Victoria 3

Victoria 3

210 ratings
1913: The Gathering Storm
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991.739 MB
Jan 8, 2024 @ 2:07pm
Sep 25 @ 5:45am
129 Change Notes ( view )

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1913: The Gathering Storm

Description
Disclaimer

This mod is not compatible with any other mod, as it modifies lot of the game files.

It's recommended to play with low ai agression (for the interwar period and prevent the great powers to go wild) and the short loyalties grace period (for the economic adjustments during the first years).

Some production methods are not activated by our building spawn script. Make sure to verify at start that your buildings are using the correct PMs and not older ones.

WW2 content is unbalanced and not localized as it's sill a work in progress.

For multiplayer, it is recommanded to play on 2 speed. Always let the game run for 1-2 weeks before interacting with anything when starting the multiplayer session or when someone hotjoins. If you see the desync pannel, just drag it on a bottom corner and continue at 1 speed for a month. You are only really desynced when you cannot press buttons. If that's the case, kick the desynced players and let them hotjoin again.

Your feedbacks are very much welcome, and if you are willing to find players for MP games, get informed about the mod, our help us with research and development, feel free to join our discord: https://discord.gg/WW9hEefYUQ

Presentation

The date is June 28, 1913. For the last 97 years, Europe has managed to avoid a general war. Industrialization has swept across the continent, bringing wealth to the masses the likes of which had never been seen before. Nationalism has forged the German Empire and the Kingdom of Italy out of the ashes of medieval Europe. Colonialism has been exported across the globe and even the proud emperors of China have been forced to kowtow before the might of Europe. Yet all is not as it seems. These forces that have forged Europe threaten to upend the concert of Europe as national rivalries, industrial warfare, and territorial disputes all scream out for blood. Will you lead your nation to glory and triumph ? Or will your people only know the bitter taste of defeat ?

Current Features

- An updated world map with the historical datas of June 1913
- Air units and a new superiority battle condition to represent air warfare
- New law groups : foreign policy, military governance and surveillance
- New goods : copper, pharmaceuticals and televisions
- A dynamic WWI starting event chain, giving you the choice between historical or ahistorical paths
- A journal entry allowing other countries to join the world war
- Entente peace deal journal entries, letting you the possibiliy to shape the post war world
- Localization for chinese (汉语) and korean (한국어)

Planned Features

- More flavor events and contents
- A military doctrine tree
- New war goals, like cultural Rights which prevents a specific culture from being assimilated into a primary culture, even outside of homelands
- More dynamic diplomacy, including international arbitration and a League of Nations
- Events related to the end of WWI, with a focus on nation formation
- An intelligence institution with espionnage interactions

Other Start Date Mods

https://steamcommunity.com/sharedfiles/filedetails/?id=3440978790

Acknowledgements

by天草 for the promotion towards the chinese community
Hatway for the warlords content
Deanwebb 2.0 for his historical feedbacks
Kikker450, Emifas, 1230james and Dementive for their help regarding modding questions
HoneyBadger for feedbacks regarding the USA
Jacques Tardi for the starting screen illustration

Mods Credits

시아츠 for the korean localization from [KOR] 1913 The Gathering Storm
伊恩 for the chinese localization from [一战模组汉化】1913: The Gathering Storm CN]
Hass for the russian localization from 1913: The Gathering Storm [RU]
Linwajun for the Victoria 2 map style from Victoria 2 style map
Gosha for the formation icons from Customize Formation+ 更多軍隊圖標及顏色
Pb306s for the sphere icons from Sphere Emblems Plus
EBTX_ for the flags from (Update for 1.8) Map Mod 1871 – 1914: Belle Époque
TheGamingNot for the front deployment fix and convoy tweak from War Rework
Zzzwww for the order icons from 更多的指挥命令图标
Lilliesea for the centralisation law and icons from Better Politics Mod
Mattia10 for the new goods and late techs from Tech & Res
Indexo4 for the air system coding's inspiration and shipyard icon from Timber to Steel - Naval Expansion Mod
Esonatty for the dnas from Royal Splendor: Historical Monarchs
Dubbe for the veterancy levels tweak from Better Veterency System
109 Comments
ShyTiger5  [author] Sep 22 @ 4:45am 
@Deacy i thought i added enough globally, i will add more then. Thanks for noticing me !
Deacy Sep 21 @ 7:14pm 
Heya just finished the ww1 and won as germany but i find the lack of copper mines disturbing (sorry for the star wars joke) but any plans to actually make more of them?
ShyTiger5  [author] Sep 21 @ 3:47am 
@Inerael it makes the game starts in june 1913
Inerael Sep 21 @ 1:40am 
looks amazing ! Does this mod create a new start year, or does it aim me to roleplay from 18** -> To 1914-18 ?
ShyTiger5  [author] Sep 18 @ 8:23am 
@BattleRz thanks for noticing me ! I'll check and add a modifier if nescessary.

For the 1900 start date, it's a huge amount of work and i'm the only developer left on this mod. I can only do it if i have more modders to help me.
BattleRz Sep 18 @ 12:34am 
Russia's population is going down for some reason while in real life it was growing very fast.
Having 1900 startting date would be very interesting
Hass Sep 12 @ 10:33am 
@ShyTiger5 Honestly, I was shocked when I realized that the 1913 mod doesn't have compatibility patches for Morgenrote and the Economic and Financial Mod. But at the same time, there is a Morgenrote patch for a mod that starts in 1736! It's almost ironic, since those mods are practically made for a later start date
ShyTiger5  [author] Sep 12 @ 8:38am 
@Hass whoah thank you so much ! I really appreciate ! Imma add your localization to the mod as well. I have noted all the localization errors you pointed.

For Morgenrote, i need to check compatibility carefully and make sure they agree for integration.
Hass Sep 12 @ 8:01am 
Hass Sep 12 @ 8:00am 
Are you considering creating a compatibility patch for Morgenröte? Even now, it seems to be working correctly, you only need to mark a few old technologies that it adds as studied. And maybe add some characters