Kenshi
549 ratings
Project Kathun - Clone Wars Era Conversion
28
10
4
8
4
3
4
4
6
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
342.387 MB
Dec 14, 2023 @ 1:35pm
Jan 21, 2024 @ 11:32am
10 Change Notes ( view )

Subscribe to download
Project Kathun - Clone Wars Era Conversion

In 1 collection by thejavieljefe
Project Kathun - Clone Wars Era Conversion
32 items
Description
Currently working on reducing the soft requirements

Important to read the mod requirements at the bottom

In an alternate Star Wars universe, Chancellor Palpatine actively recruits fallen Jedi who've abandoned their order, aiding separatist armies and expanding their dominion over Kathun.

The conflict between Jedi and Sith has led many to depart from their respective orders, with their presence now spanning across the entire planet. Not every departing Jedi aligns with Palpatine, some are tied to Revan or other influences.

This mod merges the Knights of the Old Republic era with the Clone Wars era, battle droids and clone troopers fight against each other in a planetary war, scattering numerous Jedi and Sith across Kathun. Within this altered universe, Star Wars is confined to a single planet rather than a vast galaxy.

Project Kathun - Clone Wars Era Conversion

This mod aims to overhaul the total rework made by Kitya, the creator of Project Kathun. In my opinion, the best and most ambitious Kenshi mod.

Thanks to the marvelous work done in Project Kathun, I've been able to make modifications and undertake a complete overhaul of the game world to resemble the Clone Wars era. However, it's very important to note that this mod is a blend of the Old Republic and the Clone Wars. What does this mean?

It means you'll encounter a TON of Force users; both Jedi and Sith have similar numbers in their ranks, there are no more Jedi than Sith. Both armies are composed by Republic Clone Troopers and Trade Federation Battle Droids.

I also wanted to highlight that it is not balanced, and intentionally so. A single experienced Jedi will be capable of taking down an entire battalion of Battle Droids (as in Star Wars lore). This doesn’t mean they are invincible; for instance, a well-trained squad of Clone Troopers can defeat Jedi in combat, and of course, having Force users in your squad will make you much more powerful. Raiding Jedi or Sith hideouts now demands a substantially potent force-users squad.


This mod is a work in progress and there's still a lot of content to be added. However, it's perfectly playable in its current state, and you'll find plenty of new content.

Better text format available on Nexus :) https://www.nexusmods.com/kenshi/mods/1302

New features:

- C.I.S. Separatists and Galactic Republic Factions.
- Revan Faction with Revanites and Revan battle droids.
- New Jedi and Padawan Races (higher limb health points and self-healing).
- New Clone Trooper Race.
- New Clone Trooper Legions (212th, 104th, 187th, and Clone Medics).
- New Battle Droids (Commander and Captain).
- Recruitable Bounty Hunters.
- Recruitable Mercenaries.
- Recruitable Jedi and Sith (you'll need >85 relations with each Faction).
- Jedi and Sith dialogues have been reworked and will change depending on your relations with each faction.
- Tons of new wandering squads (Mandalorians, Jedi, Sith, Clone Troopers, Battle Droids, Revanites, Mercenaries, HK Droids, Renegade Jedi, Deathwatch Mandalorians, Adventurers, etc.).
- Unique characters and bosses have been reworked (some of them are Force-users).
- The Five Invincibles are Jedi.
- Rework of inhabitants in most towns.
- New characters (some of them are recruitable).
- Darth Maul, Savage Opress, Obi-Wan, Anakin, Asajj Ventress, Ahsoka, Mace Windu, Aayla Secura, and “Darth Sion” will spawn in different biomes with their respective squads.
- Unique and recruitable Bounty Hunter squads (Falcon Hunters and Solar Hounds).
- Lords and Ladies have been reworked and are now Force-users.
- New Jedi Robes have been added including the previously unused grey Jedi robes.
- Battle Droids and Clone Troopers are recruitable if you have a Base (you'll need >70 relations with each Faction).
- Boba Fett is now Jango Fett.
- Added Grand Admiral Thrawn.
- Over 20 new Game Starts indicated with [CW].
- And many, many more!

