RimWorld

RimWorld

35 ratings
Steampunk: Power Conduit (Continued)
   
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Mod, 1.4, 1.5
File Size
Posted
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1.281 MB
Jan 26, 2024 @ 10:53am
Mar 29, 2024 @ 5:50pm
2 Change Notes ( view )

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Steampunk: Power Conduit (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
501 items
Description
Original mod by Ouroboros226
https://steamcommunity.com/sharedfiles/filedetails/?id=2752996769
If the original author requests it, I will remove this update.

Big thanks to Mlie for the assembly update.

--

Original mod notes (1.3):

Adds a steampunk style power conduit.
9 Comments
mynameactually May 4 @ 11:38pm 
Should be added to the steampunk style from Alpha Memes(iirc) as part of the style.
Rudi Gauss Nov 2, 2024 @ 12:53am 
does this still have the tick-bug where it spams the log?
Duncanois Feb 1, 2024 @ 4:08pm 
@Heavy & Ze Medic Same. Also getting close to a Frostpunk style playthrough. Btw, if you want a mod to set the temps of biomes lower than default, try "Cold Desert Nights". There's an option to set the temperature offset for biomes (e.g.. -50C lower than vanilla).
benzodiazepacetaminoprofen Feb 1, 2024 @ 1:16pm 
whats that roof from
Heavy & Ze Medic Feb 1, 2024 @ 9:18am 
I have been waiting for an update of this mod. Thank you so much. I am one step closer to my Frostpunk project's completion.
Farbott Jan 29, 2024 @ 1:53am 
the city must survive
CrackaJack Jan 27, 2024 @ 6:35am 
thx!
could you give them an expensive custom research project which doesnt require electricity and maybe is medieval? that way they´d be of use for guys like me, that carry ancient technology back to base without beeing able to build cables, or for medieval modlists where you for some reason need them :P
Zaljerem  [author] Jan 27, 2024 @ 6:22am 
Industrial I expect; they inherit from standard power conduits. I could make them Medieval, but they still require Electricity research.
CrackaJack Jan 27, 2024 @ 3:07am 
what techlevel are they?