
Outdated mod
Xapphire Aug 8, 2024 @ 4:01pm 
My pigskin pawn still getting "Ate human meat" mood debuff when they ate vegetarian fine meals.
Oskar Potocki  [author] Aug 7, 2024 @ 2:33am 
Yes.
Shouty Aug 6, 2024 @ 6:04pm 
I have Traits Expanded along with this mod. I notice the Brave gene applies the Brave trait and a -10 mental break threshold by itself. Is that intended? Thank in advance, this is a cool xenotype
Kae Eff Jul 18, 2024 @ 6:24am 
Is there a reason that I wouldn't be able to butcher a dead Pigskin? I had it set to both slaughter creatures and humans, and had a few pigskins in the stockpile and allowable, but when I selected the butcher station it said there were no available corpses.
RedMattis  [author] Jul 12, 2024 @ 12:32am 
@Rat Catcher
Stomachs are not lethal even in vanilla Rimworld. A pawn without a stomach has 50% digestion.
Rat Catcher Jul 10, 2024 @ 12:27pm 
damn, even stomachs? thats too bad. Oh well, Deathless (or Death rattle) it is
Sarg Bjornson  [author] Jul 10, 2024 @ 9:45am 
Oh no, that will absolutely kill them dead :)
Rat Catcher Jul 10, 2024 @ 9:11am 
So they essentially have the same benefit as Deathless, where shooting them in the heart or stomach doesn't immediately kill them? That alone is the main reason to get this DLC and with this mod, hopefully you won't even need Archite genes