Barotrauma

Barotrauma

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ID Card Overhaul
   
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File Size
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653.244 KB
Dec 24, 2023 @ 2:01pm
Nov 2, 2024 @ 2:53pm
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ID Card Overhaul

In 1 collection by MasterDarksol
MasterTraumatic
38 items
Description
An override of the ID card system.

The ID cards now have a new, sharp look, and an ID card printer in case you need to replace someone's card mid-mission. You can grant a mechanic player Security access by simply printing them a Security card (they just need it in their inventory).

Load Order
Make sure ID Card Overhaul is above Neurotrauma, Hungry Europans, and Enhanced Armaments. If you're running HE or EA, make sure you grab the compatibility patches linked below.

Main thing to make sure this mod works is to load it ABOVE any mod that OVERWRITES the jobs.xml file (like Enhanced Armaments) and would likely need a compatibility patch to retain the features of both. Mods that add new jobs (like in Hungry Europans) won't break this mod, but will leave those new jobs without an ID unless there's a compatibility patch to go with it. Some other mod you like playing with that I don't have a patch for? Let me know in the comments and I'll see what I can do :)

COMPATIBILITY

This mod is default compatible with Neurotrauma and NT Cybernetics Enhanced. Don't use Neurotrauma? No worries, it will work just fine in vanilla.

Neurotrauma
This mod retains Neurotrauma's ability to create and attach blood donor cards to ID cards. New sprites have been added for the blood donor cards (one for each type) and for a blank donor card.

Hungry Europans
Compatibility with this mod is covered in the compatibility patch (Load patch above ID Card Overhaul)
https://steamcommunity.com/sharedfiles/filedetails/?id=3172236381

Enhanced Armaments
Compatibility with this mod is covered in the compatibility patch (Load patch above ID Card Overhaul)
https://steamcommunity.com/sharedfiles/filedetails/?id=3172236923

MOD INFO

This mod makes changes to the following files:
idcard.xml (ADDS ITEMS to create the separate IDs and assign the tags to each)
items.xml (ADDS ITEMS to add the ID printer, and assign sprites to Neurotrauma's blood donor cards)
Jobs.xml (OVERWRITES THE FILE to make sure each job's initial item set has the correct ID assigned)

Credit to ID Cards Enhanced for the ID Printer. though since the adding access mid-game functionality broke due to core game update, I've edited the file to just print new cards and delete cards.
https://steamcommunity.com/sharedfiles/filedetails/?id=3115903148

Permissions tags used/altered for reference if you would like to design your own submarines, you can set the tags of containers/doors to limit to groups. This is useful if you would like to keep npcs out of certain areas (like the reactor room) by just having those doors have the id_crew tag instead of the default idcard tag.

Wreck IDs:
wreck_id

NPC Non-Crew (Black card):
idcard

Crewmember card (White card):
idcard
id_crew

Captain (Light blue card):
idcard
id_crew
id_captain
id_idprinteraccess

Security Officer (Brown card):
idcard
id_crew
id_security

Medical Officer (Red card):
idcard
id_crew
id_medic

Mechanic (Aqua card):
idcard
id_crew
id_mechanic

Engineer (Yellow card):
idcard
id_crew
id_engineer
9 Comments
курлык-мурлык Nov 2, 2024 @ 12:38pm 
It wold be great if you add it
MasterDarksol  [author] Nov 2, 2024 @ 12:27pm 
It currently does not have a sprite for a C blood type. Not sure how that would play out (might just use the default blood donor card sprite). Something I can look into adding.
курлык-мурлык Nov 2, 2024 @ 7:53am 
Do this mod have compatibility with NT Cybernetics enchansed (it adds a "С" blood type and "С" donor card) ?
MasterDarksol  [author] Oct 30, 2024 @ 4:23pm 
That's an interesting thought. I'll look into that
Blu Oct 30, 2024 @ 7:08am 
There is no mod like that and I would love to have that in every playthrough!
Blu Oct 30, 2024 @ 7:00am 
Hey, why not add a slot in the ID card for supplementary ID card slot if you want to give seccie captainlike access or something like medic with sec access?
MonsterKillers1973 Jun 22, 2024 @ 10:06am 
ok thanks ^^
MasterDarksol  [author] Jun 22, 2024 @ 9:56am 
It should work with both the original and the new. The only part of the id cards that crosses over is the addition of the "inventory slot" for a blood donor card. As long as this mod is above Neurotrauma in the load order it should work fine.
MonsterKillers1973 Jun 22, 2024 @ 9:51am 
work with the new neurotrauma ?