Total War: WARHAMMER III

Total War: WARHAMMER III

943 ratings
Tech-Tree Compilation (New Version)
41
13
4
8
3
4
4
2
4
4
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
10.383 MB
Dec 18, 2023 @ 7:26am
Sep 17 @ 11:06pm
41 Change Notes ( view )

Subscribe to download
Tech-Tree Compilation (New Version)

Description
What does this mod do?
The mod adds new Technologies to ALL Tech-Trees:
Beastmen, Cathay, Khorne. Nurgel, Slaanesh, Tzeentch, Ogre Kingdoms, Kislev, Empire,Vampire Count,Vampire Coast, Bretonia, Dwarfs, Choas Dwarfs, High Elves, Tomb Kings, Wood Elves, Skaven,Lizardmen,Dark Elves,Norscan , Greenskins and all Chaosworriors (Azazel, Belakor, Festus, Valkia, Vilitch, Archaon, Kholek, Prince Sigvald).

DESCRIPTION
Between 35 and 55 technologies were added per tree.
New effects were created for all factions in which all units receive improvements.
Some units also get Abilities or new contact effects (like poison).
(More Abilities will follow.)

For more information about the Tech Trees please have a look at the pictures of the respective mod under the link.
https://steamcommunity.com/profiles/76561198043919449/myworkshopfiles/

Compatibility:
The vanilla technologies have not been changed, they only had to be moved for space reasons, but the effects have not been changed. Thus, the mod is compatible with all mod that does not create new technologies. Mods that, for example, only change the vanilla effects or add more effects (and no technologies) will work.


Acknowledgements:
I would like to thank my community for the great support. Special thanks go to the following Steam users:
Pony made of Diamonds, glospey, BakonN, Lachlain and 드로우달스.

Final word:
I wish you a lot of fun with the mod.
I ask you for your feedback.

Update / News:
Empire Tech-Tree added / Skaven Tech-Tree added /
Khorne tech tree gets new tech descriptions from DarknessWrath.
Vampire Tech-Tree added / High Elves Tech-Tree added / Dwarfes Tech-Tree added /
Lizardmen Tech-Tree added / Greenskins Tech-Tree added / Major overhaul of the Nurgle tech tree /
Dark Elves Tech-Tree added / Bretonia Tech-Tree added / Norscan Tech-Tree added /
Wood Elves Tech-Tree added / Choas Dwarfs Tech-Tree added / Vampire Coast Tech-Tree added /
Tomb Kings Tech-Tree added Beastmen Tech-Tree added.
Update 5.0: Two tech-trees must be created new, Dwarfes and Nurgle
Empire Tech-Tree updated
Added new Tech-tree Tzeentch the Changeling

Popular Discussions View All (2)
7
Jul 31 @ 7:59pm
Bugs
Alan
4
Jun 20 @ 9:56pm
5 minute fix for how to make this mod not crash the game before Decky actually updates it for 6.0.*
akeean
794 Comments
Planewalker Sep 26 @ 6:37pm 
A while back the mod used the wrong HUD/UI for some factions, is that fixed?
(the greenskins specifically had an issue wrt this; needed to change it manually)

Upvoted the mod in any case, always good with more technology to research. :D


cheers
一眼丁真 Sep 24 @ 9:27am 
@Decky The resistance technology of vampire pirates is only half that of other factions. May I ask if you can enhance it to the same 10% as other factions? Compared with the resistance of the entire army, those few unique pieces of equipment are not very attractive
一眼丁真 Sep 22 @ 11:10pm 
@Decky Moreover, the Ogre technology of sfo already includes the lethal flanker trait of the cavalry. Although sfo has little to do with this mod, I think it is really necessary to provide an additional unique buff for the ogre's cavalry unit
一眼丁真 Sep 22 @ 10:54pm 
@Decky Baby, could you enhance the Ogre cavalry technology? Other races all have their own skill effects, but the Ogre cavalry only got the Deadly Flanker:steamhappy:
守法公民 Sep 19 @ 9:51pm 
It will cause the Lizardmen's "Inscription Craft" technology to be misaligned
Decky  [author] Sep 18 @ 3:38am 
@DigBickRick: Sry it's not possible as allreaady told. becuase there are so many people playing with this mod. And if I reset it all other people can't play. I have no backup-file for 6.2 ... sry.
DigBickRick Sep 18 @ 12:55am 
I do not know how to do that can you tell me?
Zhong Xi Na Sep 17 @ 11:35pm 
Thank you for your hard work
Decky  [author] Sep 17 @ 11:11pm 
@DigBickRick : sorry I can't help you. The only way to do this is to restore a different upload status, which would make it impossible for all other subscribers to play with this mod.
To do this, you would have to move and rename the mod. Do you know how to do that?
Decky  [author] Sep 17 @ 11:08pm 
The mod has been updated:
The three tomb kings technologies mentioned are now in the correct locations.