Crusader Kings II

Crusader Kings II

Extra Bloodlines
5 Comments
Blood Run  [author] Jan 10, 2024 @ 8:59am 
I'm not sure what that exactly means Duck on Quack, if it means that you can enable it during an ongoing save game then I'm not sure. It'd be best to make a copy of your save game and test it there to see if it breaks in some way, if it doesn't appear like anything is broken then it's fine. It should be though, since it don't change anything in a major way.

I would advise against disabling the mod in an ongoing save though.
Duck on Quack Jan 10, 2024 @ 8:01am 
Is this mod save game compatible?
Blood Run  [author] Jan 9, 2024 @ 12:19am 
Okay, actually I couldn't wait, so here's the AGOT version of the mod. I'll go through this vanilla version and remove all of the AGOT dependent stuff from it.
Blood Run  [author] Jan 8, 2024 @ 11:32pm 
Sure can, already did just have to test it. I was trying to test it but it's not working in AGOT and I think I know why, I'll probably have to split this mod into an AGOT version and a vanilla version for it to work; I'll do that tomorrow.
Releera Jan 8, 2024 @ 4:28am 
Dope mod any chance you plan to add anymore? A green dreams bloodline would go hard