Total War: WARHAMMER III

Total War: WARHAMMER III

Tech-Tree Compilation (New Version)
792 Comments
一眼丁真 4 hours ago 
@Decky Moreover, the Ogre technology of sfo already includes the lethal flanker trait of the cavalry. Although sfo has little to do with this mod, I think it is really necessary to provide an additional unique buff for the ogre's cavalry unit
一眼丁真 4 hours ago 
@Decky Baby, could you enhance the Ogre cavalry technology? Other races all have their own skill effects, but the Ogre cavalry only got the Deadly Flanker:steamhappy:
守法公民 Sep 19 @ 9:51pm 
It will cause the Lizardmen's "Inscription Craft" technology to be misaligned
Decky  [author] Sep 18 @ 3:38am 
@DigBickRick: Sry it's not possible as allreaady told. becuase there are so many people playing with this mod. And if I reset it all other people can't play. I have no backup-file for 6.2 ... sry.
DigBickRick Sep 18 @ 12:55am 
I do not know how to do that can you tell me?
Zhong Xi Na Sep 17 @ 11:35pm 
Thank you for your hard work
Decky  [author] Sep 17 @ 11:11pm 
@DigBickRick : sorry I can't help you. The only way to do this is to restore a different upload status, which would make it impossible for all other subscribers to play with this mod.
To do this, you would have to move and rename the mod. Do you know how to do that?
Decky  [author] Sep 17 @ 11:08pm 
The mod has been updated:
The three tomb kings technologies mentioned are now in the correct locations.
a.henkler Sep 17 @ 9:23am 
These three Techs are missing in all Tomb King campaigns.
Zhong Xi Na Sep 16 @ 4:48pm 
Not sure if you were already aware since it looks like the tomb kings tech tree was already touched up on during the update on the 12th, but it looks like the dynasty specific tech nodes like unremitting devotion, ageless colossi, and magical loci are still unavailable to be researched. Not sure if this affects all tomb kings but i know this issue is at least present in khalida's campaign.
DigBickRick Sep 16 @ 1:28am 
where can i get 6.2.2 version of this mod my save files are broken?
Decky  [author] Sep 16 @ 1:12am 
@glospey: Oh, you mean that... Yes, that is a problem... because I play Changeling with a mod that allows me to occupy settlements. That's why the effect is important for players who use the mod.
If I add upkeep reduction now, the tech will become OP, won't it?
Maybe -3%
glospey Sep 15 @ 12:52pm 
Changeling can't own regions so that's probably the problem. There is another effect that boosts parasite building income (I think it's one of the mission rewards) if that helps?
Decky  [author] Sep 15 @ 12:40am 
@ glospey: The effect "wh_main_effect_economy_gdp_mod_all", uses the effec sope "faction_to_region_own_unseen". It's allways the same in each tech tree. So ther can't bee a error.
Does anyone else have the same problem?
glospey Sep 14 @ 1:15pm 
Efficient Buildings in the Changeling's tech tree doesn't appear to do anything (it says 16% income from buildings but . . . no change.)
n.pedrazalis Sep 14 @ 11:57am 
COOL
드로우달스 Sep 12 @ 5:38pm 
The Lizardman mod tech tree has been added normally, but there is an issue with the location of the Hymn of Labor research in the Creation of the Great Plan.
Chibromancien Sep 12 @ 2:02pm 
hi , since you update the mod we encountering desync on immortal empire multiplayer
OsamaBinDrinkin Sep 12 @ 11:47am 
@Decky All good. Looks like you've already separated the Lizardmen techs into their own tab in-game after this update.

