Shotgun King: The Final Checkmate

Shotgun King: The Final Checkmate

148 ratings
SGK Extra
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File Size
Posted
Updated
135.961 MB
Jan 20, 2024 @ 4:47pm
Dec 20 @ 3:28pm
193 Change Notes ( view )

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SGK Extra

In 1 collection by Etilon
Glacies' and Etilon's Expansion Pack
12 items
Description
SGK Extra is an extensive content mod that adds 5 gamemodes, 50 unlockable guns and over about 500-ish cards for each side.
Should be compatible with all of Glacies' Technical and Tower Defense mods.

If you install Glacies' Art of War Mod, make sure it is loaded above SGK Extra but below Glacies' Collection

(Disclaimer: Etilon is not a good coder, which means things might implode from time to time, so bug reports are welcomed.)
()Main code/features creators: Glacies, MitchOfTarcoola, WWW is not taken, JP12, Scavenger, Etilon
()Help with technical stuff and feedback: Remy, Rose, AWG4, maya, Matt
()Extra music: kernom(Hellmare's theme + Whimsy card)
()Extra menu art: Quoise
()Extra gun sprites(43 to 50) + endless menu edit: ricottakitten
()Involuntary play tester: yuvalking12
()Youtube showcases: TheCrownedCube(aka TheColorKing), Willhart, Tom Vs Everything(aka 2DTom), micerang














Youtube showcases links:
TheCrownedCube(aka TheColorKing)
https://www.youtube.com/@TheCrownedCube
Willhart
https://www.youtube.com/@willhart2188
Tom Vs Everything(aka 2DTom)
https://www.youtube.com/@TomVsEverything/videos
micerang
https://www.youtube.com/@micerang1229

Popular Discussions View All (12)
68
Nov 29 @ 10:33am
PINNED: SGK Extra - General Info/Self Help
Etilon
101
1
Dec 17 @ 3:47pm
PINNED: Bug Report Centre
Glacies
2
Oct 15 @ 2:51am
Unwinnable scenario
Balbadorf
435 Comments
Cambac Dec 15 @ 4:31am 
they added shotgun king to shotgun king
Etilon  [author] Dec 13 @ 1:10am 
that's my bad, forgot to add back the transparency
Napoleonic S Dec 12 @ 2:16am 
the hell happened with the cards? they looks ugly now...
Etilon  [author] Dec 10 @ 5:48am 
you need a cloak-tagged card
Oguri Cap Dec 9 @ 5:50pm 
bugs was kind of a bad wording, its technically functioning as it should but changing cards in the middle of a floor leads to odd situations since some conditions require a new stage starting to take effect

technically some cards havent been showing up for me when ive had what i believed to be the proper conditions prior to spawn them but i dismissed that as just not having all the knowledge in the world lol
Glacies  [author] Dec 9 @ 2:22pm 
@Oguri Cap what bugs do wild cards have?
Oguri Cap Dec 9 @ 1:33pm 
what conditions do you need to make cloak and dagger show up? i can't find it through wild cards (which tbf are a bit buggy anyway, as expected with how they work) and through cards that let you directly choose your next card
BukiB00 Dec 1 @ 9:59am 
Awesome rework of the Hot shot! I would cut back the range back to 2-4, feels a smidge too strong now, but otherwise really nice. Now it's a decent, strong shotgun, thank you!
Etilon  [author] Nov 30 @ 5:28pm 
lol aight fair enough. i hope general info helped with that tho do note you may need to set them back to zero whenever a patch is uploaded
[SA]soul eater Nov 30 @ 5:09pm 
It is, once I went into the files and reduced the pwe of all light level affecting cards to 0.