Stellaris

Stellaris

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Nanite Expansion (Last Updated for 3.14)
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84.916 MB
Jan 19, 2024 @ 12:58am
Nov 1, 2024 @ 4:49pm
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Nanite Expansion (Last Updated for 3.14)

Description
News: New maintainer getting their feet under them. Update for 4.0 coming when possible.



Sincerest apologies but my interests have moved elsewhere and I no longer have the time or inclination to continue maintaining this mod. I hereby authorize anyone who wishes to do so to utilize this mod for their own as they see fit, provided you attribute the original source. --Sunconure



Ever felt like the Nanites in Stellaris were pretty useless? Then this mod is just right for you to correct that. This is a 3.14 continuation of Machina Mystica's Nanite Expansion.



Features
Exploring hypothetical technologies in scales from the Micro to the Atto and everything between, the mod offers a plethora of new options for empires, many of which are derived from the sci-fi encyclopedia at Orion's Arm. All heavily integrate Nanites and make them an essential component of cutting edge empires. Three variations of the ascension perk to start your nanotechnology journey have been included; one for Organic Empires, one for Synths, and one for Machine empires.



The mod adds 40+ new technologies; 5 new ship components, including a Colossus Planet Killer that turns worlds into Nanite worlds and access to the unique model of Strike Craft from the Grey Tempest; two new buildings; two new megastructures, one of which is a giant AI entity who’s “personality” you get to influence; a series of upgradable planet modifiers; a new planet bombardment stance; three new armies with a unique icon; and a set of traits for Synths and Machines equivalent to the Brain Slug for Organics.

The full mod documentation can be found here.[docs.google.com]



Compatibility
The mod has a few overwrites, so some graphical issues may occur with other mods.
The mod has graphical changes to the orbital_bombardment_effects entity, and the GFX_planet_view_bombarded sprite; and the event syndaw.11 has been altered.
Compatibility for Gigastructural Engineering has been included by default; Nanite Expansion should go after Gigas in the load order for all graphical effects to work.
For more compat. The Merger of Rules is supported.

NOTICE: UNSUBSCRIBE FROM THE OLD MOD BEFORE REPORTING BUGS!

Credit and Special thanks to:
Machina Mystica for initiating and releasing the mod free
Tom Stone for the many icons and graphics provided
Elowiny for the use of the Matryoshka Model
OldEnt for frequently helping me out with troubleshooting the mod
zerg for providing a Simplified Chinese Translation; I was requested to include this message from him: 因本人的不专业性,对于翻译有意见的专业人士可重新译制
Fabien for providing a French Translation
• Haly for providing a Russian Translation


REPO CAN BE FOUND HERE.[github.com]

LEGACY BUILD CAN BE FOUND HERE.

[discord.gg]
Popular Discussions View All (1)
13
Jan 30, 2024 @ 6:53am
PINNED: Looking for info on two bugs
Sunconure11
182 Comments
Alexvolh Sep 23 @ 10:24pm 
Defiler, if you ask me, I think that nanites should be smtg like a Grey (leader) or a grey goo itself. Nanites consume everything and replicate. They do not produce 3 mineral for 100 pops, they produce, I would say, 1 nanite. Same with food. Destroyed ships return some nanites, a 50% cost perhaps. Leaders are nanites, they are immortal. In case of accident death nanite leader can reconstruct own body, but lose 1 lvl for example.
All buildings cost nanites, building destruction return 100% cost in nanites. New army a grey goo or grey swarm, that needs only nanites, creates in a few days and killing enemy armies produce nanites, if it is possible. Nanite megastructures. Instant ship, building repair for nanites. Complete invisibility with full shields and full speed. Nanite swarm as fighter ships.
In short consume all resources to create nanites and use them to create everything or boost smtg.
P. S. I am not a native speaker of english, so sorry if I made some mistakes.
damonyahboi Sep 4 @ 9:18pm 
hey any updates on...well the 4.0 update?
kinngrimm Jul 12 @ 11:56am 
Glad to see this mod gets a 4.0 overhaul. I`ll definetly will give it a shot then. Been just looking for another small addition and was wondering if this mod is already showing a tooltip for potential nanite production within a system or if something like that could be added?

otherwise i hope compatibility with f.e.
https://steamcommunity.com/sharedfiles/filedetails/?id=3246800664
would be a given
DaweSith Jul 11 @ 2:43pm 
So pleased this mod is going to be updated relatively soon. Love the work you guys have done here.
Axneth Ironswift Jul 7 @ 4:16pm 
Glad to see you back defiler, this nanites mod was always great to combine with "The children of unit 04" origin. I do like the notion of nanites sparking an interest-and perhaps having an event like before where you might find fragments of the nanites to be reprogrammed. Perhaps the creation of a specific scientist or official made of nanites to appear at some point?
Large_Gremlin Jul 5 @ 12:12am 
I hope y'all keep a legacy version for 3.14 up. 4.0 is extremely finicky and I highly doubt most people with mods are playing it rn.
arc1618 Jul 1 @ 2:21am 
Nanites in stock would be excellent. You almost never get a deposit until and unless you can get to the L-cluster or play as machines.
Defiler  [author] Jun 30 @ 6:29pm 
Sorry for the long silence there, things have been crazysauce in real life. Just getting back into fully understanding 4.0's changes, but I'm motivated to help out here. Is there a community summary anywhere of what people want to see?

From my side, I've long been pondering the idea of having the nanite base tech unlock based on having "any" nanites in stock, rather than requiring an ongoing deposit. What do people think of that? My rationale is that various anomalies/events give you some, and should be able to kickstart your nanite "revolution"...

Thoughts? :yaranaika:
Sunconure11  [author] Jun 30 @ 6:29pm 
Defiler has accepted the offer.
Sunconure11  [author] Jun 21 @ 2:02am 
I am looking into seeing what can be worked out with Defiler.