Thanks again for maintaining these mods!
Disco Wieszcz Sep 12 @ 11:03am 
Sharp Weapons for Kisley still does not work.The units are not getting the buffs. Kislevite Wariors dont get the extra +6 Anti Large, nor the anti infantry bonus for other units.
Decky  [author] Sep 12 @ 5:57am 
@OsamaBinDrinkin: Every mod tree has a single version.
Decky  [author] Sep 12 @ 5:52am 
Lizzard an Tomb kings Tech-Tree has beeen updated.
OsamaBinDrinkin Sep 10 @ 10:41am 
Seems like it'd be easier to maintain if you separate your Lizardmen mod into its own tab like you did with your Nurgle Tech Mod.
Iconomy Sep 9 @ 5:39pm 
Some of the standard (new) lizardmen techs are overlapping with each other, and I don't see any of the mod's techs
Zhong Xi Na Sep 8 @ 1:23am 
Just wanted to point out that some vanilla tomb kings tech nodes are not present, Congrats on the wedding and enjoy yourselves for awhile.
bluewizard700 Sep 7 @ 11:31pm 
it crashes
Hello World Sep 7 @ 7:20pm 
Congratulations,There is a problem with Tomb Kings technology. Some technologies have been overwritten. Can you take some time to fix it?
carvinalife Sep 7 @ 5:22pm 
Congrats on the wedding!! Please do not rush back to modding.
For when you are back, or for anyone who may know - does this require a submod for radious?
I cannot seem to get this to work when running them together. Thanks
Jebory Sep 7 @ 10:44am 
Applying this mod and playing as Elspeth will break the Imperial Authority system.
浮声若梦 Sep 7 @ 7:30am 
Congratulations
deathtrooper900 Sep 5 @ 11:18pm 
Congratulations on your wedding. Go enjoy yourself and don’t come back for at least a week! I don’t think your wife would forgive us otherwise.
LoKdOg Sep 5 @ 9:40am 
Lizardmen Tech-Tree don´t work...
SuperMan Sep 5 @ 8:31am 
lizard dont work tech....thx
RAAMPEAK Sep 4 @ 11:57am 
it doesn't work with mixer legendary lords
FATHER G00SE Sep 4 @ 9:24am 
Congrats on the wedding. When you do get time the lizardmen tree needs some love. Cheers
Anordinance Sep 4 @ 8:14am 
Have a nice weekend!
Moriarty Sep 4 @ 5:03am 
Thanks for Update! <3
DarknessWrath Sep 4 @ 12:36am 
Congrats bud ! take your time for the updates though ^^
Jinji Kikko Sep 4 @ 12:26am 
Congratulations bro
Jinji Kikko Sep 4 @ 12:25am 
Thank u~:steamhappy::steamhappy:
드로우달스 Sep 3 @ 7:13pm 
Congratulations on your wedding.
Kousei Sep 3 @ 6:22pm 
thank you
Gefallener Gott Sep 3 @ 12:11pm 
I'm not complaining because I know you're doing it yourself and, as you say, you have important personal matters to attend to. But I have a small request if you have time after all this. I'm not talking about refining the technology trees for the tombs, not to mention other nations. Of course, I'm not penalizing anything because it's your decision, and I'm grateful you created this mod anyway.
Rustic "Kalessin" Citrus Sep 3 @ 10:52am 
Thank you ever so much for the updates, and Congratulations! :WH3_clasp:

Wife and life before mods my friend... Else you probably wouldn't be modding at all soon, LOL! :WH3_greasus_rofl:
Priss Sep 3 @ 10:52am 
Thank you based god
Decky  [author] Sep 3 @ 10:49am 
I found the cause... and corrected it and updated the mod. You should now be able to play with the mod again.
glospey Sep 3 @ 10:26am 
Congratulations!
Decky  [author] Sep 3 @ 10:23am 
Hello, true Total War Warhammer fans.
I'll update a few mods today, but I won't have time to complete the entire compilation.
And this weekend is my wedding... I think my future wife would be upset if I prioritised modding right now.
But I'll take care of the updates as soon as I can.
Thx for your understanding.
pls, update) can`t play wishout this mod
Frozen_Sun Sep 3 @ 12:32am 
pls update