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Distance

847 ratings
Shattered Misconceptions
   
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Mode: Sprint
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Sep 13, 2014 @ 6:39pm
Dec 16, 2014 @ 7:17pm
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Shattered Misconceptions

Description
Drive through the old city; gritty, dark, and surrounded by monoliths of a bygone era.
9 Comments
5el. Feb 19, 2017 @ 2:46am 
Really good work. Especially appreciate the environ and the general theme you've captured with the map.
Kashuzu  [author] Apr 18, 2015 @ 12:09am 
The downwards part after the split in the road? I can try taking a look at it. I don't remember any sort of issue like that, but the game has changed a lot since I first uploaded this. There might be some clipping issues if any of the objects' hitboxes have changed. Have you experienced this issue more than once? Or was it a one-time thing? Physics bugs are a somewhat common, but decreasing, problem with the game.
Phoxtane Apr 15, 2015 @ 8:27pm 
For whatever reason, in the bit right after the tunnel (that's pretty wacky and awesome, by the way!) my car likes to explode if I brush against the wall in that downwards portion. I'm guessing it has to do with the higher-than-normal speed?
M1SF0RTUNE Jan 7, 2015 @ 8:35pm 
Played the track twice, tried both routes.

This track's pretty cool with the idea of being multi-route, but part of one of the major issues with this map is no clear track in a lot of areas. Going off-route ends up making me get lost, and it doesn't help most of the map is basically a flat gray.

If this map got a little extra colors, maybe especially in the roads themselves to highlight them and other things to help indicate where the player needs to go on the routes, that'd help a lot for beginners. For now, it's hard to recommend this map, even for veteran players.
g2wolf Dec 9, 2014 @ 6:42pm 
The spawn right before the tunnel is way below the track
Qubic (SolarisJT) Sep 28, 2014 @ 4:22pm 
Really great level. Nice Job!

The effort you put into the art is apparent, it really adds to the level. The only problem, though, is that there are a few weird areas that you *will* crash on if you don't know what you're doing... part of that's probably the fps drops...
Kashuzu  [author] Sep 15, 2014 @ 11:08am 
I -had- thought I fixed most of the laser lag. On my computer, the lowest the fps drops to is around 30, which I deemed acceptable. I'm not sure if it's the lasers on the teleporter itself or the fact that they're clipped through the wall, as the initial build had rotating quantum locks which caused tons of slowdown. I'll do my best to eliminate slowdown but I'm not too sure I'll be able to eliminate it all.
Quargzon Sep 14, 2014 @ 6:57pm 
I really enjoyed this level for the fact that when you take one branching path, it provides a completely different experience than what you would get if you were to take another. The art style is admirable; I especially like the downtown section if you take the left road at the Y-split. That, combined with the music synced lights makes this level fun and awesome to look at. Nice work, Kashuzu!

P.S.: It's alright, Skirmisher, it's not just your FPS; that part of the level gives me hell too. xD It helps a ton to turn off "Flight Landing Assist" in the control settings. However, you may need to turn something in your settings down; I have a very slow computer and I only really get lag at the very beginning, but it's only down to ~40fps.
Skirmisher Sep 14, 2014 @ 1:29pm 
Okay, before I say anything else, the FPS problems are huge . Well, I suppose for most of the level it isn't terrible , but it's definitely slow enough to make it difficult to get through the closing-building section near the beginning. (It's difficult for me to control the car while flying, which means lots of crashing in that tight space.) By far the worst part, though, is at the end of the path right of the last fork, where it literally drops to about 2 FPS. Pretty sure the massive lasers on that teleporter are the main issue.

Other than all that, however...the level's fantastic. The whole design is great and fun to play through (when it's running at a decent framerate), the aesthetic is marvelous (especially with the music-synced accents!), and the building-carkour section is just rad. Keep up the good work, and I hope you can reduce lag sometime in the future!