RimWorld

RimWorld

1,259 ratings
Ancient mining industry
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
15.447 MB
Jan 17, 2024 @ 6:55am
Jul 13 @ 3:02am
21 Change Notes ( view )

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Ancient mining industry

Description
Description

The ancient mining industry added a set of mining production lines, including from mining to screening. But beyond that, this mod also adds some giant structures, items, and 12+map exploration missions. You will be able to explore and fight in many ancient abandoned mines, and take away any resources and loot you want.

The quest content requires Ideo DLC as a prerequisite. When Ideo is not loaded, the quest sections will not take effect

Content

[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]
[ibb.co]

There are more ancient ruins and mission limited buildings that can be moved back home, provided they have sufficient load-bearing capacity


tips

You can find the TBM on the map, or you can make it yourself

CE compatible

ARTS amd XML by MO
C# and some XML by 3hst
quest XML by laowan
Popular Discussions View All (2)
2
Nov 5, 2024 @ 3:36pm
how so you destroy the carts and other stuff
sneakwolfhond
0
Jul 10, 2024 @ 7:13am
Ruin starter names?
greatorder
259 Comments
Skullywag Jul 14 @ 4:29pm 
Yeah this mod is stopping mechantior complexes generating, got one spawn on the world map, grav shipped to it, nothing there, removed mod, tried again now it works.
Carmello Jul 13 @ 1:51pm 
Seems you cant get a gravship to land at a POI with this mod, which kinda sucks. Any plans to change this?
raven Jul 13 @ 3:45am 
This mod is perfect for version 1.6 — you can mine out the entire map in a single day and launch the spaceship to leave!
比烧酒 Jul 12 @ 7:28pm 
想你想你想你
Mikara Jul 12 @ 2:10pm 
Throwing errors...or not working @ILoki...
lloki Jul 12 @ 7:44am 
Not working on 1.6, throwing errors.
cyber foxvx Jul 4 @ 7:57am 
Does anyone know if this works on 1.6?
Sephiroth361 Jun 27 @ 3:24pm 
Could this be added midsave?
SadPlastic Jun 21 @ 6:08am 
It would be nice if the settlers could restore that technology back to something that could be used as a building in mine 2.0 mod, no matter how op it is, it's more weird that mining technology is so limited in the industrial age.
«PeGaS» Jun 11 @ 2:09pm 
But you can just open your maps in game with KCSG generator, if I understood you correctly