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For the 1900 start date, it's a huge amount of work and i'm the only developer left on this mod. I can only do it if i have more modders to help me.
Having 1900 startting date would be very interesting
For Morgenrote, i need to check compatibility carefully and make sure they agree for integration.
I finished my russian localization btw
File: buildings_l_english.yml
Key Typos: Several keys used _les_option instead of the correct _lens_option (e.g., in building_rye_farm_les_option).
File: china_warlords_l_english.yml
Duplicate Key: The key YUN_qing_governor appears multiple times with different values, which may cause unintended overrides.
File: diplomatic_treaties_l_english.yml
Duplicate Keys: The following keys appear twice with different values, which may cause unintended behavior:
treaty_name_gbr_usa_trade
treaty_name_prg_transit_rights
Key Typo: The key revolution_stabilization_buff__desc contains a double underscore.
File: institutions_l_english.yml
Duplicate Key: The key institution_surveillance appears twice with different descriptions.
File: japan_events_l_english.yml
Syntax Error: Missing closing quotation mark in the value for key japan_events.19.t.
File: joining_world_war_one_l_english.yml
Syntax Errors (Missing Quotes): The following keys were missing their closing quotation marks:
join_entente_progress_bar_desc
join_central_powers_progress_bar_desc
entente_progress_investment_agreement_tt
Syntax Errors (Invalid Quoting): All keys from central_progress_alliance_tt to the end of the file used an incorrect '"..."' syntax. This was corrected to the standard "...".
File: joining_world_war_two_l_english.yml
Syntax Errors (Missing Quotes): The following keys were missing their closing quotation marks:
join_allies_progress_bar_desc
join_axis_progress_bar_desc
Syntax Error: The key favor_villistas_desc was missing a space after the colon (...desc:0"This...).
File: russia_events_l_english.yml
Duplicate Keys: The following keys appear twice with different option texts, likely due to copy-paste errors:
russia_events.11.a
ussr_events.2.a
ussr_events.3.a
File: tgs_laws_events_l_english.yml
Duplicate Keys: The following keys appear twice with different values:
centralization_laws.10.b
centralization_laws.12.a
surveillance_laws.3.a
surveillance_laws.6.a
foreign_policy_laws.2.a
foreign_policy_laws.5.a
Probable Copy-Paste Errors in Keys: The following keys appear to be incorrect references to other keys:
general_staff_laws.7.b is incorrectly written as general_staff_laws.4.b.
surveillance_laws.8.b is incorrectly written as surveillance_laws.2.b.
surveillance_laws.9.b is incorrectly written as surveillance_laws.3.a.
Duplicate Keys: The following keys were duplicated in the file:
trade_route_export_lens_option_pharmaceuticals_tooltip
trade_route_import_lens_option_pharmaceuticals_tooltip
trade_route_export_lens_option_televisions_tooltip
trade_route_import_lens_option_televisions_tooltip
File: uk_events_l_english.yml
Syntax Error: Missing closing quotation mark in the value for key uk_events.8.b.
File: stabilization_events_l_english.yml
Key Typos:
dev_events.4 is missing the .t suffix.
dev_events.4_d uses an underscore instead of a period.
There are also a lot of typos in the text, I think it's worth running through the AI to correct the english grammar.
I found that this problem is specific to the opening of the game if the player is with bulgaria, if you are bulgaria, i find that you are virtually incapable of launching any sorts of offensives, and if you do get to a place where you have superiority over the enemy, whether through cheats or planning, the enemy AI just refuses to launch attacks unless it knows it can win, and you as bulgaria, can't launch any attacks forward to reclaim anything
1) Conflicting mods - Try turning off all mods except this one and testing
or 2) you are using a version of vic 3 that either needs to be rolled back or updated.
Maybe you could also add some information once other nations join the war, e.g. why Italy suddenly turned and joined the Entente, or the USA (due to German uboat attacks) etc.
The main problem is Vic3‘s way of transferring troops across the globe without any problems, after a while A-H and Germany are facing 14000+ batallions...once Italy and USA joined (quite early) with another 3000+ troops it was game over for me. ;-)
Anyway, many thanks again. I'll keep on trying. :-)
After playing it with game v1.9.5 I'd say that Austria-Hungary is depicted quite well, especially the high focus on Bohemia in regards to industry, or the high political strength of the Armed Forces IG.
Regarding the overall mod I see this one primarliy as a scenario and not a sandbox.
So, would you consider to 1. add some events with information reg. the path to war and maybe 2. tie those to your modifier buffs as well?
Many thanks for your impressive mod (watched it on YT Gaius Julius Caesar). I absolutely love Great War scenarios for Austria.
Since v1.9 is almost ready I hope that you'll continue your mod and I'll definitely play it then. :-)
Once the large number of colonial troops began entering the front, it was pretty much over for me lol.
Love this mod
Really interesting playthrough.