Planned to add:

- Fix and add many more dialogues.
- More raids to your outpost (also faction raids).
- Jedi and Sith Temples.
- Update loading screens.
- Cannibals rework.
- New Armor Icons.
- More lightsabers.
- And more!

Ideas: https://steamcommunity.com/workshop/filedetails/discussion/3114057406/4134934526940801347/

IMPORTANT READ!!
This is a big overhaul so you'll need several extra mods to ensure everything works properly. I've divided them into "hard requirements" and "soft requirements".

To put it briefly, this collection is what you need:

https://steamcommunity.com/sharedfiles/filedetails/?id=3126373998

I strongly recommend spending a few minutes installing all of them as the mod won't function to its full potential without them.

Hard Requirements:

(Steam required mods)

Soft Requirements:

Nexus

Palpatine: https://www.nexusmods.com/kenshi/mods/1265
Darth Vader: https://www.nexusmods.com/kenshi/mods/659

Steam

Clone Wars collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3126373998

Don't worry too much about the load order, just load “Project Kathun 2.0” at the bottom of your mod list.

In case you want to be sure, this mod order should work: https://imgur.com/a/fmzglE8 (place any Star Wars mod you have above 'Project Kathun 2.0').

For music and new sounds (lightsabers, blasters) you need: https://www.nexusmods.com/kenshi/mods/847

I highly recommend using a ReShade (It doesn't have to be the one I suggest): https://www.nexusmods.com/kenshi/mods/217


This wouldn't be possible without the amazing work of Kitya, Luporafael, Eternamore, Mopsisgone, Skull One (Shrout), Rad, Benthedaddy, Shogun_Sorrow, InvincibleIronCodpiece, RustledJimm, Azazellz, Woullak, Seelenschwarz, Shirohô, RO RO RO RO RO RO, Vice and Shidan. Special thanks to them for making this happen.
Popular Discussions View All (7)
53
Apr 6 @ 12:08am
Bug Report
thejavieljefe
19
Sep 20, 2024 @ 6:01am
Mod Ideas
thejavieljefe
12
Apr 21 @ 3:18am
Tips / Help
thejavieljefe
481 Comments
meis. May 24 @ 4:46am 
+REVENG3
REVENG3 May 24 @ 1:12am 
I cant play as the sith knight start it insta crashes, and for some reason in my mod list, it says there is still mods incompatable or missing from kathun 2.0 i have installed every other mod required including RE kenshi
JamesBieBoe May 12 @ 6:55am 
is this mod still being worked on?
Kenshi May 7 @ 11:07am 
You need ALL mods from the mod-list not just those listed on the sidebar
Die Toilette Apr 21 @ 3:14am 
Also, does anyone know how to ally the order of revan? Boss Simion and Revan wont talk to me. Thanks
space is cool Apr 14 @ 11:44pm 
where do I find luke and obi?
Die Toilette Apr 10 @ 12:50pm 
Awesome mod! Is there any way to turn a normal human character into the padwan/jedi/master race or do you have to set that at character creation? Would changing a characters race like that even possible? (Could be a cool way to change up the Jedi/Dark Jedi Quest lines)
tommy tickles Apr 9 @ 10:03pm 
overmodded garbage half the textures dont work and in my first game within 5 minutes mandalorian siths(????? dont those guys hate lightsabers???) died to the town guards with lightsabers worth 50k and you start with inflated stats
HTOScoutMctartan Apr 4 @ 7:38pm 
Cool mod so far, but are the clones supposed to be unarmed in melee combat? Or is my game just glitching?
Jinn Apr 3 @ 9:40pm 
Is the collection in the same order the modlist should be in for the launcher?