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Oh, that is very strange. I think I might have been stupid and forgotten to actually send it? It wasn't critical anyway, I'd written that I had posted a Reworked-compatible patch for Great Animations. I don't know how many people have used those animations before, but I think they add a lot to melee fights.
Not on my end, I'm playing Oblivion, Steam finally decide to eat it's own links or something?
This mod is half QOL/lore appropriation, half demonstrating that you can't just take the word of a thief for ten thousand credits to be confidential with your base location or getting brutally hunted across the galaxy for being a Jedi regardless of what kind due to living in an Era where they are intended to be marked for a purge.
In Kenshi, visits/raids from factions are based on whether your base is within a certain radius of any of their outposts, even the smallest camps (including the randomly-spawning ones).
But on top of that, some raids have practically infinite range, including these smuggling visits.
That being said, I do think their implementation is dubious. These smuggler visits are designed as merchants who will trade with you, and are triggered by being allies of the Thieves Guild. I don't think it's a good idea to let them spawn as part of an enemy faction, as it seems ill-suited for the Empire's methods and can be unusually brutal for an unsuspecting player.
Being near a neutral or allied city also doesn't change much, as an enemy faction can still send their hostile smugglers to you anywhere on the map.