Crusader Kings II

Crusader Kings II

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Extra Bloodlines
   
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1.016 MB
Jan 6 @ 5:51pm
Jan 6 @ 6:05pm
2 Change Notes ( view )

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Extra Bloodlines

Description
Improved version of my earlier mod called cheatline. Allows one to give any character, not just your own, bloodlines through the diplomacy menu.

-Swordline gives combat rating, some minor command bonuses.

-Good genes, other than minor health and fertility bonuses, gives your family a chance to get good genes. Bad genes is the opposite of that, cursing them with bad genes.

- Good traits is like good genes but it gives good traits instead of genes. What is good is based off of the seven deadly sins/virtues. Bad trait bloodline gives bad traits.

-Genius bloodline gives a chance for family members to become genius. Strong bloodline is the same. Dwarf makes your family dwarfs.

-Strong and slow bloodline makes your family strong but also slow.

-The mental health (good) bloodline removes traits like depressed or stressed every year.

-The insane bloodline makes your family insane.

Personally I like to dish out these bloodlines to random houses and see where they go, it's also fun to play as a "good" house and take down a rival or liege "evil" house.

Note: 10% to 20% is pretty good already since the event has a chance to fire for multiple years so its more like 8 20% chances to get a trait instead of just 1 so if you want a minor cheat I'd go with 10% because there are other factors that might change the chance such as traits.

AGOT version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3135398574


5 Comments
Blood Run  [author] Jan 10 @ 8:59am 
I'm not sure what that exactly means Duck on Quack, if it means that you can enable it during an ongoing save game then I'm not sure. It'd be best to make a copy of your save game and test it there to see if it breaks in some way, if it doesn't appear like anything is broken then it's fine. It should be though, since it don't change anything in a major way.

I would advise against disabling the mod in an ongoing save though.
Duck on Quack Jan 10 @ 8:01am 
Is this mod save game compatible?
Blood Run  [author] Jan 9 @ 12:19am 
Okay, actually I couldn't wait, so here's the AGOT version of the mod. I'll go through this vanilla version and remove all of the AGOT dependent stuff from it.
Blood Run  [author] Jan 8 @ 11:32pm 
Sure can, already did just have to test it. I was trying to test it but it's not working in AGOT and I think I know why, I'll probably have to split this mod into an AGOT version and a vanilla version for it to work; I'll do that tomorrow.
Releera Jan 8 @ 4:28am 
Dope mod any chance you plan to add anymore? A green dreams bloodline would go hard