Dwarf Fortress

Dwarf Fortress

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Bravely Default Bestiary
   
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1.284 MB
Jan 1, 2024 @ 8:47am
Apr 27 @ 4:25pm
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Bravely Default Bestiary

Description
This mod adds in various monsters from the Bravely Default series (and some from Final Fantasy 4 Heroes of Light) to the game that can appear in your world. Specifically '30' different creatures, two being megabeast!

As Bravely Default is a JRPG, it has early game monsters reappear later in the game with different textures and names as higher leveled variants. Most of the creatures in this mod have different variants part of the same 'family'. Some may be caste of each other, to allow all of them to breed, or may be a different creature all together, and appear in different biomes. For the sake of that earlier '30 different creatures' number, the different variants of each 'family' are all considered the same 'creature'.

Since these creatures are from an RPG, I've tried to recreate their abilities from the game within Dwarf Fortress' engine. So expect to see lots of monsters that buff themselves, or cast various forms of magic.

Bravely Default orders it's creatures into 'classes' in it's bestiary, like 'aquatic', 'undead' or 'insect'. All creatures here have their classes defined, and have weaknesses to certain weapon materials depending on said class, and take 3x as mch damage from them.

All UNDEAD, SPIRIT, and DEMONKIND creatures are weak to silver. All AQUATIC and INORGANIC creatures are weak to iron. All INSECTOIDS, PLANTKIND, and AERIAL are weak to copper. All DRAGONKIND and BEAST are weak to steel. HUMANOIDs have no weakness.


Creature list, organized by class. All creatures in the same point are part of the same family.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
AQUATIC
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Chompers-Chompette-Gobbler-Guzzlers
  • Kaiser Cobra-Sea Cobra
  • Land Turtle
  • Megalodon
  • Behemouth (Megabeast) (also classified as dragonkind)


~~~~~~~~~~~~~~~~~~~~~~~~~~~
AERIAL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Anzu-Regulus
  • Cu Sith (Also classified as beast)
  • Greaps (Megabeast)

~~~~~~~~~~~~~~~~~~~~~~~~~~~
BEAST
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Catamount-Valtora
  • Hybrid
  • Ratbitt-Badbitt-Unibitt
  • Hellhound

~~~~~~~~~~~~~~~~~~~~~~~~~~~
DEMONKIND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Magician-Mephisto-Zauberer
  • Imp-Teufel

~~~~~~~~~~~~~~~~~~~~~~~~~~~
DRAGONKIND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Green D'gon-Ice D'gon-Fire D'gon
  • Drake
  • Mailed Dragon

~~~~~~~~~~~~~~~~~~~~~~~~~~~
HUMANOID
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Savage Minotaur-Amber Horn
  • Savage Ogre
  • Pig Orc-Pig Orc Leader-Pig Orc Chief-Pig Orc Lord-Pig Orc King

~~~~~~~~~~~~~~~~~~~~~~~~~~~
INORGANIC
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Slime-Red Flan-Black Pudding
  • Rock Golem-Inferno Golem-Ice Golem

~~~~~~~~~~~~~~~~~~~~~~~~~~~
INSECTOID
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Killer Ant-Magic Ant-Peraponera-Shooter Ant
  • Soil Eater
  • Sizzlemoth

~~~~~~~~~~~~~~~~~~~~~~~~~~~
PLANTKIND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Alraune-Mandragora-Rafflesia
  • Wood Golem
  • Fungoo

~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPIRIT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Wiki-wiki—Big-wiki—Metal-wiki—Queen-wiki—King-wiki
  • Ratatoskr-Frosti (also classified as beast)

~~~~~~~~~~~~~~~~~~~~~~~~~~~
UNDEAD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Brimstone Stallion-Sagari-Night Mare



If you would like to read descriptions about each creatures, check out the discussions tab!


Q&A

Mod compatibility?
All of the creatures in this mod have their IDs prefixed with "BD_", so on the off chance another mod adds a creature with the same name, they won't conflict.

Can this mod be added/removed in an existing world?
No. It adds new creatures/materials, which always required a new world/save.

Does this mod need to be loaded anywhere specific in load order?
Note that this mod uses select tokens to give each of the vanilla races access to a golem as a pet, and humans d'gon access. As such, this mod must be loaded after vanilla_entities, and after any mod that cuts and replaces vanilla entities. If you're unsure, just load it at the very bottom.

Can I use this mod's assets for my own projects?
Feel free to use any part of this mod. Though if using the sprites, I'd like to be credited somewhere.

What are some of the other mods in some of the images?

Creature Graphics Extended

Additional Races:Erinyes

Detailed Landscapes

Fancy Frames

Mcnuggy's Mythical Beasts

Accurate Domestic Animal Comp

I highly recommend all these mods!
Popular Discussions View All (1)
1
Jan 1, 2024 @ 9:06am
Creature Descriptions
mcnuggy
20 Comments
eqN Jun 29 @ 10:08am 
Sorry! Thank you!
mcnuggy  [author] Jun 29 @ 9:10am 
@eqN Wrong mod page (that creature is from mcnuggy's mythical beasts, not this one!) but you're right! Good catch. I'll update that later.
eqN Jun 28 @ 8:47pm 
Small notice, the Qilin has a small formatting error:

{BIOME:ANY_WETLAND] (Unclosed Bracket)
Eidos Feb 24 @ 4:09am 
Savage Ogre - semimegabeast tag needs to be removed because it is a regular creature.

Savage Minotaur - semimegabeast tag needs to be added for it to spawn.
Moon Man Jan 13 @ 8:19pm 
Crashes attacking D'gons, the ant looking things, and who knows what else in Adventure mode. Don't know why.
mcnuggy  [author] Oct 13, 2024 @ 3:12pm 
@[TXG]RedMageshat1259 it's been awhile since I played DF but I made sure to play a few worlds up to around 200 people with the mod to test to make sure nothing was too broken, but as the golems are made of rocks/rock like material they take very little to no damage from bare attacks or cutting weapons like swords, also no organs so spear piercing doesn't work well either. They take lots of damage from strong bludgeoning weapons like war hammers though, similar to forgotten beast made of rock/metal.
DangerMuffin Oct 13, 2024 @ 2:17pm 
how are you supposed to kill some of these? 5 War Golems killed my entire 200 person fort.
상자 Sep 24, 2024 @ 6:23pm 
Nah. never mind. It was related to lack of [SEMIMEGABEAST] token.
상자 Sep 24, 2024 @ 4:56am 
I think ogres have something to do with its [MAXAGE] tokens. Give him some air!
Also I found MINOTAUR_SAVAGE never spawn in game. (unlike amber horns).
Maybe it related to missing [LAIR] token? but not sure.
상자 Sep 24, 2024 @ 4:43am 
Knock knock.
While iterating world generation, I discovered that savage ogres were always wiped out early in generation.
I checked through legend mode and found that most of them die of old age around year 50, and few newborn Jr also die of old age before making their third generation.