Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All buildings cost nanites, building destruction return 100% cost in nanites. New army a grey goo or grey swarm, that needs only nanites, creates in a few days and killing enemy armies produce nanites, if it is possible. Nanite megastructures. Instant ship, building repair for nanites. Complete invisibility with full shields and full speed. Nanite swarm as fighter ships.
In short consume all resources to create nanites and use them to create everything or boost smtg.
P. S. I am not a native speaker of english, so sorry if I made some mistakes.
otherwise i hope compatibility with f.e.
https://steamcommunity.com/sharedfiles/filedetails/?id=3246800664
would be a given
From my side, I've long been pondering the idea of having the nanite base tech unlock based on having "any" nanites in stock, rather than requiring an ongoing deposit. What do people think of that? My rationale is that various anomalies/events give you some, and should be able to kickstart your nanite "revolution"...
Thoughts?