Kenshi
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Radiant Better Faces & Eyes
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393.702 MB
Jun 5, 2021 @ 10:34am
Sep 2, 2022 @ 9:28am
62 Change Notes ( view )

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Radiant Better Faces & Eyes

Description

This mod reworks most of base eyes and faces in the game with a realistic take and adds few other custom cool faces. Don't judge too fast by the screenshots, those are randomized characters, too lazy to make an army of handsomes. This is my first mod on Kenshi, but be reassured i did few hundreds of mods for other games. I am a texturer veteran and have already worked on professional video games projects, in my hands your game should have optimal textures and be safe from bugs.



Last updated on 13/02/2023



I quickly decided to make that first mod in Kenshi in order to fix these annoying and lifeless vanilla eyes. Trying to fix in first weird shapes, blurry textures, sometimes strabismus, etc. In general i aim to make my textures fitting very well the base game graphics, like if i were working in person for that game under its precise art direction. For instance i am not the kind to bring a manga style onto a realistic universe, or texture that swear on the rest. I don't like mixing styles and i love lore friendly stuff even if i sometimes like to extrapolate a bit (like these rectilinear pupil i did for Sheks, which i assumed to be logical since they have a lot of reptilian features).

Reworked faces & eyes count (Base+Custom) : Sheks (18+8) Scorchlander (6+9) Greenlander (22+17) Western Hive (0+5) Southern Hive (0+1) Cannibal (2+0) Cannibal Scav (2+0) Skeletons (8+3) = TOTAL : 101 (58+43)

All Unique Recruits have been finally fully covered !
  • All base texture faces have been reworked, few bad artifacts are fixed, eyes gets a complete new texture with a fixed sclera tone and iris color fiting approximately the original files.

  • Scorchlanders now have a specific kind of eyes, with a very small pupil, available colors are gold or silver.

  • Sheks now have a specific kind of eyes, kinda clear, with a thin rectilinear pupil. Available colors are : purple, pink, red.

  • Cannibals have dark red-ish scleras to give somekind of madness mood.

  • The 8 Skeletons models now become playable. Agnu, Burn and Sadneil has their own independent models.

  • Skeletons color tones are now harmonized between head and body for each model (sub-races).

  • Skeletons model names were corrected for the sake of clarity (now directly refering to their head and body setups) see screenshots for a quick explanation.

  • Each Unique recruits now have a custom exclusive face texture. Their face should automatically pop on them in a new game or new game import only if they were not recruited yet. For old saves, you will have to go for a surgeon intervention for each unique recruit you want the face applied.

  • Each Unique recruits will have its body values revised. I took a good care of "fixing" them with all my artist senses awake. Don't freak out, i didn't break their character atmosphere or charisma : i just corrected the disgusting aberrations or things out of proportions so they can feel more realistic. You can trust me blindly on this.

  • Kiana, the mod mascot has been implemented in the game as a unique recruit, she can be found in Admag. She has a moderate sharpshooter base experience with few other handy skill @10, a bowcraft experience, but above all she has unique dialogues that grows more complexe with updates.
I hope you guys will enjoy all that, the total amount of work is insane ! (easily 400+ hours in total)



~~ Recommended brother mods for the best experience ever ! ~~

Radiant Unique Recruits New Stats : Link here

Also, be warned this mod might weight heavy on your Vram and GPU despite being optimal for the results. 370Mo+ to this day and i don't plan to do a light version since it ll ruin half my work. Having a full array of 250 recruits with all uniques faces / skeletons will surely tire your setup more than usual, for your info my 1080gtx setup doesn't like so much when i go 100 recruits (i usually play with 50 max) especially when changing locations on map.



You can find all my mods by searching "Radiant" in steam workshop, nexus, or civfanatics, which is a recurrent word in all my mod's tittles.

Even if they represent hundreds of working hours, I'm sharing my mods for free like most of mod creators. But deep down I'm really hoping you to do that little extra thing that would help me a lot : joining any of my pages (patreon, facebook, instagram). Just that really! Don't feel obliged to give something, with Patreon there is indeed a free option that grants you basic news/content and it will only take few seconds of your time. That being said I'm an artist irl and I sometimes struggle to put my personal projects on the saddle. By giving a little something or joining my ranks you can trigger a course of actions/reactions that might end up gathering more people around, thus helping me building the motivation and means to create more stuff to appreciate.

[www.patreon.com]
[www.instagram.com]
[www.facebook.com]

Finally, for those who don't own a patreon account and really want to make a direct donation or contact me directly, here is my paypal and mail : shiroifushicho@gmail.com[\i]

Popular Discussions View All (1)
12
Jan 14 @ 12:30am
Future of the mod : User/subscribers custom demands
Shiroho
299 Comments
Federy Apr 1 @ 12:00pm 
Kiana has all the skills in 1 :steamsad:
Atreides nutz Feb 21 @ 9:36am 
Is this one of the graphics mods that sneakily removes muscle definition from female characters? For some reason a lot of them seem to do it despite other mods existing that do that already.
blazedselector Jan 31 @ 12:45am 
Moreover, not only animation mods will not work, it will disable the default animations as well, so unique sekeltons (soldier bot type) will loose combat anims.
blazedselector Jan 31 @ 12:44am 
BE CAREFUL when installing this on the modded playthrough. For some idiotic reason it changes races to custom ones = animation mods will not work since they are applied to default races.

Removing this shit mid save also fucks up the characters like Agnu.
M4 sopII Jan 14 @ 12:29am 
Hello, can I authorize the use of some of the face models in your MOD? I want to add it to my MOD, I really need it! It was so cool of you to make those face models and stripes!
crunk aint dead Jan 10 @ 6:25pm 
made a patch fixing a lot of the stuff people had issues with, like extra races being enabled, non vanilla content, etc.

https://steamcommunity.com/sharedfiles/filedetails/?id=3404894834
Geth K.G. Dec 20, 2024 @ 11:26pm 
Sadneil now sucks at all experience gains. Is this because of the race change from this mod?
maks052 Dec 17, 2024 @ 7:53am 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
GR1FFYNN Dec 2, 2024 @ 1:47pm 
Kiana has none of the stats you described. She has all 1's.
Asoreth Nov 19, 2024 @ 1:07am 
Unironically the best vanilla friendly mod, makes unique recruits way more unique without messing with them too much. One of my favorites reworks is Sadneil.