Empyrion - Galactic Survival

Empyrion - Galactic Survival

1,443 ratings
Reforged Eden 2 Beta
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Tags: Scenario
File Size
Posted
Updated
529.734 MB
Jan 19, 2024 @ 8:38pm
Jul 1 @ 4:48pm
81 Change Notes ( view )

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Reforged Eden 2 Beta

Description
🚩 Troubleshooting and bug reports 🚩

For any troubleshooting and reporting problems with the scenario please see the
➡️➡️➡️Troubleshooting thread.⬅️⬅️⬅️
(click the link)
Reports that do not follow that process will be ignored.

ATTENTION PLAYERS WHO OWN EMPYRION ON THE EPIC STORE:
There is an alternative download link available for those who own the game on the Epic Game Store. See details here.
If you are playing on a server you do not need to download the scenario but for single player or hosting coop you will need to follow the directions at that link. Please note I can only offer support on Steam.







🚩 Troubleshooting and bug reports 🚩

For any troubleshooting and reporting problems with the scenario please see the
➡️➡️➡️Troubleshooting thread.⬅️⬅️⬅️
(click the link)
Reports that do not follow that process will be ignored.


Wondering how RE2 is different from RE1?

Check out the Reforged Eden 2 Guide for Reforged Eden 1 Players.


Overview:

Reforged Eden 2 is a complete game overhaul that combines Vermillion's Reforged Galaxy 2 and ravien_ff's Project Eden 2 content into a single scenario.
Nearly every block, weapon, POI, planet, trader, and mission has been updated or replaced and a large amount of new content added. This greatly changes the game experience.
Reforged Eden 2 is very different in many ways from Reforged Eden 1 with different block limits, CPU allocation, power usage, etc. Some of the values may seem shocking at first if you are coming from Reforged Eden 1 but this is why it's important to look at Reforged Eden 2 as its own scenario.

Reforged Eden 2 increases the overall difficulty and slows down progression. It is intended for experienced players looking for a more difficult, long term PvE experience with a variety of ways to progress and new things to explore.

This scenario requires the game difficulty settings for Mass/Volume, CPU, and Block Limits to be enabled to function correctly and to prevent exploits and issues. Playing with any of these settings disabled is not supported.and may cause unexpected issues.

Blueprints created for Reforged Eden 2 may not be compatible with the base game or Reforged Eden 1 and blueprints for the base game or Reforged Eden 1 may require extensive refit to work properly in Reforged Eden 2.
The scenario is still under active development so this information is subject to change. Please see the update notes for the latest information.


Getting started:

To start playing Reforged Eden 2, subscribe to the scenario and then go to new game > scenarios > select Reforged Eden 2. You can start the scenario in creative by clicking on "game mode".
If you want to play in freedom mode start a survival game and use console command cm freedom then restart the game.
Reforged Eden 2 will only apply to save games started using the scenario and will not affect your other saves.
Contains no content from the Dark Faction DLC and you do not need it to play Reforged Eden 2.






Features:























































A massive thank you to the many members of the community who have given feedback and submitted POIs and other content for use in the scenario.
A list of credits can be found in the Reforged Eden Configuration Guide

Disclaimer:
This workshop upload contains materials copyrighted or licensed for use by ravien_ff and Vermillion. This item is not authorized for posting on Steam or elsewhere, except under the Steam accounts named ravien_ff or Vermillion.
Permission is required to upload a modified version of this workshop item or use the copyrighted materials within (Unity asset bundles, images, video, audio, etc).
Game configuration files such as .yaml, .ecf, or .epb are free to use without permission, but a link back for credit is greatly appreciated.
Popular Discussions View All (515)
13
4 hours ago
Ghyst Military Bunker
Dr Whom
2
22 hours ago
Not on playfield destruction
Captain Spaulding
2
12 hours ago
RE2 really hard on cpu system, requesting tips
HimitsuArashi
3,491 Comments
ravien_ff  [author] Aug 1 @ 2:48pm 
There's a lot of RE2 blueprints on the steam workshop now.
Thats one of the negative aspects of this game, all the mods are scenario bound i wish it was standalone.
Im not sure if i switch to this version, many of the ship creators stopped playing many years ago they wont come back fixing their blueprints and i have no knowledge in extended ship building thats why i was using blueprints, Reforged Eden was my core gameplay of this game so all 90% of the used blueprints consisted of special non vanilla blocks, and even a few of my own creations are lost as i have no idea how to recreate them properly.
Ashenator Jul 30 @ 1:34pm 
@Dreamer - Yes, the story missions are different. For the other part of that answer... well, that's each and everyone's individual opinion ;)
Dreamer Jul 30 @ 1:17pm 
The campaign from the main game is different from the one in RE2? So there is still a reason to play the base game in that case, right?
ravien_ff  [author] Jul 30 @ 12:02pm 
Will probably be 5+ years before RE2 is "finished", if it ever really is.
It will be done when one or both of us gets bored making it.
Yxas Jul 30 @ 10:00am 
does anyone has any idea why it shows on workshop reforged eden 2 beta 0 bytes? tried unsubscribing and subscribing again relaunched game multiple times and still nothing for some reason steam doesnt even start downloading tried verifying files still the same problem
Бубубу Jul 30 @ 6:08am 
I am sorry if you may have been asked this a lot but I have just encountered mods for empyrion after playing vanilla a long time ago. Where does the beta stand right now, how much time before it is more or less finalised and how many more patches are expected that require starting a new game for full changes?
KF Jul 30 @ 2:43am 
@Ashenator Let's be realistic — such things don’t stop anyone. In 99.98% of cases, game owners have absolutely no leverage over mod developers.

@travien_ff Thanks for the answer. I was specifically interested in whether this was a conscious choice or a technical limitation. Well, we can only hope that the developers will allow greater modding freedom in the official API in the future.
ravien_ff  [author] Jul 30 @ 1:30am 
@KF Scenarios aren't "modding" in the traditional sense. We do not change the game's codes or default files, we only do what has been allowed and provided by the developers.

In the past they have mentioned modifying the game files or the game's code like that is not allowed, nor would such a thing be able to be included within a scenario. Both good reasons for us not to try it.