Total War: WARHAMMER III

Total War: WARHAMMER III

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Tech-Tree Compilation (New Version)
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File Size
Posted
Updated
10.391 MB
Dec 18, 2023 @ 7:26am
Jun 19 @ 2:36am
36 Change Notes ( view )

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Tech-Tree Compilation (New Version)

Description
What does this mod do?
The mod adds new Technologies to ALL Tech-Trees:
Beastmen, Cathay, Khorne. Nurgel, Slaanesh, Tzeentch, Ogre Kingdoms, Kislev, Empire,Vampire Count,Vampire Coast, Bretonia, Dwarfs, Choas Dwarfs, High Elves, Tomb Kings, Wood Elves, Skaven,Lizardmen,Dark Elves,Norscan , Greenskins and all Chaosworriors (Azazel, Belakor, Festus, Valkia, Vilitch, Archaon, Kholek, Prince Sigvald).

DESCRIPTION
Between 35 and 55 technologies were added per tree.
New effects were created for all factions in which all units receive improvements.
Some units also get Abilities or new contact effects (like poison).
(More Abilities will follow.)

For more information about the Tech Trees please have a look at the pictures of the respective mod under the link.
https://steamcommunity.com/profiles/76561198043919449/myworkshopfiles/

Compatibility:
The vanilla technologies have not been changed, they only had to be moved for space reasons, but the effects have not been changed. Thus, the mod is compatible with all mod that does not create new technologies. Mods that, for example, only change the vanilla effects or add more effects (and no technologies) will work.


Acknowledgements:
I would like to thank my community for the great support. Special thanks go to the following Steam users:
Pony made of Diamonds, glospey, BakonN, Lachlain and 드로우달스.

Final word:
I wish you a lot of fun with the mod.
I ask you for your feedback.

Update / News:
Empire Tech-Tree added / Skaven Tech-Tree added /
Khorne tech tree gets new tech descriptions from DarknessWrath.
Vampire Tech-Tree added / High Elves Tech-Tree added / Dwarfes Tech-Tree added /
Lizardmen Tech-Tree added / Greenskins Tech-Tree added / Major overhaul of the Nurgle tech tree /
Dark Elves Tech-Tree added / Bretonia Tech-Tree added / Norscan Tech-Tree added /
Wood Elves Tech-Tree added / Choas Dwarfs Tech-Tree added / Vampire Coast Tech-Tree added /
Tomb Kings Tech-Tree added Beastmen Tech-Tree added.
Update 5.0: Two tech-trees must be created new, Dwarfes and Nurgle
Empire Tech-Tree updated
Added new Tech-tree Tzeentch the Changeling


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Popular Discussions View All (2)
4
Jun 20 @ 9:56pm
5 minute fix for how to make this mod not crash the game before Decky actually updates it for 6.0.*
akeean
6
May 2 @ 12:19am
Bugs
Alan
721 Comments
glospey 9 hours ago 
Yea, there are a few mods I refuse to play without. This is one of them! :)
SFH 12 hours ago 
Just here to say, i love this mod mate, good job
Decky  [author] Jun 27 @ 4:35am 
Tested Khorne tech-tree with 2 factions, works finde too.
Decky  [author] Jun 27 @ 4:33am 
@DarknessWrath: I tried 3 Empire faktions (Karl Franz, Volkmat and Elspeth) and the tech-tree works fine.
DarknessWrath Jun 26 @ 6:03am 
Doesn't work with all faction it seems, most of those i've tried got their tech tree, weird...though i agree, Empire one is weird
Khorne Jun 25 @ 8:49pm 
@Decky tested only this mod as Blooded Wanderers. Tech tree stays vanilla.
墨倾无垠 Jun 23 @ 9:09pm 
empire tech-tree seems to have a bug
Selmevias Jun 20 @ 12:50am 
Thank you very much.
Waffle Jun 19 @ 3:21am 
THANK YOU!!
Decky  [author] Jun 19 @ 2:41am 
I updated all tech trees. but they have still worked.